Sponsored DisclosureSubmit Feedback or ErrorTable of Contents
8/31 - Added Advanced Filter Options, which allows filtering on Special abilities like Silence, Operator buffs, enemy debuffs, etc.
Below is the list of Operators found in Arknights. This list allows a player to Filter, Sort, and View many different options in order to easily view and compare different aspects of Operators in the game.
Arknights: Class And Archetype GuideStats shown are at highest promotion and level possible. Maximum Trust and Potential stats can be add/removed with their respective check-boxes.
For a list of Release Dates and how to obtain each Operator and more, check out the links below!
Operator Release Dates and How to ObtainRarity | |||||
---|---|---|---|---|---|
Gender | ||
---|---|---|
Conviction | Female | Male |
Release Status | |
---|---|
EN | CN |
Target | |||
---|---|---|---|
1 | 3 | AoE | Multi (Block #) |
Damage Type | ||
---|---|---|
Arts Damage | Healing | Physical Damage |
Position | |
---|---|
Melee | Ranged |
Show | |||||||
---|---|---|---|---|---|---|---|
Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Modules |
Sort By | |||||
---|---|---|---|---|---|
Newest | Operator | Rarity | HP | ATK | DEF |
DP Cost | Res | Block | Redeploy | ATK Interval |
Operator | Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Release Date | Modules | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fiammetta SniperAoE / Artilleryman |
| Deals AOE Physical damage | “You Must Resist”Attack Range +1 tile, ATK +100%SP Cost: 10 Initial SP: 5SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration30 Sec “You Must Repent”Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 400% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 200% Physical damageSP Cost: 7Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration- “You Must Repay”Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 125% damage; Attacks against enemies in a small area around the attack target instead deal 220% damageInfinite duration, skill can be manually deactivated* This Skill modifies the Attack Interval by 0SP Cost: 15Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration- | SufferingFiammetta constantly loses HP (this effect will not reduce HP to 0); When HP is higher than 50%, gain Vigor effect of +25% ATK; When HP is higher than 80%, the Vigor effect is doubledDeclaration of the EndWhen skill is not active, ASPD +30(+3) | Vigor, Has Module | Headhunting | CN:2022-03-15 | Deals AOE Physical damage. Ignore 100 DEF. | |||||||||||||||||||||||||||||
Goldenglow CasterDrone / Mech-Accord |
| Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2delta_atk_scale = 0.15max_atk_scale = 1.1max_stack_cnt = 6 | Scattering SparksNumber of Float Units +1, release the Float Units to lock-on to an enemy and attack. ATK +40%, Attack Speed +50The Float Units will return after the enemy is killed, the Float Unit self-destructs or the skill endsSP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Surging CurrentNumber of Float Units +1, release the Float Units to lock-on to an enemy and attack. Expand Attack Range, ATK +60%The Float Units will return after the enemy is killed or the Float Unit self-destructsInfinite durationSP Cost: 70Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Crystalline ShineStop attacking enemies. Number of Float Units +2, release the Float Units to lock-on to an enemy and attack. Expand Attack Range to the entire battlefield, ATK +80%. The Float Units' attacks inflict Slow for 0.5 secondsThe Float Units will return after the enemy is killed, the Float Unit self-destructs or the skill endsSP Cost: 35Initial SP: 17SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Beacons' WrathWhen skill is active, Float Units have 10% chance to self-destruct when attacking (will return to the operator's side), dealing 315%(+15%) Arts damage to enemies in a small areaPrecise RedirectionSelf and Float Units ignore 18(+3) RES | Slow | Headhunting | CN:2022-02-15 | [None Available] | |||||||||||||||||||||||||||||
Lee SpecialistDP-Drain / Merchant |
| Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3cost = -3 | Stern AdmonishmentATK +60%, gain 40% Arts EvasionInfinite durationSP Cost: 7Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Exorcise EvilPassive: Attack Speed +30; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, prematurely explodes if the limit is reached or the target dies)SP Cost: 7Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Honored GuestsExpand Attack Range, ATK and DEF +50%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 70% Physical and Arts Evasion against attacks coming from outside his Attack RangeInfinite durationSP Cost: 7Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration - | Kindness Begets ProsperityWhen Lee is blocking an enemy, Lee gains ASPD +15(+1) and the enemy gets ASPD -15(+1); If there is only one enemy within the 8 surrounding tiles, the effect is doubledPreparedness Averts PerilWhen DP is consumed by Trait effect, if there is sufficient DP, consume an additional 2 DP to block the next Stun/Frozen,inflicted on Lee and Stun the attacker for 3 seconds | Enemy ASPD Debuff, Stun, Taunt, Shift Ability But Not Pusher/Puller | Headhunting | CN:2022-01-25 | Redeployment time reduced, when retreated does not refund Deployment Cost, cost 2 DP every 3 seconds when staying on field | |||||||||||||||||||||||||||||
Ling SupporterSummoner |
| Deals Arts Damage. Can use summons in battle | Sips of WinePassive: Summons can only be deployed on melee tilesActive: Ling and her summons gain ATK +50% and Attack Speed +50. The summons' attacks deal Arts damageWhen skill is activated, obtain 1 summonSP Cost: 25Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Amidst Pleasant MelodiesPassive: Summons can only be deployed on ranged tiles and deal Arts damageActive: Ling and her summons deal 450% Arts damage to 2 enemies within Attack Range and Bind them for 3 secondsWhen the skill ends, retrieve all summons with less than 50% HP. Can hold 2 chargesSP Cost: 13Initial SP: 5SP Charge TypePer SecondSkill ActivationManual TriggerDuration- To Remain OneselfPassive: Summons can only be deployed on melee tiles. If there are other summons within Attack Range, combine with them into a Higher formActive: Ling and her summons gain ATK +100% and DEF +100%. Each summon deals Arts damage equal to 20% of Ling's ATK every 0.5 seconds to enemies within the 4 adjacent tilesWhen the skill ends, obtain 1 summonSP Cost: 40Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration 30 Sec | Lantern Alight, To Recall One's DreamCan use 5 summons (can only deploy 3 together). Summon functionality changes depending on selected skillThus Inscribed, An Ode to WineWhen a summon is defeated/absorbed/retrieved, Ling gains an additional 4(+1) SP and ATK +3% (ATK increase stacks up to 5 layers) | Has Summon, Limited, Has Module, Bind, Has Operator Record, Has Operator Record | Headhunting This Operator is a Limited Operator in the [Spring Festival] Limited series.They appeared on the following banners: | CN:2022-01-25 | Can hold +3 additional summoned units and summoned unit deployment costs are reduced | |||||||||||||||||||||||||||||
Gnosis SupporterDebuffer / Hexer |
| Deals Arts damage | High-Speed CogitationThe next attack deals 2 hits, with each hit dealing 170% Arts damageSP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Zero-Point BurstDeal 200% Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds. Charged effect: Inflict an additional layer of ColdSP Cost: 6 Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- HypothermiaAttack Speed +130, attack 2 targets simultaneously. Frozen enemies within Attack Range remain Frozen until the skill ends. When the skill ends, deal 600% Arts damage to all Frozen enemies and remove the Frozen effect. Prioritize Unfrozen enemiesSP Cost: 40Initial SP: 25SP Charge TypePer SecondSkill ActivationManual Trigger Duration13 Sec | Rigid IceAttacks inflict Cold for 1 second. Apply 27%(+2%)Fragile effect to Cold enemies within Attack Range. Increase the Fragile effect to 2x against Frozen enemies within Attack RangeTwo Paths, One Goal10 seconds after deployment, all [Karlan] operators gain Status Resistance | Cold, Frozen, Fragile, Charged, Status Resistance Buff, Enemy ASPD Debuff, Enemy RES Debuff | Headhunting | CN:2021-12-21 | [None Available] | |||||||||||||||||||||||||||||
Flametail VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Quick IntuitionImmediately obtain 6 DP and evade the next Physical attackSP Cost: 18Initial SP: 9SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- “Pinus Sylvestris”Immediately obtain 13 DP. Deal 240% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 50% Physical Evasion for 10 seconds SP Cost: 40Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration- FlameheartGradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +90%, Block Count +1, Physical and Arts Evasion +80%* This Skill modifies the Attack Interval by 0.7SP Cost: 16Initial SP: 6SP Charge TypePer SecondSkill ActivationManual TriggerDuration8 Sec | Vanguard SwordsmanshipAfter dodging, the next attack hits twice and attacks multiple enemies equal to Block countPinus Sylvestris LeaderWhen deployed, all [Kazimierz] operators gain 25%(+3%) Physical Dodge | Ally Physical Dodge, Stun, Increase Own Block | Headhunting | CN:2021-11-01 | [None Available] | |||||||||||||||||||||||||||||
Nearl the Radiant Knight GuardDuelist / Dreadnought |
| Blocks 1 enemy | Flaming EdgeExpand Attack Range, ATK +70%, Attack Speed +50Infinite durationSP Cost: 60Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Night-Scouring GleamPassive: Does not use deployment slotsAfter deployment, ATK +160% and gain 4 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increaseSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration27 Sec Blazing Sun's ObeisanceSummons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 110% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +140%, DEF +100%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damageSP Cost: 40Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Brave the DarknessAfter deployment, deal 80% True damage to enemies in the 4 adjacent tiles and Stun them for 3 seconds. If the last deployed operator is a [Kazimierz] operator, deal an additional hitDaybreakAttacks ignore 23%(+3%) DEF | Has True Damage Ability, Stun, DEF Ignore, Shield, Limited, Has Alter, Has Summon, Has Operator Record | Headhunting This Operator is a Limited Operator in the [Celebration] Limited series.They appeared on the following banners: | CN:2021-11-01 | When attacking blocked enemies, ATK increased to 115% | |||||||||||||||||||||||||||||
Fartooth SniperLong-Range / Deadeye |
| Prioritizes attacking the enemy with lowest DEF within range first | Swift Strike γATK +45%; ASPD +45SP Cost: 35Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Ally SupportFartooth can attack enemies outside of her Attack Range, when they are blocked by allies. Attack Speed +110SP Cost: 40Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Feathershine ArrowsAttack Range changes to a straight line with infinite range. ATK +140%. When attacking enemies outside of her default Attack Range, damage dealt increases to 140%SP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | ConcentrationWhen no damage is taken within 10 seconds, ATK +18%(+3%)Stilled BreathWhen skill is active, reduce Taunt level and attacks ignore the target's Physical Dodge | Has Module | Headhunting | CN:2021-10-15 | ATK increases based on distance from target (Up to maximum 15% increase) | |||||||||||||||||||||||||||||
Saileach VanguardFlagbearer / Standard Bearer |
| Cannot block enemies during the skill duration | Support γStops attacking and recovers 18 DP over the skill durationSP Cost: 26Initial SP: 15SP Charge TypePer SecondSkill ActivationManual Trigger Duration8 Sec Inheritance of FaithStops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the bannerSP Cost: 29Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec Glorious BannerStops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner SP Cost: 20Initial SP: 7SP Charge TypePer SecondSkill ActivationManual TriggerDuration10 Sec | Unwavering BannerDeploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)Spiritual InfluenceAfter deployment, the next Operator has -2 DP Cost | + A Standard Bearer Vanguard with a mix of offensive and defensive abilities+ Talent: passively buffs the ASPD of allies and debuffs the ASPD of enemies near her flag+ Talent 2: Reduces the DP Cost by 2 of the unit deployed after her+ S1: Same as Elysium: good DP recovery but no additional benefits+ S2: Like a stronger version of Myrtle's S2. It can be used with increased range, gives more DP, and provides a DEF boost on top of the healing.+ S3: The bread and butter skill for Saileach. It provides great mix of crowd control, damage and damage amplification. It has good cycle and uptime.= S2: The tradeoff for better buffs is slightly lower duration and a higher SP cost. Rarely a reason to use it over S3.- Higher deployment costs without providing better DP generation than lower rarity options.- S3: low DP gain for a Standard Bearer skill. | Fragile, Ally ASPD Buff, Enemy ASPD Debuff, Ally Heal Not Medic, Ally DEF Buff, Stun, Slow, Fragile | Headhunting | CN:2021-09-17Global:2022-03-17 | [None Available] | ||||||||||||||||||||||||||||
Mizuki SpecialistAmbusher |
| Deals Damage to all targets within range50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemiesprob = 0.5 | AwakenThe next attack deals 300% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 3 timesCan store 3 charge(s)SP Cost: 7Initial SP: 0SP Charge TypePer Second Skill ActivationAuto TriggerDuration- Prisoner's DilemmaAttack Interval reduces greatly, ATK +30%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.3 seconds* This Skill modifies the Attack Interval by -1.5SP Cost: 15Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration21 Sec Moon in the WaterAttack Range expands, ATK +150%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 12% Max HPSP Cost: 60Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Traumatic HysteriaAttacks deal an additional 50% of ATK as Arts damage to the target with the lowest HPCountertransferenceWhen there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%) | + A Stalker specialist with mixed type AOE damage and some crowd control+ Decent damage for his Archetype+ S1: Good consistent damage and can pack quite a punch when paired with ATK buffers and SP recharge operators. Probably his best DPS skill+ S2: Good for consistently Binding up to two enemies at once. Good cycle time and great skill and Bind uptime with ok damage thrown in. Probably his best and most consistent skill.+ S3: Huge boost in range and damage and stuns up to 3 targets with each attack. This gives him a unique range among the archetype and much better active skill DPS than other current stalker specialists can provide.- mixed damage types often suffer against enemies with both types of mitigation- S1: High SP cost per skill charge- S2: while it has good Bind consistency and uptime, it is limited to 2 targets, meaning the lower rarity Archetype members may be better for larger groups.- S3: can easily kill himself if constantly attacking only 1-2 enemies and doesn't have team support. The overall skill uptime and the Stun uptime are not great. | Physical Attacker With Arts Ability,Bind, Stun, Has Operator Record | Headhunting | CN:2021-08-03Global:2022-01-14 | [None Available] | ||||||||||||||||||||||||||||
Ch'en the Holungday SniperBoomstick / Spreadshooter |
| Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 | High-Pressure SplashATK +100%, attacks apply this unit's Trait effect to all enemies within rangeSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)SP Cost: 5Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- 'Night of Violet'ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammoSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)SP Cost: 20Initial SP: 12SP Charge TypePer SecondSkill ActivationManual TriggerDuration- 'Holiday Storm'Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)SP Cost: 55Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | FrugalityWhen deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)Vestiges of VacationASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12 | + A Spreadshooter Sniper that deals some of the highest physical AOE damage in the game+ Great flexibility with skill use since they use ammo instead of skill durations. This allows ALL Skill attacks to get utilized (none are wasted by lacking enemies in range) and a more controllable cycle because of manual deactivation.+ Talent 1: Great for herself, and good when paired with other Snipers that use ammo as theres a chance that the ammo doesn't get consumed on attack+ S1: A decent fast-charging consistent DPS skill+ S2: decent damage and can be activated quickly after deploy. When fully charged this skill has great uptime and lasts for a very long time. great AOE crowd control with enemy movement slowing and DEF debuffing.+ S3: Her best Skill. Pretty much does anything that S1 or S2 can do, and does it better. Provides massive AOE damage, increased range and the best version of her slowing and DEF decreasing effects.- Typical Archetypal drawbacks of high DP Cost and slow ASPD | Enemy DEF Debuff, Slow - Move Speed, Limited, Has Operator Record, Has Alter, Charged, Ammo | Headhunting Limited Operator available on the following banners: | CN:2021-08-03Global:2022-01-14 | [None Available] | ||||||||||||||||||||||||||||
Pallas GuardSupport / Instructor |
| Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 | Strikes of VictoryThe next attack deals 175% of ATK as Physical damage and attacks twice consecutivelySP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Whip of ConvictionAttack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target for 0.2 secondsSP Cost: 25Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Blessing of Heroism ATK +100% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +50% ATK when HP is above 80%, DEF +35%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)SP Cost: 50Initial SP: 35SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Birth of a HeroWhen deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%Goddess' InspirationEvery hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead | + A Support Guard with a focus on personal DPS+ Trait: longer attack range allows her to attack from behind other Operators or walls and gives her bonus ATK against enemies she isn't blocking.+ Talent 1: Gives her high passive from the ATK bonus when her HP is greater than 80%. Also pairs well with other Minos Operators.+ Talent 2: Heals herself and the ally in front of her when she attacks; Decent sustain, though typically not enough healing to replace a dedicated healer.+ S1: Strong consistent DPS: with her high ATK and the low SP cost this can dish out a surprisingly large amount of damage. Arguably her best DPS skill.+ S2: great for continuously resetting the attack animation of powerful enemies like the Colossus. Its DPS is the lowest of her skills, but it comes with increased range and a quick cooldown so you will have more opportunities to use it.+ S3: Pallas' big flashy support/burst skill. A good buff to pair with operators that benefit from all the stats, but it can also work fine to buff Pallas herself.+ Module: grants a decent DPS boost- S2: RNG dependence means it can fail its purpose, and more reliable options are available.- S3: limited buff targets and buffs are weaker than other strong buffers. Vigor from skill doesn't stack with Vigor from Talent.- Vigor: HP limitation can be hard to maintain if the operator is blocking, especially for S3 if trying to utilize the defensive oriented buffs.- Loses a lot of her DPS if blocking (trait limitation) or if she loses HP (Talent limitation). This especially hurts her ability to function as a cornerstone.- Often overshadowed by other powerful Operators that are more specialized for their roles. | Stun, Vigor, Ally ATK Buff, Ally DEF Buff, Increase Own Block, Has Module, Ally Heal Not Medic | Headhunting | CN:2021-07-02Global:2021-12-29 | Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130% | ||||||||||||||||||||||||||||
Carnelian CasterModal / Phalanx Caster |
| Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damageDEF bonus is +200%; RES bonus is +20 (flat)def = 2magic_resistance = 20 | Sandstorm GuardianATK +60%, DEF +100%;Charged effect: Trait effect remains active during skillSP Cost: 18Initial SP: 5SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Sand FettersAttack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds;Charged effect: ATK +20% and instead of Slow, Bind targets for 0.6 seconds* This Skill modifies the Attack Interval by -1.1SP Cost: 25Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Mark of GluttonyAttack Range expands and ATK gradually increases up to +280%Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skillSP Cost: 28Initial SP: 5SP Charge TypePer Second Skill ActivationManual TriggerDuration21 Sec | Meal of LifeRestores 45% (+5%) Max HP when skill is activated; Effect is doubled when ChargedPoised for ActionImproves own SP recovery rate by +0.6/second when SP is above the limit | + Usual archetype strengths: Has DEF +200% and RES +20 while her Skills are NOT active, putting her on par with multiple Defenders+ Attacks all enemies within her attack range while her Skills are active (“true” AoE)+ Talent heals her every time she uses a Skill+ S1 gives her a DEF bonus while active, and Charged S1 retains her Trait buff for the duration; Charged S1 gives her pretty phenomenal defenses (plus a huge heal from her Talent), making this a great skill to support the Archetype’s role of “ranged tank”+ S2 inflicts Slow, and Charged S2 inflicts Bind, giving Carnelian good AoE crowd control. With ASPD buffs Charged S2 becomes unrivaled in its Bind uptime.+ S3 has expanded attack range; Charged S3 increases damage potential, great against large groups of enemies. It has a faster cycle time than most comparable skills, so it can be available more often.+ Has pretty reasonable SP costs for her Skills- Archetype drawback: doesn't attack when skills are not active, and defenses drop when skills are active, so careful skill use planning is necessary (though charged S1 retains these defenses).- For Skills to compete against the best available, they must be Charged, meaning they must gain twice the normal amount of SP. This leads to a slower first-time Skill activation and overall Skill charge times that are longer than they might appear to be at first glance.- S3 damage ramps up over time, and the charged effect damage increase requires multiple hits per enemy to stack, making it take a relatively long time to reach its peak damage (if it ever does) | Self-Heal, Slow, Bind, Charged | Headhunting | CN:2021-06-01Global:2021-12-09 | [None Available] | ||||||||||||||||||||||||||||
Skadi the Corrupting Heart SupporterAura / Bard |
| Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspire[email protected]_to_hp_recovery_ratio = 0.1 | Chant of Returning by Varied PathsImmediately restores all HP and gains Max HP +170%. The healing effect of this unit's Trait is increased to 80% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)SP Cost: 50Initial SP: 30 SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Wish of Burial Beyond the LightAll other ally units within Attack Range gain Inspire equal to 60% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 20%Unlimited durationSP Cost: 56Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- 'The Tide Surges, The Tide Recedes'This unit's Trait changes to losing 5% HP every second. Deals 70% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspire equal to 110% of this unit's ATKSP Cost: 35Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Ancient KinCan use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack RangePredatory HabitsATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead | + An Aura Supporter with powerful stat boosts abilities+ Talent: Can summon a seaborn on a deployable tile that effectively extends skadi's attack range+ Broad Support utility make her a great addition to almost any team+ Very cheap DP cost enables early deployment for valuable support in early stage.+ S1: Turns skadi into a tank support that will take half of the damage enemies deal within her attack range. She becomes very durable with good healing, but having a supporter tank isn't often useful.+ S2: The bread and butter skill for skadi. This gives a big chunk of stats to all nearby allies, boosts her healing and it has infinite duration. Because her deploy cost is so cheap you can easily deploy her early to activate this skill quickly.+ S3: Great attack boost if you can handle the HP penalties. The true damage is decent but this skill is used mainly for the attack boost.- As a pure support unit, her impact on the field is heavily dependent on the rest of the team.- S3: Can be hard to use without an extra source of healing. | HP Regen, Has Summon, Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Has Alter, Limited | Headhunting This Operator is a Limited Operator in the [Celebration] Limited series.They appeared on the following banners: | CN:2021-05-01Global:2021-10-21 | [None Available] | ||||||||||||||||||||||||||||
Kal'tsit MedicST / Medic |
| Restores the HP of allies | Command: Structural FortificationThis unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resistSP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec Command: Tactical CoordinationThis unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemiesThis skill is Tied to Mon3trSP Cost: 8Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 SecCommand: MeltdownMon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3trSP Cost: 15Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Mon3trCan use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0Non-Damaging RestructuringWhen Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stun for 3.5 (+0.5) seconds and receive 1400 (+200) True damage | + A medic with a powerful summon that can hold lanes, DPS, and deal True damage+ Longer range than other ST Medics (mostly useful for Mon3tr deployment,+ Fast redeploy means Mon3tr can be easily repositioned or gotten back on the field quickly if he dies (along with damaging and stunning enemies). Can also satisfy some traditional fast-redeploy roles if needed.+ Skills have long durations and very low SP costs, making for good skill cycles+ S2: Use this skill when you want Mon3tr to handle waves of enemies. It charges incredibly fast and with Mon3tr's Block-3 it can function like an AoE Guard.+ S3: One of the best counters to enemies that have extremely high DEF or damage reduction. This skill makes Mon3tr one of the most powerful units due to its overwhelming stats, true damage and quick skill recharge.- Poor healing output and prioritizes healing herself/ Mon3tr even over allies with much lower HP, so she doesn't function well as a general healer- Mon3tr has 0 DEF if deployed outside of her range- Tied skills do not charge if Mon3tr is not deployed and lose all SP if mon3tr leaves the field | Has Summon, Stun, Has True Damage Ability | Headhunting | CN:2021-05-01Global:2021-10-21 | [None Available] | ||||||||||||||||||||||||||||
Gladiia SpecialistPuller / Hookmaster |
| Can Shift enemies by using skillsCan be deployed on Ranged Tiles | Waterless Parting of the Great OceanThe next attack drags the target towards this unit significantly, dealing 210% ATK as Physical damageCan store 3 charge(s)* The Force Level of the Shift is 2 (Strong)SP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Waterless Grasp of the Raging SeasAttack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit significantly* This Skill modifies the Attack Interval by 0.5* The Force Level of the Shift is 2 (Strong)SP Cost: 25Initial SP: 20SP Charge TypePer SecondSkill ActivationManual Trigger Duration20 Sec Waterless Dance of the Shattered MaelstromBind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center significantly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit significantly after the skill duration* The Force Level of the Shift is 2 (Strong)* The Force Level of the Shift is 2 (Strong)SP Cost: 35Initial SP: 26SP Charge TypePer SecondSkill ActivationManual TriggerDuration8 Sec | Waves of ÆgirWhen deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Seaborn] enemiesSurvival of the FittestWhen attacking enemies with 3 or less weight, increase ATK to 136% (+6%) | + A Puller Specialist with skills that focus on AOE crowd control+ Free max potential 6 Star Operator+ Talent: Significant boost to survivability for Abyssal Operators, especially when facing seaborn enemies.+ Has stats and abilities that enable her to function as a Guard in some cases (especially useful for newer players with limited rosters)+ S2: A good skill with decent cooldowns. It is especially useful in some Contingency Contract maps with holes where you can insta-kill some very buffed up medium weight enemies.+ S3: Great crowd control and damage against lighter enemies, as it can trap them for its full duration. Can bunch up enemies to make them easier to take out with radius-type attacks (eg splash, chain)- S3: High skill SP cost- usefulness outside of the puller utility drops significantly against heavier enemies and for players with larger rosters. | Slow, Slow - Move Speed, Ally Heal Not Medic, HP Regen, Bind, Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Physical Attacker With Arts Ability, Event Welfare, Has Operator Record, Self-Heal | Activity Acquisition Obtainable from [Under Tides] Event Missions | CN:2021-05-01Global:2021-10-21 | [None Available] | ||||||||||||||||||||||||||||
Passenger CasterChain Caster |
| Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow[email protected]_target = 3[email protected] = 0.5 E2: [email protected]_target = 4[email protected] = 0.5 | Touch of StaticIncreases the ATK of the next attack to 250%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 secondsSP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Focus CommandAttack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5* This Skill modifies the Attack Interval by -0.5SP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Glorious ShardsImmediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 chargesSP Cost: 30Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Mechanism AnalysisWhen attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 secondsLone SoldierWhen there are no enemies in the surrounding 4 tiles, ATK +10% (+2%) | + A chain caster with skills that give him a unique range and AOE+ Talent: Damage dealt increases against enemies with more than 80% hp. Bonus damage when there are no enemies in the 4 adjacent tiles.+ S2: Good for clearing out waves of enemies with its solid uptime and increased damage. The increased range gives him slightly better range than your average sniper.+ S3: Great skill range and good skill DPS, despite the skills short duration. Can carry 2 charges and the bolts can bounce to nearby targets just like his regular attacks.= Passenger pairs well with SP recovery operators to help cover his SP issues- High deploy cost and slow attack time- S3: very high SP cost for a short time of activation so you will need to make each use count if you depend on him as a main DPS. | Slow - Sluggish, Has Module | Headhunting | CN:2021-04-15Global:2021-09-30 | Attacks deal Arts Damage and inflict Slow for 0.8s. Attacks can chain to up to 4 enemies. Damage reduced by 10% per jump | ||||||||||||||||||||||||||||
Ash SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Supporting FireATK +15%, attacks hit 2 times in a rowUnlimited durationSP Cost: 45Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Assault TacticsImmediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stun targetsSkill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)* This Skill modifies the Attack Interval by -0.8SP Cost: 25Initial SP: 0 SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Breaching RoundsFires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment* The Force Level of the Shift is 2 (Strong)SP Cost: 25Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Auxiliary EquipmentAfter deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4 secondsBreaching SpecialistDuring the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment | + After deployment, throws a flashbang at one target in range that Stuns them and nearby targets.+ Her first deployment is very cheap. With the bonus SP, reduced DP cost, Stun on deploy and S2 use she can be a safe option to burst down dangerous foes that would kill most other snipers+ Very high damage potential when buffed+ S2: great crowd control since it activates her passive flashbang Stun. Her DPS against stunned targets is one of the highest in the game. She still remains effective against medium DEF opponents because her damage multiplier is so high.+ S3: knockbacks with large force and deals quite a lot of burst damage if you can knock an enemy into a high tile. It shares the same range as Weedy's S3, but with less push force.- Her effectiveness drastically decreases against enemies immune to stun- S3: only 2 uses per deploy is very limiting | Stun, Shift Ability But Not Pusher/Puller, Limited, Ammo | Headhunting Limited Operator available on the following banners: | CN:2021-03-09Global:2021-08-18 | [None Available] | ||||||||||||||||||||||||||||
Dusk CasterAoE / Splash Caster |
| Deals AOE Arts damage | Transcendental StrokeThe next attack has increased splash area and deals 250% ATK as Arts damageCan store 3 chargesSP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Flowing InkRange expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%SP Cost: 38Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Image over FormAttack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)* This Skill modifies the Attack Interval by 0.4SP Cost: 100Initial SP: 70SP Charge TypePer SecondSkill ActivationManual TriggerDuration60 Sec | SublimityWhen Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) timesFinishing TouchThe first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | + Talent: Increases her ATK every enemy she kills up to a maximum and summons a Little Instinct on the first attack after deployment.+ Little Instincts provide great crowd control as they each have 2 block, about 2k health and last for 25s+ Comparatively very high ATK for an AOE caster+ S2: This deals good damage and hits all enemies in her expanded attack range. If you don't care about the little instincts then this skill can provide better damage and can help stack up her talent when fighting against big waves of enemies+ S3: This skill lets you summon a new Little Instinct with each new attack and with her huge attack range you can create a lot of constantly refreshing summons to block enemies for the entire duration. Great crowd control with decent damage for up to 60s of enemy distractions.-- Long cooldowns | Has Summon, Limited, Has Module | Headhunting This Operator is a Limited Operator in the [Spring Festival] Limited series.They appeared on the following banners: | CN:2021-02-05Global:2021-07-30 | Deals AOE Arts damage (Attack Range increased) | ||||||||||||||||||||||||||||
Saga VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Charge γInstantly gains 12 Deployment Points.SP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Cleansing EvilInstantly generates 4 DP; Deals 400% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 3 charge(s)SP Cost: 13Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Fierce GlareGradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +130%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP* This Skill modifies the Attack Interval by 0.5SP Cost: 40Initial SP: 28SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Preaching When dealing lethal damage, leave the enemy with 1 HP and inflict [Critically Wounded] (Has reduced Movement Speed and becomes unable to be blocked; Automatically dies after 10 seconds; If killed, grants SP +2 to the attacker); Saga will not attack [Critically Wounded] targetsClear MindWhen HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once | + A strong 2 block Skill DP Vanguard that can deal big bursts of damage while generating DP.+ Talents: Gains Physical Evade and HP regeneration at low HP once per battle. Enemies dealt lethal damage by Saga gain Crippled status and can be killed by allies to gain SP.+ Great when buffed as she has strong damage multiplier with her spammable skills.+ S2: The bread and butter skill for Saga, it deals high damage in a cross shaped area around her and grants some DP. It can hold up to 3 charges and executes enemies that are crippled giving her some SP back when it kills them. Great when facing large waves of enemies to really spam it.+ S3: A good balanced skill that can finish off enemies quickly once they go below 50% HP. She won't deal the most damage for a Vanguard or generate the most DP but she will be quite strong in both areas and have enough ATK to hurt tougher opponents.= If you place Saga close to an exit then fast moving enemies like wolves can still exit in crippled form.- S3: Poor skill uptime | Headhunting | CN:2021-02-05Global:2021-07-30 | [None Available] | |||||||||||||||||||||||||||||
Archetto SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Dispersing ArrowsThe next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemiesSP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Pursuing ArrowsImmediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces the hit count by 1); Can store 3 chargesSP Cost: 9Initial SP: 0SP Charge Type Attacking EnemySkill ActivationManual TriggerDuration- Thundering ArrowsATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneouslySP Cost: 30Initial SP: 15SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration20 Sec | Landen TacticsEvery 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.Iron BowstringWhen deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks | + A single target DPS sniper with multi-target skills+ Talent: Gains a shield that blocks one attack and recovers some SP. Generates SP over time for snipers with attacking type SP charge skills.+ Very high DPS potential against low DEF enemies+ Great when paired with buffers due to strong damage multipliers and multi hit attacks.+ S1: Great for clearing waves of weaker enemies, but they will need to be relatively close together.+ S2: This skill can be used to reset her attacks and bounce to enemies outside her attack range.+ S3: Great for bosses and tougher enemies that would sit just outside the range of Exusiai.- While somewhat mitigated by her talent, all skills have attack charging SP which can be slow to charge in between waves.- She has trouble against higher DEF enemies without ATK buffs- S2:her ricochet attacks can bounce 1.5 grids and cannot bounce to previously hit targets so it can be awkward to try to hit more than a couple enemies | Ally SP Generation, Self SP Generation, Shield | Headhunting | CN:2021-01-05Global:2021-07-06 | [None Available] | ||||||||||||||||||||||||||||
Mountain GuardBrawler / Fighter |
| Blocks 1 enemy | Left HookThe next attack deals 230% ATK damage and hits 1 additional targetSP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Sweeping StanceCan switch between the original state and the following state:DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7% Max HP per secondSP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationManual Trigger Duration- Earth-Shattering SmashAttack interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 75%, and each attack pushes up to 4 surrounding targets away moderately* This Skill modifies the Attack Interval by 0.7* The Force Level of the Shift is 1 (Medium)SP Cost: 40Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Forceful Fist20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)Sturdy ConstitutionDEF +10%; Physical Dodge +15% | + Mountain overcomes many of the common drawbacks to the brawler archetype while providing some very resilient dps+ Talent: has a chance to critical hit, dealing bonus damage and decrease enemy ATK as well as a chance to evade physical attacks+ Strong AOE DPS with either S2 or S3 along with a low DP cost and the ability to activate his skills quickly after deploy means he is well suited to handle early waves.+ S2: A toggle skill that Slightly lowers DEF and Attack Range but grants an ATK boost, block+1, splash attack and a huge regen bonus. With this skill, Mountain is able to hold lanes of small to medium enemies very well as most enemies can't out-damage his regen.+ S3: His attacks deal 2 hits with increased ATK, increased Talent activation rate and ATK interval and pushes up to 4 enemies away. Very effective against slow enemies as your knockback will reset their attack timers.= S3: he will knock enemies back on all sides.- S2: Switching to Defender range means he will always need to be in the enemy path to do DPS, unlike others that can rely more on Defenders to block | Enemy ATK Debuff, Increase Own Block, Self-Heal, Shift Ability But Not Pusher/Puller, Has Operator Record | Headhunting | CN:2020-12-17Global:2021-06-22 | [None Available] | ||||||||||||||||||||||||||||
Mudrock DefenderEnmity / Juggernaut |
| Cannot be healed by allies | DEF Up γDEF +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec Crag SplitterThe next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 secondsSP Cost: 4Initial SP: 0SP Charge TypeGetting HitSkill ActivationAuto TriggerDuration - Bloodline of Desecrated EarthUpon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stun surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack multiple targets equal to block number (hits any targets within attack range)* This Skill modifies the Attack Interval by -0.3SP Cost: 25Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Ward of the Fertile SoilEvery 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HPUnshakable SolidarityTakes 30% less damage from Sarkaz enemies | + Talent: gains a stackable shield every 9 seconds that blocks an instance of damage and heals a percentage of Max HP+ Mudrock is a very powerful Enmity Defender that is both incredibly tanky and deals great damage+ Due to her completely blocking an enemy attack every 9 seconds she can block some very powerful but slow attacking enemies forever+ S2: Great AoE damage that Stuns and also self heals. More effective against multiple enemies as it charges on getting hit.+ S3: Great crowd control with an AoE slow duration followed by a stun. During the slowing effect she is invulnerable which provides a window to build up shields if she is taking too much damage. After the stun, ATK and DEF greatly increases and she gains the ability to attack multiple enemies equal to her block count+ Great ability cooldowns- Extremely high deployment cost- While she can safely deal with large groups of enemies and slow attacking tough enemies, she doesn't deal well with the more powerful faster attacking enemies. Some of the more powerful arts damage enemies can quickly overwhelm her. | Self-Heal, Stun, Slow, Slow - Move Speed, Shield | Headhunting | CN:2020-11-01Global:2021-04-30 | [None Available] | ||||||||||||||||||||||||||||
Rosmontis SniperAftershock / Flinger |
| Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)[email protected]_atk_scale = 0.5 | Expanded CognitionThe next attack deals an additional hit equal to 180% ATK as Arts damageSP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Nociceptor InhibitionAttack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 1.5 seconds* This Skill modifies the Attack Interval by 0.5SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec 'As You Wish'Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 3 seconds, and the blocked enemies' DEF -160)* This Skill modifies the Attack Interval by -0.5SP Cost: 60Initial SP: 35 SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Armaments of AnnihilationAttacks ignore 175 (+15) DEFStable EsthesiaWhen deployed, grants +8% ATK to this unit and a random deployed Caster Operator | + A unique operator that deals splash damage to ground targets and her attacks cause a shockwave that deals an additional 50% damage+ Talent: Her attacks bypass a flat amount of DEF+ Rosmontis' specialty is killing large waves of ground enemies with high amounts of splash damage and crowd control+ S2: Causes her attack to have a chance to stun and increases the number of aftershocks. making it good crowd control at the cost of lower DPS.+ S3: Increases her DPS significantly and attacks two targets at once but she no longer targets enemies unless they are blocked. She will also summon 2 tactical gears that are very tanky and have 2 block.- Expensive to deploy- Although she ignores DEF, her ATK isn't quite high enough to deal with high DEF enemies.- S3: Very difficult to use as she can easily block enemies with her tactical gear at the edge of her range and prevent herself from attacking them. | DEF Ignore, Ally ATK Buff, Physical Attacker With Arts Ability, Stun, Enemy DEF Debuff, Has Summon, Limited | Headhunting This Operator is a Limited Operator in the [Celebration] Limited series.They appeared on the following banners: | CN:2020-11-01Global:2021-04-30 | [None Available] | ||||||||||||||||||||||||||||
Blemishine DefenderHealing / Guardian |
| Can heal allies by using the skill | Surging BrillianceThe next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATKCan store 3 charge(s)SP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Deterring RadianceATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every secondSP Cost: 12Initial SP: 0SP Charge TypeGetting HitSkill ActivationManual TriggerDuration10 Sec Divine AvatarATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATKSP Cost: 25Initial SP: 15 SP Charge TypeGetting HitSkill ActivationManual TriggerDuration30 Sec | Knight of Sword and ShieldWhen deployed, allies that have a Defensive Recovery skill also gain 1 SP when attackingMercyBlemishine can attack and will prioritize Sleep enemies; Increase ATK to 144% (+4%) when attacking Sleep enemies | + Talent: Can attack Sleeping enemies for increased damage+ Talent: Adds [On Attack] SP Charge for Operators on the team that have [Getting Hit] SP Charge skills+ A well rounded operator that can fill multiple roles including tank, DPS and support+ S3: Some of the most powerful healing potential in the game along with high dps and a DEF boost+ S2: Increases ATK and inflicts Sleep on nearby enemies. Great AOE health regen that can heal Operators that can't be healed directly.- All of her healing is tied to being attacked or attacking enemies so her healing can be inconsistent and she will be unable to heal when not engaging an enemy.- S3: While Blemishine is great at keeping other Operators healed, she can't heal herself , and so can't tank damage without an additional healing source. | Ally SP Generation, Sleep, Ally Heal Not Medic, Physical Attacker With Arts Ability, HP Regen, Has Operator Record | Headhunting | CN:2020-10-15Global:2021-04-08 | [None Available] | ||||||||||||||||||||||||||||
Surtr GuardArts Fighter |
| Deals Arts damage | LaevatainIncreases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill PointsSP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Molten GiantATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the targetSP Cost: 18Initial SP: 12SP Charge TypePer SecondSkill ActivationManual TriggerDuration18 Sec TwilightImmediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited durationSP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationManual Trigger Duration- | Molten FlameAttacks ignore 22 (+2) RESRemnant AshAfter receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later | + An Arts Guard so powerful that all future content needs to be balanced around her+ Passive 20 RES ignore means that she is still doing good damage even against the highest RES targets+ S3: Some of the highest Arts damage in the game that can last as long as you can keep her alive. Long range for a melee unit and hits up to 3 targets. Only requires 5 sp to activate, so it can be used quickly after deploy for assassination purposes. The Max HP gain also makes her incredibly tanky, and it is not reduced by things like Contingency Contract Risks.+ S2: Great for when you want consistent Arts DPS on the front line.+ Talent: Prevents death for 8 additional seconds when at 1 HP allowing her to hold back even the most difficult enemies for a short time- Can get very DP expensive to redeploy her multiple times for her S3- She can make the game too easy. | Self SP Generation | Headhunting | CN:2020-09-24Global:2021-03-25 | [None Available] | ||||||||||||||||||||||||||||
Eunectes DefenderDuelist |
| Only restores SP when blocking enemies | TomahawkATK+25%, DEF+25%SP Cost: 0Initial SP: 0 SP Charge TypePassiveSkill ActivationPassiveDuration- Menacing SlashAttack Interval increases a bit, ATK +180%. Stun all blocked targets for the duration of the skill* This Skill modifies the Attack Interval by 0.4SP Cost: 28Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration18 Sec Iron WillATK +230%, DEF +160%, Block +2, restores 6% HP every secondThis unit is Stun for 5 seconds after the skill durationSP Cost: 45Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec | Peerless BraveryWhen HP is above 50%, attacks deal 117% (+2%) damage; When HP is 50% or lower, gains 22% (+2%) Shelter effectResilienceIncreases this unit's SP recovery by 0.2/sec when blocking enemies | + Extremely high ATK and HP compared to other Defenders+ One of the strongest units in the game for dueling powerful enemies+ S2: The longest current Stun in the game at 18s at max+ S3: Eunectes becomes a huge stat stick monster with powerful HP regen on top- Block-1, so she wont function well in the same positions as your typical Defender- Very expensive to deploy- Eunectes only gains SP when blocking, meaning she can't charge up her skills in between rounds and needs advanced set up for bosses and tougher enemies | Self SP Generation, Stun, Increase Own Block,Self-Heal, Shelter | Headhunting | CN:2020-08-25Global:2021-02-25 | [None Available] | ||||||||||||||||||||||||||||
Thorns GuardRanged / Lord |
| Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual Trigger Duration30 Sec Protective SpikesStops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)SP Cost: 25Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec DestrezaAttack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damageUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amountSP Cost: 15Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration30 Sec | Nerve CorrosionPoisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)Echoes of Ancestral WavesIf this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second | + Trait: Can perform ranged attacks at 80% ATK+ Talent: Attacks deal Arts damage per second for 3s (Doubled against enemies possessing ranged attacks)+ Talent: If Thorns has not actively attacked for 2s, recovers a percentage of Max HP every second. Great self sustain that allows him to regenerate his health between waves+ S2: A good defensive DPS option for large waves of fast attacking enemies.+ S3: While active, Thorns performs like a ground sniper dealing large amounts of physical damage very quickly and some Arts damage over time+ A very solid meta unit that can be brought to almost any map, so long as he has enough time to build up his on-attack SP to activate his skill- S3: Thorns needs to build up his SP through attacking for quite a while before he becomes strong and his range is expanded infinitely | Physical Attacker With Arts Ability, Self-Heal | Headhunting | CN:2020-08-11Global:2021-01-20 | [None Available] | ||||||||||||||||||||||||||||
Suzuran SupporterSlower / Decel Binder |
| Deals Arts damage and Slow the target for a short timesluggish = 0.8 | I'll Do My BestATK +80%, ASPD +30Skill activated automaticallySP Cost: 20Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration30 Sec Childhood FrolicATK +60%, attacks hit up to 3 enemiesUnlimited durationSP Cost: 80Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Foxfire HazeStops attacking; Attack Range expands, the effect of this unit's second Talent increases to 2 times, and all enemies within Attack Range are Slow. Heals all ally units within range for 20% of this unit's ATK every secondSP Cost: 70Initial SP: 50SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec | Skill Aura - SupporterWhen deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)Binding CircleEnemies in range that are Slow are inflicted with 23% (+3%) Fragile effect for an equivalent duration | + Trait: Attacks Slow enemies+ E1 Talent: Gives additional SP/s for herself and other Supporter operators. (Does not stack with Ptilo and other similar effects)+ E2 Talent: Increases damage taken for Slowed enemies in range, making her a great debuffer+ S1: Boosts ATK and ASPD, good uptime+ S2: Permanent once activated, can attack multiple enemies with increased ATK, great for consistent multi-target Slowing and a decent DPS option if the multi-targeting can be fully utilized.+ S3: Slows all enemies in an expanded range, increases 2nd talent effectiveness (a potentially huge team DPS increase), and heals all allies in range. Her strongest skill and great for challenging content.- Not much point in using S1, and her S2 has a relatively long charge time, requiring Suzuran to be deployed early (though her Talent helps to speed it up).- S3: Cannot attack while it is active- Overall low personal DPS potential for S1 and S3 (though her primary role is support) | Slow, Ally SP Generation, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Ally Heal Not Medic, Fragile, Slow - Sluggish, HP Regen | Headhunting | CN:2020-07-09Global:2020-10-28 | [None Available] | ||||||||||||||||||||||||||||
Rosa (Poca) SniperHeavyweight / Besieger |
| Attacks the heaviest enemy first | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Split ShotATK +90%, and attacks hit one additional enemy SP Cost: 65Initial SP: 45SP Charge TypePer SecondSkill ActivationManual TriggerDuration60 Sec Avalanche BreakerATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Bind them and attacking them once every second for the duration of this skillSP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration8 Sec | Bone PiercerWhen attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)Ideal StudentWhen this unit is in the squad, all [Ursus Student Self-Governing Group] Operators gain +10% ATK (+2%) | + Trait; Prioritize attacking highest weight enemy+ Talent: When attacking heavy enemies (weight >= 3), ignore a percentage of enemy DEF+ Talent: All Ursus Student Council Operators on the team gain ATK+ S3: Great crowd control on multiple enemies with a decent cooldown+ Attack range lets her stay safe far away from the front lines+ Pierce DEF allows her to hurt high DEF enemies, and can be especially useful against enemies that have both high DEF and RES.= While most often used for crowd control, her damage is quite good as well and should not be underestimated- Her attack range can make her difficult to position on some maps- Slow attack speed and high DP Cost | Ally ATK Buff, Bind, DEF Ignore, Has In-Squad Effect | Headhunting | CN:2020-06-18Global:2020-09-29 | [None Available] | ||||||||||||||||||||||||||||
Weedy SpecialistPusher / Push Stroker |
| Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]Can be deployed on Ranged Tiles | Barrel BurstThe next attack pushes the targets away along the attack direction significantly, dealing 150% ATK as Physical damage and Stun them for 1.2 second(s)* The Force Level of the Shift is 2 (Strong)SP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Hydraulics ModeAttack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderatelyUnlimited duration* This Skill modifies the Attack Interval by 2.2* The Force Level of the Shift is 1 (Medium) SP Cost: 70Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Liquid Nitrogen CannonImmediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away greatly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability* The Force Level of the Shift is 3 (Very Strong)* If adjacent to Weedy, the Force Level of the Water Cannon Shift is 4 (Insanely Strong)* 1200 damage per grid movedSP Cost: 33Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Industrial Water CannonCan deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightlyUpgraded Water CannonIncreases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located in one of the 4 tiles adjacent to her | + Trait: Attacks multiple enemies equal to block count+ Talents: Can summon a water cannon on an open tile to continuously push enemies back and, if she is adjacent, regenerate Weedy's SP+ S2: changes her basic attack into a ranged push that can infinitely knock back multiple enemies depending on their weight and movement speed+ S3: Can fire a long range shot from both Weedy and her canon that does a large amount of True damage based on how much an enemy is moved. When both shots hit the same enemy it increases the pushing power to a level that is currently unmatched+ Extremely useful in CC maps, as her True damage and pushing power enable some unique strategies, and she keeps most of her effectiveness under CC Contract debuffs- Her skills require a lot of room to move enemies in order to be effective- S2: if an enemy moves too quickly, they will hit her before she can knock them back, and she lacks any defensive abilities | Stun, Physical Attacker With Arts Ability, Has True Damage Ability, Self SP Generation, Has Summon | Headhunting | CN:2020-05-01Global:2020-12-30 | [None Available] | ||||||||||||||||||||||||||||
W SniperAoE / Artilleryman |
| Deals AOE Physical damage | King of HeartsImmediately launches a grenade, dealing 350% ATK as Physical damage to all enemies hit and Stun them for 3 secondsSP Cost: 16Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Jack in the BoxThe next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby enemies and Stun them for 2.2 seconds* Detailed information on the landmines can be seen here.SP Cost: 8Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- D12Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 310% ATK as Physical damage to nearby enemies and Stun them for 5 secondsSP Cost: 33Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | AmbushAfter remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemiesInsult to InjuryEnemies in range take +21% (+3%) Physical Physical Damage when Stun | + Trait: Attacks do Physical AoE splash damage+ Talent: She gains Physical and Arts Dodge and becomes less likely to be attacked 10 seconds after deployment, which allows her to be placed later and still survive+ Her abilities focus on stuns, which is one of the strongest forms of crowd control+ S2: When there is downtime between waves, she can cover a large area with mines and continuously stun enemies as they approach+ S3: Huge AoE burst damage and a long duration stun on multiple enemies. Best used on large mobs of enemies huddled together+ Much easier to use than previous AoE snipers as she works well independently- Typically Archetypal drawbacks: Expensive to deploy and slow ASPD | Enemy Physical Damage Taken Up, Stun, Has Summon, Limited, Has Module | Headhunting This Operator is a Limited Operator in the [Celebration] Limited series.They appeared on the following banners: | CN:2020-05-01Global:2020-12-30 | Deals AOE Physical damage. ATK increased to 110% against blocked enemies. | ||||||||||||||||||||||||||||
Phantom SpecialistFast-Redeploy / Executor |
| Significantly reduced Redeployment Time | Phantom of the NightUpon deployment, gains 50% Physical Dodge and a shield that can absorb Physical damage equal to 80% Max HP for 10 secondsSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- Bloody OpusUpon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)SP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- Night RaidUpon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (Slow, Bind, or Stun) for 4.5 seconds* The Force Level of the Shift is 0 (Weak)SP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- | Phantom in the MirrorCan summon a stronger clone with the same abilities as Phantom, but has its own redeployment timePhantom MasteryRedeployment time of clone is reduced by 10 seconds | + Archetype: Greatly decreased redeployment time+ Talent: Can summon a clone. The clone has the same skill as Phantom and has a seperate redeployment time.+ Great crowd control and assassination Skill options+ S3: A very long duration of AOE crowd control when combined with his clone+ S2: front-loads his damage so even against hard hitting enemies you can get out a lot of damage before death+ His clone can block enemies and serve as a great distraction= Without Potentials he can become very DP expensive after multiple redeploys- His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly | Slow, Bind, Stun, Shift Ability But Not Pusher/Puller, Slow - Sluggish, Has Summon, Has Operator Record, Has Module | Headhunting | CN:2020-04-21Global:2020-12-10 | Refund 80% of operator deploy cost on retreat | ||||||||||||||||||||||||||||
Bagpipe VanguardDP-On-Kill / Charger |
| Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 | Swift Strike γATK +45%; ASPD +45SP Cost: 35Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec High-Impact AssaultIncreases the ATK of the next attack to 200%, and strikes an additional timeCan store up to 3 charges SP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Locked Breech BurstATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row* This Skill modifies the Attack Interval by 0.7SP Cost: 40Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Precise ReloadingWhen attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional targetMartial TraditionWhen this unit is in the squad, all Vanguards gain +8(+2) Initial SP | + Archetype: Gain +1 DP on kills and full DP refund on retreat+ Talent: Every attack has a chance to "crit" and hit another target+ Talent 2: When in team, all Vanguard operators deploy with extra initial SP, enabling some Vanguards to use their skills almost right after deployment+ Extremely high DPS that outclasses the DPS of all other Vanguards+ Great with buffs as she does multiple hits and has good ATK multipliers.= S3 is typically used for drop-in, skill use, and retreat; S2 if she wants to stay deployed- S3 is powerful but it has poor uptime- Block-1 at base makes it more difficult to capitalize on her multi-attacking Talent | Increase Own Block, Has In-Squad Effect, Has Operator Record, Has Module | Headhunting | CN:2020-03-17Global:2020-09-10 | Gain 2 DP per kill, and refund all DP cost when retreating | ||||||||||||||||||||||||||||
Ceobe CasterST / Core Caster |
| Deals Arts damage | 'Really Cold Axe'Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Bind them for 3 secondsCan store 3 charge(s)SP Cost: 6Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- 'Really Hot Knives'Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF* This Skill modifies the Attack Interval by 0.33SP Cost: 40Initial SP: 25 SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec 'Really Heavy Spear'Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 secondsSP Cost: 80Initial SP: 55SP Charge TypePer SecondSkill ActivationManual TriggerDuration60 Sec | ThresherEach attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF Lone JourneyWhen there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8 | + Talent 1: deals additional Arts damage to the target based on a percentage of enemy DEF, making her even better at killing high DEF enemies, which is a strength of her Class+ Dynamic range of prioritization and utility offered by her 3 Skills makes her very adaptable to different situations.+ S1: good crowd control that prioritizes unblocked enemies and binds them+ S2: Vaporizes high DEF enemies by prioritizing them and decreasing Attack Interval+ S3: Good DPS Skill with a unique Caster ability changes damage to Physical, prioritizes low DEF, and disables enemy special abilities= Talent 2: Increases her ATK and ASPD when there are no adjacent allies, a buff that can at times be difficult to activate= Different strengths and utility than Eyjafjalla- S3: has a long cooldown and works counter to her Talent | Silence, Has Operator Record | Headhunting | CN:2020-02-25Global:2020-08-26 | [None Available] | ||||||||||||||||||||||||||||
Nian DefenderNormal / Protector |
| Blocks 3 enemies | Tin BurningDEF +70%, ATK +45%, and normal attacks now deal Arts damageSP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Copper SealStops attacking; DEF +130%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for 5 secondsSP Cost: 50Initial SP: 35SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Iron DefenseATK +120%; Nearby ally units gain DEF +80%, Block +1 and Status ResistanceSP Cost: 85Initial SP: 70SP Charge TypePer SecondSkill ActivationManual TriggerDuration45 Sec | Tectonic ArmorWhen this unit is in the squad, all Defenders gain +20%(+4%) Max HPClairvoyanceAfter deployment, immediately gains 3 Shield | + Talent 1: significant boost to HP of all Defenders+ Talent 2: Blocks first 3 attacks (no damage), great for soaking special attacks or high-damage phases+ DPS/defense/support hybrid enables flexible use+ S1 and S2: deal Arts Damage.+ S2: disables enemy special abilities and increases her block count+ S3: buffs all nearby allies in a large range, increasing their block count, giving them status resistance, and increasing their DEF. Especially good for Defenders and Operators with abilities that hit multiple enemies based on Block count. Useful for helping Operators survive Aak buffs.= Pure DPS and Silence roles are usually more effectively provided by other Operators= Talent 2 shield use can be tricky to optimize when used as a core Defender- Being a Limited Operator makes increasing Potential very difficult- S2: Silence not effective against enemies with very long attack intervals- S3: Increasing Block can be detrimental to some Operators | Ally HP Buff, Physical Attacker With Arts Ability, Silence, Ally DEF Buff, Status Resistance Buff, Increase Own Block, Has In-Squad Effect, Limited, Shield, Has Operator Record | Headhunting This Operator is a Limited Operator in the [Spring Festival] Limited series.They appeared on the following banners: | CN:2020-01-16Global:2020-07-29 | [None Available] | ||||||||||||||||||||||||||||
Aak SpecialistSacrificial Specialist |
| Continually loses HP over timehp_ratio = 0.03 | Rapid FireASPD +100SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Type-γ StimpackAttacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skillSP Cost: 30Initial SP: 25SP Charge TypePer Second Skill ActivationManual TriggerDuration30 Sec Durian-Flavored StimpackAttacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skillSP Cost: 35Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Drug Cocktail AdministrationEach attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slow the enemy for 1.4 seconds, or Stun the enemy for 1 secondPharmaceutical DiffusionIncreases healing effects on this unit by 25%(+5%) | + Can function both as DPS and Buffer+ Talent 2: Increases healing received+ S2 and S3: Very strong buffs to both target and self, one defensive, one offensive= Talent 1: strong effects, but effects are random, so we can’t count on getting a particular effect.= Pairs well with Enmity guards (like Hellagur) because they benefit from both the lowered health and the DPS and attack speed- Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive- S2 and S3: will kill any allies without decent DEF | Slow, Stun, Ally HP Buff, Ally DEF Buff, Ally ASPD Buff, Ally ATK Buff, Slow - Sluggish | Headhunting | CN:2020-01-16Global:2020-07-29 | [None Available] | ||||||||||||||||||||||||||||
Blaze GuardAoE / Centurion |
| Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] | Power Strike γIncreases the ATK of next attack to 290%SP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Chainsaw Extension ModuleATK +100%, DEF +35%, and Attack Range increasesUnlimited durationSP Cost: 70Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Boiling BurstUpon skill activation, ATK and DEF gradually increases to +80%, and attacks slice all all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to all surrounding enemiesSP Cost: 35Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration10 Sec | Emergency DefibrillationWhen this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) secondsHarsh TrainingGains Status Resistance after being deployed for 12 (-3) seconds | + Trait: Attack multiple enemies equal to block number+ Talent 1: The first time HP falls below 25%, recover 50% HP and prevent HP from falling below 50% for the next few seconds+ Talent 2: A short time after deployment, gains [Resistance] effect which reduces stun, snare, and freeze duration by 50%+ Very durable and one of the highest DPS Operators in the game+ S2: Increased Attack Range allows her to attack enemies from behind Operators or over walls+ S3: High burst damage- She can make the game too easy.- Typical Archetype drawbacks of high DP Cost and wanting E2 to shine. | Status Resistance Buff, Has Operator Record | Headhunting | CN:2019-12-24Global:2020-06-30 | [None Available] | ||||||||||||||||||||||||||||
Mostima CasterAoE / Splash Caster |
| Deals AOE Arts damage | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer Second Skill ActivationManual TriggerDuration30 Sec Lock of Shattered TimeStun all enemies within Attack Range and deals 140% ATK as Arts damage to them every secondSP Cost: 50Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration7 Sec Key of ChronologyAttack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent by 3x, and attacks knock targets back slightly* The Force Level of the Shift is 0 (Weak)SP Cost: 110 Initial SP: 80SP Charge TypePer SecondSkill ActivationManual TriggerDuration27 Sec | Skill Aura - CasterWhen deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)Subjective Time DilationSlows the movement speed of enemies within this unit's attack range by 18%(+3%) | + Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects)+ Decreases movement speed of enemies within attack range+ S2 and S3: Extremely powerful crowd control+ S2: Great synergy with powerful attackers (especially with limited range) as you can hold enemies within their range.+ A well rounded AOE caster that can provide both damage and utility.= While the damage on her skills is high when active, she plays more of a crowd control role than DPS- Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent) | Ally SP Generation, Slow, Stun, Shift Ability But Not Pusher/Puller, Slow - Move Speed, Has Operator Record, Has Module | Recruitment & Headhunting | CN:2019-11-19Global:2020-05-27 | Deals AOE Arts damage (Reduced deploy cost) | ||||||||||||||||||||||||||||
Magallan SupporterSummoner |
| Deals Arts damageCan use Summons in battles | High-Efficiency Freezing ModulePassive: Slow enemies within the Attack Range of this unit and drones every 3 seconds for 1 secondsActive: Instead of Slow, Bind targets for 2.5 seconds. Retreats all drones after this effect ends* Detailed information on Skill 1 Drones can be seen here.SP Cost: 30Initial SP: 20 SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec Laser Mining ModulePassive: Drones may be deployed on melee tiles, dealing single-target Arts damage.Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.* Detailed information on Skill 2 Drones can be seen here.SP Cost: 38Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec Armed Combat ModulePassive: Drones may be deployed on ranged tiles, dealing AoE physical damage.Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.* Detailed information on Skill 3 Drones can be seen here.SP Cost: 38Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Support Drone - Soaring DragonCan use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.Optical Refraction AccessoriesDrones gain Invisible for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks) | + Trait and Talent 1: Can summon Drones with 0 block that gain abilities based on selected Skill+ Talent 2: Drones cannot be targeted for some time after they are deployed+ Great for the CC Event since there are Contracts that lower the number of Operators the team can bring to battle, leaving the extra deploy slots available for Summons.+ Choice of S2 or S3 provides both Arts and Physical Damage options+ S1 is incredible for slowing the movement of large groups of enemies- Drones require DP to place and count toward the deploy limit- Skill activation can be tricky to master- Requires significant resource investment if you want to bring her as a DPS into endgame | Slow, Bind, Slow - Sluggish, Has Summon, Has Module | Recruitment & Headhunting | CN:2019-10-15Global:2020-03-25 | The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated) | ||||||||||||||||||||||||||||
Hellagur GuardEnmity / Musha |
| Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy{Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2).value = 30 E1: value = 50 E2: value = 70 | Crescent MoonThe ATK of next attack increases to 175%, attacking twice consecutivelySP Cost: 2 Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Half MoonATK +80%, changes attack to twice attack, obtaining 75% Physical DodgeSP Cost: 25Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration13 Sec Full MoonATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously SP Cost: 35Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Waxing MoonIncreases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP)Ingenious StrategistRegenerate 70 (+10) HP per second when this unit is not blocking an enemy. | + Trait: Heal HP on every hit+ Talent1: Based on HP lost, increase attack speed+ Talent2: When not blocking enemies, recovers HP every second+ Extremely high HP and ATK+ Great for Contingency Contract (CC) as he keeps most of his effectiveness through CC debuffs+ A solo character that can be placed on his own and if leveled high enough can 1v1 most enemies with no help+ Strong counter to enemies like the Avenger and Rockbreaker as his dodge and high dps allows him to 1v1 them effectively (with some RNG)= Enmity Guard Archetype: Block-1- High DP cost- Fairly niche outside of CC. When healing and Operator choices are less limited, solo 1v1 Operators are less valuable- Can't be healed directly (passive regen works) | Self-Heal, Has Operator Record | Recruitment & Headhunting | CN:2019-09-10Global:2020-04-15 | [None Available] | ||||||||||||||||||||||||||||
Schwarz SniperClose Range / Heavyshooter |
| High accuracy point-blank shot | Charged ShotThe next attack deals 220% damage, and increases the chance of triggering this unit's Talent to 80%SP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Sharp EyeATK +130%, and increases the chance to activate the Talent to 50%SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec Final TacticsChanges attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%* This Skill modifies the Attack Interval by 0.4SP Cost: 25Initial SP: 12SP Charge TypePer SecondSkill ActivationManual Trigger Duration25 Sec | Sharp ArrowWhen attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 secondsCrossfireWhen Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%) | + Talent: When attacking, chance to crit for increased damage and decrease enemy DEF for a short duration+ E2 Talent: When deployed with at least 1 other sniper, all Snipers gain ATK+ A good companion to Exusiai as she can kill heavy DEF units that Exusiai can't+ High ATK and damage multipliers+ Tops the Physical dps charts vs enemies with medium+ DEF+ S3: Guaranteed critical burst- High DP cost- Short attack range- S3: Range narrows to a frontal line and slightly Slower ASPD | Enemy DEF Debuff, Ally ATK Buff, Has Operator Record | Recruitment & Headhunting | CN:2019-08-27Global:2020-04-29 | [None Available] | ||||||||||||||||||||||||||||
Ch'en GuardDualstrike / Swordmaster |
| Normal attacks deal damage twice | Sheathed StrikeOn the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stun them for 1.5 secondsSP Cost: 4Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Chi Xiao - UnsheathDeals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unitSP Cost: 20 Initial SP: 20SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration- Chi Xiao - ShadowlessSeeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stun the target on the last hit for 4 secondsSP Cost: 30Initial SP: 20SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration- | ScoldingEvery 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.Blade ArtATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%) | + Trait: Regular attacks deal damage twice+ Talent: When deployed, all Skills with [On Attack] and [When Hit] Charge Type gain 1 SP over time+ E2 Talent; +ATK, +DEF, +Physical Dodge+ Excellent when paired with other Operators that have [On ATK] or [When Hit] charge skills+ S2: Strong burst group assassination+ S3: Great multi-target and Boss killing= While her attacks hit twice, they only charge 1 SP per attack, and her ATK stat is lower than other Guards to compensate, putting her at a disadvantage against high DEF enemies= As a Nuker, her best Skills are instant bursts, and she lacks Skills for sustained damage- Expensive Deploy Cost- [On-Attack] charge Skills with moderate SP Costs can be slow to charge | Ally SP Generation, Stun, Physical Attacker With Arts Ability, Has Alter, Has Module, Has Operator Record | Recruitment & Headhunting | CN:2019-07-09Global:2020-02-26 | Skill damage increased by 10% | ||||||||||||||||||||||||||||
Skadi GuardDuelist / Dreadnought |
| Blocks 1 enemy | Swift Strike γATK +45%; ASPD +45SP Cost: 35Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Wave StrikeATK +170% for 30 seconds after Skadi is deployedSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- Tidal ElegyATK, DEF and Max HP +130%SP Cost: 90Initial SP: 70SP Charge TypePer SecondSkill ActivationManual TriggerDuration50 Sec | Abyssal PredatorIncreases ATK of 'Abyssal Hunters' Operators by 16% (+2%)Swift ActionRedeployment Time -10 seconds | + S2: Huge on-deploy damage makes her great for boss killing or dueling big enemies+ S3: turns her into a raid boss for the duration+ Very high ATK and HP stats= Duelist Guard: Blocks 1= Glut of 6* Guards gives Skadi a lot of competition, and makes her somewhat replaceable- S2: High DP cost can limit redeploy potential- low DEF | Ally ATK Buff, Has In-Squad Effect,Has Alter | Recruitment & Headhunting | CN:2019-05-30Global:2020-02-05 | When defeated, does not retreat, instead recovers HP but Max HP -60%, gain +30 ASPD (Only triggers once per deployment) | ||||||||||||||||||||||||||||
SilverAsh GuardRanged / Lord |
| Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 | Power Strike γIncreases the ATK of next attack to 290%SP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Rules of SurvivalCan switch between the original state and the following state:Range reduces; DEF +100%; Restores HP by 6% of Max HP per secondSP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Truesilver SlashDEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)* This Defense modifier is multiplicative, not additive.SP Cost: 90 Initial SP: 75SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | LeaderATK +12% (+2%); All allies' Redeployment Time -12% (+2%)Eagle EyesReveals Invisible enemies within range | + Trait: Can perform ranged attacks at 80% power+ Talent: Buffs his own Attack and reduces redeploy time of all Operators+ E2 Talent: Reveals Invisible enemies within range+ Incredibly strong skills with high damage, range and duration.+ Great overall stats+ S2: makes him a very strong subtank+ S3: Erases everything- Very long cool-down on S3- Makes the game too easy | Remove Stealth, Self-Heal, Has In-Squad Effect | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Saria DefenderHealing / Guardian |
| Can heal allies by using the skill | First AidRestores the HP of a nearby ally with less than 50% HP by 180% of Saria's ATK in the next attackCan store 3 charge(s)SP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Medicine DispensingRestores the HP of all allies within a certain range by 140% of Saria's ATKSP Cost: 7Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- CalcificationRestores the HP of all nearby allies by 35% of Saria's ATK each second.The Arts damage taken by nearby enemies +55% and their Movement Speed -60%SP Cost: 80Initial SP: 70SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Rhine Charged SuitFor every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 timesRefreshmentWhen Saria restores an ally's HP, she also restores 1 extra Skill Point to them | + Trait: Heals allies with her Skills+ E2 Talent: Grants +1 SP to Operators she heals (HP must be restored)+ Great stats all around that, with her Talent, further increase as she is on the field+ S1: Great single target healing skill that doesn't get wasted because of the HP threshold requirement.+ S2: Large coverage area, and good for "poison mist" stages or other light damage/non burst healing situations+ S3 provides good stackable slow and an extremely strong Arts damage boost along with the healing- No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies- Does not restore SP if she heals an ally already at full health- S2: the nature of the healing of this skill and the lack of utility make it a less desired choice in challenging content than the other 2 | Ally Heal Not Medic, Ally SP Generation, Slow, Enemy Arts Damage Taken Up, Slow - Move Speed | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Hoshiguma DefenderNormal / Protector |
| Blocks 3 enemies | WarpathDEF +80%; ATK +40%SP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec ThornsDEF +30%Deals 100% of ATK Physical damage to enemies that attack HoshigumaSP Cost: 0Initial SP: 0SP Charge TypePassive Skill ActivationPassiveDuration- Saw of StrengthATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shieldSP Cost: 50Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Tactical Armor28% (+3%) chance to resist Physical and Arts damageSpecial Operation StrategyIncreases DEF of all Defenders by 8% | + DPS Defender+ Talent: Chance to resist Physical and Arts damage+ E2 Talent: Buffs the DEF of all other Defenders+ Great DPS and DEF option with S3 that doesn't have the penalties like other DPS Defenders+ Very high HP makes her a nice meatball tank- As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi | Ally DEF Buff, Shield | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Nightingale MedicAoE / Multi-target Medic |
| Restores the HP of 3 allies simultaneously | Healing Up γATK +90%SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Arts ShieldThe next heal generates a shield on all affected target for 5 secondsThe shields can absorb damage equal to 90% of Nightingale's ATK Arts damage and the targets' RES +20; Can store 3 charge(s)SP Cost: 8Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- SanctuaryRange expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts DodgeSP Cost: 120Initial SP: 115SP Charge TypePer SecondSkill ActivationManual TriggerDuration60 Sec | White Fiend's ProtectionRES of allies within range +17 (+2)Fleeting PhantomCan summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second* Detailed information on Phantoms can be seen here. | + Trait: Heal up to 3 friendly units at once+ Talent: Passively increases RES for allies within range+ Talent: Can summon phantoms that can be placed on open tiles to draw enemy attacks. These ignore deploy limit+ The best choice against Arts Damage and Caster enemies by a lot+ Her S3 has a very large AOE+ She will make some very difficult future stages much much easier- If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility | Ally RES Buff, Taunt, Ally Arts Dodge, Has Summon, Has Operator Record, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | Attack Range expands | ||||||||||||||||||||||||||||
Shining MedicST / Medic |
| Restores the HP of allies | CreedATK +80%; ASPD +20SP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Auto ProtectThe next heal generates a shield on its target for 3 secondsThe shield can absorb damage (absorbs all types of damage: Arts, Physical, and True) equal to 50% of Shining's ATK and the target's DEF +50%; Can store 3 charge(s)SP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Creed FieldATK +50%All allies within range DEF +100%SP Cost: 120Initial SP: 115SP Charge TypePer Second Skill ActivationManual TriggerDuration60 Sec | Black Fiend's ProtectionDEF of allies within range +65 (+5)Code of LawASPD +13 (+3) | + Talent: Passively increases the DEF of allies within range+ S3: Operators can tank Physical Damage with ease (outside a certain future event)+ Enables Healing Defenders (which usually don't have large/any Defense boosts) to survive harder hitting enemies+ Prevents your Defenders from getting 1-shot by some bosses if you are under-leveled- As the team gets stronger and survivability becomes less of an issue, the other utility/support based healers become more appealing.- DEF buffs don't help against Arts Damage. | Ally DEF Buff | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Angelina SupporterSlower / Decel Binder |
| Deals Arts damage and Slow the target for a short timesluggish = 0.8 | Arcane Staff - Quick Charge ModeATK +110%Automatically activatedSP Cost: 10Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration35 Sec Arcane Staff - Particle ModeAttack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATKCannot use Normal Attack when the skill is not activated* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video. SP Cost: 15Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Arcane Staff - Anti-Gravity ModeAll enemies' weight reduces by one level; Range expands; ATK +150%; Can attack 5 enemiesCannot use Normal Attack when the skill is not activatedSP Cost: 25Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Accelerator FieldAll allies' ASPD +8 (+1)Part-time JobRestores the HP of all allies by 25 (+5) per second when the skill is not activated | + Trait: Attacks slow enemies+ S3: great AoE damage that rivals most AoE Casters. Allows Shift Specialists to yeet heavy enemies and send medium weight enemies flying+ S2: very reliable against slow moving big enemies+ Good Duration and great cooldown on Skills means they can be used very often+ Great for Challenge Operations that restrict Caster or Medic Classes- Can't attack while S2 or S3 aren't active- Fairly weak until you E2 her and level her Skills | Slow, Ally ASPD Buff, Ally Heal Not Medic, Global Heal, Slow - Sluggish, Has Operator Record, HP Regen | Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Eyjafjalla CasterST / Core Caster |
| Deals Arts damage | DuettoASPD +60Starting from the second use of the skill, ATK +60%SP Cost: 35Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec IgnitionDeals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their (main target only) RES -25% for 6 secondsCan store 3 charge(s)SP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- VolcanoATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range* This Skill modifies the Attack Interval by -1.1SP Cost: 80Initial SP: 55SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | PyrobreathAll [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployedWild FireImmediately obtains a large random number of Skill Points after deployment (10-20) | + E2 Talent: Gains 7-16 SP on deploy+ S3: Will blow up anything short of the very strongest enemies with 1 use+ S2: great consistent damage option+ AoE Caster damage at a lower ST Caster Deployment Cost- S3: short Duration and long cooldown can leave the team flat if she is the main source of damage | Ally ATK Buff, Enemy RES Debuff, Has Operator Record | Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Ifrit CasterBurninator / Blast Caster |
| Deals AOE Arts damage in a long line | FanaticismATK +20%; ASPD +80SP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec PyroclasmDeals 250% of ATK Arts damage in the next attack;Targets' DEF -300 for 3 seconds; Causes them to take Burn damageCan store 3 charge(s)SP Cost: 7Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Scorched EarthDeals 140% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -20This unit loses 2% Max HP every secondSP Cost: 28Initial SP: 0 SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Spiritual DissolutionRES of enemies within range -44% (+4%)Rhine LoopRestores 2 extra Skill Points every 5.5 seconds (-0.5) | + Trait: Attacks hit all enemies in attack range+ E2 Talent: Recover additional SP over time+ Talent: All enemies within attack range have reduced Arts Resistance+ Huge AoE damage that cuts through a lot of enemy RES+ S2 and S3 both provide huge damage and debuff utility (DEF and RES, respectively)= Unique AoE attack Range allows her to hit enemies further away than any other Caster, but can limit her effectiveness on many maps.- High Deploy Cost, slow Attack Interval- S3 doesn't hit aerial enemies, and causes her to take a lot of damage | Enemy RES Debuff, Enemy DEF Debuff, Self SP Generation | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Siege VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Charge γInstantly gains 12 Deployment Points.SP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Aerial HammerDeals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DPCan store 3 charge(s)SP Cost: 10Initial SP: 10SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Skull BreakerAttack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target for 1.5 seconds* This Skill modifies the Attack Interval by 1SP Cost: 30Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | King of BeastsAll Vanguard Operators' ATK and DEF +10% (+2%)CrushingObtains 1 Skill Point when an enemy in the four surrounding tiles is killed | + E2 Talent: Recover 1 SP when enemies die adjacent+ Good stats all around+ Strong AOE physical damage with S2+ Talent: Buffs all Vanguards- S3 provides stun and decent single target damage but no DP gain.- S2 doesn't generate DP if she isn't hitting enemies | Ally ATK Buff, Ally DEF Buff, Stun, Self SP Generation | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Exusiai SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Charging ModeShoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shotSP Cost: 4Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Shooting ModeShoots 4 times in a row, dealing 125% of ATK damage with every shotSP Cost: 35Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec Overloading ModeShoots 5 times in a row; Slight Attack Interval reduction; Deals 110% of ATK damage with every shotAutomatically activated* This Skill modifies the Attack Interval by -0.11. There is currently a bug that causes the modifier to be applied twice, for a total Attack Interval modification of -0.22SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationAuto TriggerDuration15 Sec | Fast CartridgeASPD +15 (+3)Angel's BlessingsATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed | + Trait: prioritizes attacking air units+ Shreds low DEF enemies like tissue paper+ Great base stats with extremely high DPS potential+ When buffed she can confidently be the main DPS into endgame+ E2 Talent: buffs random ally with ATK and HP on deploy, great for fast starts- Without buffs her DMG drops to almost nothing vs enemies with 600+ DEF, which have become fairly standard in new content | Ally ATK Buff, Ally HP Buff, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Kazemaru SpecialistSubstitute / Dollkeeper |
| Does not retreat upon receiving lethal damage, instead swaps to a(Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20talent_override_rangeid_flag = 1 | Paper Arts · Swift StrikeThe next attack deals 350% damage and self loses 10% HPSP Cost: 2Initial SP: 0SP Charge TypeAttacking Enemy Skill ActivationAuto TriggerDuration- Paper Arts · Twin ShadowsImmediately lose 50% current HP, ATK +120%. Summon thein a nearby melee tileSP Cost: 20Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Blossoming ShikigamiUpon appearing, [Substitute] deals 275%(+5) Arts damage to all enemies within the 8 surrounding tiles | Physical Attacker With Arts Ability | Headhunting | CN:2022-03-15 | [None Available] | |||||||||||||||||||||||||||||
Enforcer SpecialistPusher / Push Stroker |
| Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]Can be deployed on Ranged Tiles | Defensive ShotThe next attack will push the target away with large force, Stun them for 2 seconds if they hit a high tileSP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Wild ShotImmediately push all enemies within range forwards with huge force and Stun them for 2.5 seconds (upon hitting a high tile, extend the Stun duration to 4 seconds). If the targets hit other enemies, Stun those enemies for 2.5 secondsSP Cost: 17Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Trick ShotWhen attacking enemies with 3 or more weight, ignore 200(+20) DEF | Stun,DEF Ignore, Event Welfare | Activity Acquisition Obtainable from [Guiding Ahead] Event Missions | CN:2022-03-15 | [None Available] | |||||||||||||||||||||||||||||
Quercus SupporterBuffer / Abjurer |
| Deals Arts Damage, when skill is active, changes to healing allies (heal amount is equal to 75% ATK).heal_scale = 0.75 | Terra's BenevolenceATK +40%Infinite duration, skill can be manually deactivatedSP Cost: 40Initial SP: 0SP Charge TypePer SecondSkill Activation Manual TriggerDuration- Echo of LifeAttack Speed +60. Healed allies recover 1 SPSP Cost: 25Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration17 Sec | Forest SanctuaryApply 16%(+2%) Shelter effect to allies with more than 70% HP within Attack Range | Shelter, Ally Heal Not Medic, Ally SP Generation | Headhunting | CN:2022-02-15 | [None Available] | |||||||||||||||||||||||||||||
Kroos the Keen Glint SniperAnti-Air / Marksman |
| Attacks aerial enemies first | TracelessATK +40%, attacks deal 2 hits. Gain CamouflageSP Cost: 15Initial SP: 10SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration15 Sec SilencerHighly reduce Attack Interval (-37.5%), attacks deal 2 hits. After 32 hits on enemies, attacks deal 4 hits for the remainder of the skill duration* This Skill modifies the Attack Interval by -0.375SP Cost: 35Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | BullseyeWhen attacking, 20% chance to deal 160%(+10%) damage and Stun the target for 0.2 seconds | Has Alter, Event Welfare | Activity Acquisition | CN:2022-01-25 | [None Available] | |||||||||||||||||||||||||||||
Blacknight VanguardSummoner / Tactician |
| This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 | DrowsinessImmediately obtain 11 DP. The Hypnos falls asleep and recovers 14% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +55% and Attack Speed +55% for 10 secondsSP Cost: 25Initial SP: 17SP Charge TypePer SecondSkill ActivationManual TriggerDuration10 Sec Peaceful SlumberImmediately inflict Sleep to all ground enemies around the Tactical Point for 6 seconds and obtain 4 DP. For 6 seconds, the Hypnos' attacks change to Arts splash attacks that deal 210% damage against Sleep targetsCan hold 2 chargesSP Cost: 16Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | NightwalkerCan summon a Hypnos at the tactical point. The Hypnos will automatically respawn 15 seconds after being defeated | Sleep, Physical Attacker With Arts Ability | Headhunting | CN:2022-01-25 | [None Available] | |||||||||||||||||||||||||||||
Shalem DefenderArts Protector |
| Normal attacks deal Arts damage while the skill is active | Rapid OnslaughtHighly reduce Attack Interval (-45%), Max HP +50%. Attack multiple enemies equal to Block Count* This Skill modifies the Attack Interval by -0.45SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Self-Immolation CarnivalLose 5% self HP every second, expand Attack Range. Attacks deal 6 hits at 80% damage each to random enemies within Attack RangeSP Cost: 20Initial SP: 0SP Charge TypeGetting HitSkill ActivationManual TriggerDuration20 Sec | Land of MemoriesIn [Phantom and the Crimson Solitaire], ATK +15%, ASPD +30Declaration of DoomWhen attacking, 25%(+5%) chance to decrease the target's RES by 25% for 3 seconds | Physical Attacker With Arts Ability, Enemy RES Debuff, Integrated Strategies Ability, Event Welfare | Activity Acquisition | CN:2022-01-05 | [None Available] | |||||||||||||||||||||||||||||
Aurora DefenderDuelist |
| Only restores SP when blocking enemies | Homeland ProtectorBlock Count +2, DEF +210% and gain Status ResistanceAurora is Stun for 5 seconds after the skill endsSP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Artificial SnowfallSlightly increase Attack Interval (+25%), ATK +75%. Attacks inflict Cold for 2.5 seconds; If the target is already Frozen, the current attack will instead deal 330% damageUpon skill activation, Aurora gains 9 ammo and the skill ends when all ammo is used (skill can be manually deactivated)* This Skill modifies the Attack Interval by 0.25SP Cost: 20Initial SP: 13SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Frigid RespiteWhen skill is not active and SP is less than or equal to half the maximum, stop attacking and recover 3.5%(+0.5%) Max HP every second | Cold, Frozen, Increase Own Block,Self-Heal, Status Resistance Buff, Ammo, Enemy ASPD Debuff, Enemy RES Debuff | Headhunting | CN:2021-12-21 | [None Available] | |||||||||||||||||||||||||||||
Kjera CasterDrone / Mech-Accord |
| Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2delta_atk_scale = 0.15max_atk_scale = 1.1max_stack_cnt = 6 | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill Activation Manual TriggerDuration30 Sec Unrestrained HeartNumber of Float Units +1, ATK +55%. Release the Float Units to lock-on to an enemy and attack. Kjera and the Float Units each have 22% chance to Cold attacked enemies for 2.5 secondsThe Float Units will return after the enemy is killed or the skill endsSP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | DeferenceATK +13%(+3%). If there are 2 or more ground tiles within Attack Range, ATK +19%(+3%) instead | Cold, Frozen, Enemy ASPD Debuff, Enemy RES Debuff, Event Welfare | Activity Acquisition Reward from [Break the Ice] Event Mission | CN:2021-12-21 | [None Available] | |||||||||||||||||||||||||||||
Nine-Colored Deer SupporterBuffer / Abjurer |
| Deals Arts Damage, when skill is active, changes to healing allies (heal amount is equal to 75% ATK).heal_scale = 0.75 | Fortune Bringer of the Mortal RealmATK +60%SP Cost: 30Initial SP: 12SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Return to the Immortal MountainsAttack Speed +50. Self gains 70% ranged Physical block. Change Talent activation requirement to 100% HP SP Cost: 40Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Ethereal Iridescent CloudsApply 20% Shelter effect to allies with less than 40% HP within Attack Range | Shelter, Event Welfare, Ally Heal Not Medic, Shield, Has Operator Record | Activity Acquisition | CN:2022-01-10 | [None Available] | |||||||||||||||||||||||||||||
Honeyberry MedicWandering Medic |
| Recovers ally HP. Recovers elemental damage (can recover elemental damage of ally units with full HP)ep_heal_ratio = 0.5 | Spiritual CareThe next heal targets 2 operators with the highest Elemental Damage taken. Additionally, they recover elemental damage equal to 100% of Honeyberry's ATK every second for 3 secondsSP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- RouseATK +50%. Every heal targets 3 operators with the highest Elemental Damage takenSP Cost: 45Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Collective ConsciousnessRanged operators within Attack Range gain Max HP +12%(+2%) | Ally HP Buff | Voucher Exchange | CN:2021-11-01 | [None Available] | |||||||||||||||||||||||||||||
Wild Mane VanguardDP-On-Kill / Charger |
| Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated | Stabbing LanceAfter deployment, Attack Speed +135SP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration30 Sec Lance ChargeExpand Attack Range, ATK +80%. Attacks will push the target away with medium forceSP Cost: 40Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Forward MarchAfter deployment, deployment cost of all undeployed [Guard] operators -1 (each operator can have a maximum of -5 deployment cost before each deployment) | Event Welfare, Ally DP Cost Reduction, Shift Ability But Not Pusher/Puller, Has Module | Activity Acquisition Reward from [Near Light] Event Mission | CN:2021-11-01 | Gain 2 DP per kill, and refund all DP cost when retreating | |||||||||||||||||||||||||||||
Corroserum CasterBurninator / Blast Caster |
| Deals AOE Arts damage in a long line | Focus OverloadATK +135%. Corroserum is Stun for 10 seconds after the skill endsSP Cost: 30Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Conductive Corrosive BlastATK +100%. Attacks Silence the targets for 5 secondsSkill can be manually deactivatedSP Cost: 40Initial SP: 25SP Charge TypePer Second Skill ActivationManual TriggerDuration25 Sec | Tactical RestingAfter not attacking for 4 seconds, SP recovery speed +0.5(+0.05) SP/sec | Silence | Headhunting | CN:2021-11-01 | [None Available] | |||||||||||||||||||||||||||||
Ashlock DefenderFortress |
| When not blocking enemies, uses ranged AoE Physical attacks | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Focused BombardmentReduce Block Count to 0 and only carry out ranged attacks. Greatly reduce Attack Interval (-65%), ATK +55%* This Skill modifies the Attack Interval by -0.65SP Cost: 18Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration10 Sec | Bombardment StudiesATK +10%(+2%). If the 4 surrounding tiles are ground tiles, ATK +18%(+2%) instead | Headhunting | CN:2021-10-15 | [None Available] | ||||||||||||||||||||||||||||||
Mulberry MedicWandering Medic |
| Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)ep_heal_ratio = 0.5 | Healing HazeIncreases the next heal's healing effect and Elemental Damage recovery to 180% and prioritizes the target with the highest Elemental Damage takenCan store up to 2 chargesSP Cost: 3Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Safe ZoneAttack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 35% less Elemental Damage* This Skill modifies the Attack Interval by 0.26SP Cost: 66Initial SP: 50SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | HelperWhen Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +11% (+1%) ATK | + The first Wandering medic: heals Elemental damage as well as HP+ Talent: Grants a small boost to Medic operators when deployed with another Medic+ A Wandering Medic can make some maps with troublsome Elemental damage much easier+ Much wider attack range than normal Medics.+ S1: Good boost of healing with a small SP cost and holds charges. Good for general content where you take consistent or small bursts of elemental damage. Good HPS.+ S2: Reduces elemental damage received and increases ASPD substantially. Good against bosses that deal elemental damage or high elemental burst periods.= The tradeoff for bigger range and elemental healing is generally weaker healing than a regular medic, especially outside of skills.- S2: high SP cost, long cooldown | Ally ATK Buff | Headhunting | CN:2021-09-17Global:2022-03-17 | [None Available] | ||||||||||||||||||||||||||||
Tequila GuardLiberator Guard |
| Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +{atk:0%} over {max_stack_cnt} seconds. ATK is reset when the skill endsatk = 2mid_stack_cnt = 20max_stack_cnt = 40 | Decisive ActionASPD +50 and every attack deals 170% of ATK as Physical damageSP Cost: 20Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Esoteric BladeworkAttack Range expands and attacks 2 enemies simultaneously. Every attack deals 230% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 secondsCan manually deactivate skill (skill can be deactivated at will)SP Cost: 20Initial SP: 12 SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Waiting GameWhen skill is inactive, deals 23% (+3%) of Tequila's ATK as Arts damage to the attacker when Tequila is attacked | + A Guard archetype that builds up ATK to release powerful skills. Does not attack or block when skills aren not active.+ Talent: Reflects Arts dmg onto enemies when attacked and has good base defenses, so can be used as a ranged tank.+ Low DP cost and very tanky with high HP, DEF and Block Count+ S1: Potentially good single target damage, but far overshadowed by his S2+ S2: turns Tequilla into a mini Silverash hitting up to 3 targets with increased range for high damage. Great uptime and powerful skill multipliers which time fairly well with his ATK scaling trait.= Even though his base ATK stat is very low, when he is allowed to fully charge his ATK stat it is above average for guards- While skills are not active he does not attack nor block, meaning he can't hold a lane on his own and misses out on the non-skill dps that other units have- Skills require a fairly long time to fully charge up to their full potential because of his Trait, as it takes 40s to fully charge both his S2 and his Trait bonus- S1: Due to having to wait for his Triat to charge up after the skill is ready, the skill ends up having poor uptime if you want to use it at full power | Event Welfare, Charged | Activity Acquisition | CN:2021-08-03Global:2022-01-14 | [None Available] | ||||||||||||||||||||||||||||
La Pluma GuardReaper Guard |
| Cannot be healed by allies; Attacks deal AoE damage; Recovers {value} HP for every enemy hit during attacks, up to Block countvalue = 50 | Rapid SlashingThe ATK of next attack increases to 165%, attacking twice consecutivelySP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- ReapAttack Interval reduces greatly, ATK +70%. ATK increases by an additional +50% against enemies with less than 50% HP* This Skill modifies the Attack Interval by -0.5SP Cost: 40Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Into the GrooveASPD +3 after defeating an enemy (stacks up to 12 times) | + An Archetype that has an interesting attack range, AOE damage and heals on hit+ Trait: Heals self when she hits an enemy, up to her block count, and hits ALL enemies in range+ Talent: Gains ASPD when she kills enemies which stacks up quite high+ A great cornerstone unit and lane holder, especially for her rarity.+ S1: Great for consistent DPS, when she hits twice she heals on both hits so it can provide quite a bit of sustainability for lane holding+ S2: significantly reduces her Attack interval, increases ATK and gives bonus damage against enemies with less than 50% hp. This is great for clearing out large waves of enemies and scales well with her talent ASPD boost as she kills enemies.- Lower than average base ATK so she can have some trouble dealing with high DEF enemies without buffs- Can't be healed normally | Self-Heal | Headhunting | CN:2021-08-03Global:2022-01-14 | [None Available] | ||||||||||||||||||||||||||||
Kirara SpecialistAmbusher |
| Deals Damage to all targets within range50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemiesprob = 0.5 | Anchor StrikeThe next attack deals an additional hit equal to 150% of ATK as Arts damageSP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Anchor Point SnapThe effect of this unit's Talent increases to 3 times. Deals 100% of ATK as Arts damage to enemies within Attack Range every secondSP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration8 Sec | Lonesome ProtectorRestores 2% HP per second. If there are no allied Operators in the surrounding 8 tiles, restores 4% (+0.5%) HP per second instead | + Very slippery and hard to damage; has reduced aggro, and 50% Physical/ Arts Dodge+ Regular attacks are ground-based AoE, hitting all targets within her attack range+ Talent constantly regenerates her HP (the regen is increased if there are no allies adjacent to her), improving her ability to Operate solo and without support+ Can survive well deep behind enemy lines and without support due to her high regen with Talent + S2, and the Dodge from her Trait= Block-0 means she cannot receive melee damage, but also means she can’t Block enemies- Usual archetype weaknesses: Very slow ASPD, which reduces overall DPS (and the charge time for S1, which has the [Attacking Enemy] SP charge type)- Poor damage with or without skills active and has no crowd control to keep enemies in her range for her slow attacks- S1 inflicts hybrid damage, which is typically not very useful, as it is reduced by both DEF and RES- S2 has terrible uptime | Self-Heal, Physical Attacker With Arts Ability | Headhunting | CN:2021-06-01Global:2021-12-09 | [None Available] | ||||||||||||||||||||||||||||
Bena SpecialistSubstitute / Dollkeeper |
| Does not retreat upon receiving lethal damage, instead swaps to a(Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20atk = 0 | Fervent TrimmingMax HP -50%, ATK +100% and ignore 35% of the target's DEFSP Cost: 35 Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Rapid TrimmingATK +90%, ASPD +80 and lose 4% HP every attackSP Cost: 25Initial SP: 18SP Charge TypePer SecondSkill ActivationManual TriggerDuration22 Sec | Bena's Protractor deals Arts damage and reduces Physical and Arts damage taken by 43% (+3%) | + Trait: Instead of dying when her HP reaches 0, Bena switches to a substitute that doesn't block, and after a short duration switches back to Bena.+ Both the Substitute and Bena switch in with full HP. Bena only retreats if the substitute dies before switching back to Bena, so she can be difficult to fully kill.+ Talent: reduces damage taken by the substitute, making it harder to kill her before switching back to Bena. The Arts damage can be helpful against high DEF enemies that Bena can't hurt+ Can be a great bait/ranged damage soak because of the difficulty to fully kill her.+ S2 has good DPS and cycle time= swapping between them clears negative status effects but also clears buffs.= S2 will almost always do more damage than S1, even against higher DEF enemies.- Both Skills reduce Bena's HP, and S2 will cause her to switch before the duration ends. Healing support may be required if needing Bena to stay blocking.- skills end when switching to the substitute, and SP cannot be gained when the substitute is deployed. | DEF Ignore, Physical Attacker With Arts Ability, Event Welfare | Activity Acquisition Event store purchase from [Preluding Lights] event | CN:2021-06-01Global:2021-12-09 | [None Available] | ||||||||||||||||||||||||||||
Akafuyu GuardEnmity / Musha |
| Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy{Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2).value = 30 E1: value = 50 E2: value = 70 | Nobukage-ryu - Kaminari Gatana no ZeiCannot block enemies, ATK +80%, and attacks turn into double strikesSP Cost: 16Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration12 Sec Nobukage-ryu - Juumonji MasaruImmediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +100%, DEF +120%SP Cost: 25Initial SP: 15SP Charge TypePer Second Skill ActivationManual TriggerDuration20 Sec | Nobukage-ryu - HatobuIncreases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP) | + An Enmity Guard with more defensive oriented skills+ Higher than average DEF and abilities to boost it much further than average enmity guards+ Fast skill cycle means her skills are easier to time (as long as the duration is enough to take out the tough target)+ S1: Allows Akafuyu to remain on the front lines to deal damage against enemies that would otherwise kill or disrupt her. A good choice as a DPS option, so long as you don't mind not being able to block.+ S2: This can raise her DEF far higher than most enmity guards can reach. Good for dueling faster attacking physical enemies so she can mitigate a lot of their damage- S1: requires enemies to either stand still or for someone else to block for her, limiting her 1v1 or solo lane ability, which this archetype is often used for.- S2: Her DPS will be quite low compared to other enmity guards- no HP regeneration when not attacking can limit her solo abilities | Self-Heal, Shield | Headhunting | CN:2021-05-01Global:2021-10-21 | [None Available] | ||||||||||||||||||||||||||||
Toddifons SniperHeavyweight / Besieger |
| Attacks the heaviest enemy first | Signal ArrowImmediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damageSP Cost: 25Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Portable Fortcracker ArrowsSlightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemiesSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)* This Skill modifies the Attack Interval by 0.3 SP Cost: 40Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Fiery InstinctWhen attacking Sarkaz enemies, increase ATK to 150% (+5%) | + A Heavyweight sniper that deals bonus damage against Sarkaz openents+ Very high base attack and damage modifiers+ Skills have good uptime+ S1: Can help physical heavy DPS to focus down heavy opponents quickly due to lowered DEF.+ S2: Deals high burst damage with each shot and a moderate splash AOE around the target. Its great for handling tanky Sarkaz units due to her innate bonus damage against them, making each shot really pack a punch. The skill uses ammo instead of skill duration so the timing of when to activate is less of an issue.- loses her lustre quite a bit when not fighting Sarkaz enemies- S1: Raising the taunt level of heavy opponents can cause issues if it draws fire away from higher priority targets like drones or wraiths.. | Enemy DEF Debuff, Ammo | Headhunting | CN:2021-04-15Global:2021-09-30 | [None Available] | ||||||||||||||||||||||||||||
Heavyrain DefenderNormal / Protector |
| Blocks 3 enemies | Emergency CamouflageThe next attack grants Camouflage and 70 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)Can store 2 charge(s)SP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration4 Sec Group CamouflageStops attacking; DEF +55% and Max HP +55%. Self and allies in the surrounding 4 tiles gain CamouflageSP Cost: 40Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Striped CamouflageHeavyrain and allies on high ground tiles within the 8 surrounding tiles gain 23% (+3%) Physical Dodge | + A unique Normal Defender with the ability camouflage nearby allies+ S1: The skill can potentially give frontline vulnerable units a safeguard to heal up incase they get too low.+ S2: A very interesting skill that camouflages Heavyrain and all adjacent allies. It's got high potential to be useful against enemies that you're DPS can't normally get near.- S1: The requirement for allies to be under 50% HP makes it risky against tougher enemies that can burst down your squishy DPS before the effect can go off. The healing offered by this skill is mediocre.- S2: Your squishy units could become vulnerable if they are not adjacent to Heavyrain when she camouflages, but are still in range of enemy attacks. . | Ally Heal Not Medic, Camouflage, Event Welfare, Ally Aggro Down | Activity Acquisition From the A Walk In the Dust event. | CN:2021-04-15Global:2021-09-30 | [None Available] | ||||||||||||||||||||||||||||
Frost SpecialistTrapmaster |
| Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy | Trap DeploymentPassive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stun the target for 1.5 second(s)Active Effect: Immediately gets 1 Welcome MatSP Cost: 12Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Incapacitated PreyPassive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome MatSP Cost: 12Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | Welcome MatCan deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect | + A Trapper Specialist that can either Stun or Bind enemies for a short duration+ Cheap and easy to use traps+ Good synergy with other operators that gain bonus damage against Stunned targets+ S2: While the Bind duration is short, this can deal a decent burst of quick damage against low DEF enemies. Greatly benefits from any source of ATK buff since it deals multiple Physical hits at once.- Relatively short crowd control duration on skills- S2: Requires target to be in range of Frost to be effective, limiting trap placement. Low base ATK and multiple hits of low damage multiplier means that a lot of her damage will be mitigated by enemy DEF. | Stun, Bind, Has Summon, Limited | Headhunting Limited Operator available on the following banners: | CN:2021-03-09Global:2021-08-18 | [None Available] | ||||||||||||||||||||||||||||
Blitz DefenderNormal / Protector |
| Blocks 3 enemies | Flash Shield Stun all enemies within range and disables their special abilities for 4.5 seconds; Can only be used 4 times every deploymentSP Cost: 15Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Shield BashAttacks all blocked enemies once, dealing 200% ATK as Physical damage and Stun them for 7 seconds. ASPD +200 and first Talent's effect increases to 1.5 timesSP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration7 Sec | Shielded ShootingPrioritize Stun enemies; Increase ATK to 165% (+5%) when attacking Stun enemiesBunker DefenseWhen there is a High Ground tile beside or behind this operator, gain 25% chance to Block physical damage | + A DPS oriented Defender with the ability to AOE stun targets+ Bonus damage on Stunned targets and bonus physical block when there is a high tile behind or to the side of Blitz+ long range basic attacks and ability to attack drones+ S1: Good AOE stun and silence with a short cooldown. Decent sized AOE and at m3 can be used immediately after deployment.+ S2: Long duration Stun on enemies that he has blocked. Huge ASPD and damage increase on the stunned targets can dish out good damage.- S1: limited to 4 uses per deployment | Stun, Silence, Limited | Headhunting Limited Operator available on the following banners: | CN:2021-03-09Global:2021-08-18 | [None Available] | ||||||||||||||||||||||||||||
Tachanka GuardDualstrike / Swordmaster |
| Normal attacks deal damage twice | Incendiary GrenadeFire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 70% ATK as Arts damage every second to ground enemies within; Tachanka ignores 200 DEF when attacking enemies within the burning zoneSP Cost: 15Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration- Spray and PrayAttack Interval is reduced significantly. Attack random targets within range, with every attack having 15% chance to increase ATK to 200%* This Skill modifies the Attack Interval by -0.85SP Cost: 25Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration4 Sec | Heavy FirepowerAttack Range +2 tile, DEF +15% (+5%), Redeployment Time +20 seconds | + Uniquely long range for a dual-strike guard+ S1: DEF ignore compliments his dual-strike attacks well since he doesn't have high base ATK. Good sized AOE for the burning zones.+ S2: Fires about 20 attacks in 4s. It will potentially deal great damage when buffed or facing very low DEF enemies.= All skills have on-attack charging SP but thanks to his increased range he can charge them easier than other dual-strike guards- S2: No damage multipliers means a lot of his damage will be mitigated by enemy DEF- Longer than normal redeployment time- Long Skill cooldowns and poor uptime | DEF Ignore, Physical Attacker With Arts Ability, Event Welfare, Has Module | Activity Acquisition Obtainable from [Operation Originium Dust] Event Missions | CN:2021-03-09Global:2021-08-18 | Skill damage increased by 10% | ||||||||||||||||||||||||||||
Mr. Nothing SpecialistDP-Drain / Merchant |
| Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3cost = -3 | Cautious RetreatActive Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 15% Max HP every secondPassive Effect: Block +1;SP Cost: 6Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration5 Sec Wax and WaneWhen skill is activated, ATK +60% and gain one of the following effects at random: Every attack reduces the target's ASPD by -35 (Lasts for 5 seconds and does not stack); ASPD +28; Gain +50% Physical Dodge and Block +1Unlimited duration, can manually deactivate skill;SP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Unexpected StrikeAfter not attacking for 4 seconds, increase the ATK of the next attack to 155% (+5%) and Stun the target for 4 seconds | + A DP Drain Specialist that can provide damage and niche buffs+ Talent: After not attacking for 4 seconds, the attack will deal additional damage and stun the target.+ S1: Heals very quickly and can be used to effectively activate his Talent after its short duration. Fast recharge after activation for repeated use. The extra block can be useful when fighting multiple enemies that don't hit too hard.+ S2: A moderate ATK buff with secondary side buffs. The secondary buff can be useful in different situations and be switched by deactivating and reactivating the skill.- S1: The threshold to activate the heal is very low and he can be easily killed before it activates.- S2: The secondary buffs are not particularly powerful for the role of a DPS unit. | Stun, Self-Heal, Increase Own Block, Enemy ASPD Debuff | Headhunting | CN:2021-02-05Global:2021-07-30 | Redeployment time reduced, when retreated does not refund Deployment Cost, cost 2 DP every 3 seconds when staying on field | ||||||||||||||||||||||||||||
Lava the Purgatory CasterAoE / Splash Caster |
| Deals AOE Arts damage | Flame Quenched DaggerAttack Range +1 tile, ATK +20%, and attack up to 2 targets simultaneouslySP Cost: 50Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Ring of HellfireStops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals 50% ATK as Arts damage every second to all enemies in the surrounding 8 tilesSP Cost: 70Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | Spell FormationImmediately obtains 35 (+5) SP after the first deployment. When deployed, other Caster allies obtain initial SP +5 (+1) | + A 5* version of Lava with an upgraded Talent and some unique mechanics+ Talent: After first deployment, immediately gain SP. When deployed, all other Caster operators gain initial SP. Very useful for Purgatory herself, but with her high DP Cost you will usually want to place her down later.+ S1: While the raw numbers aren't high, the attack hits 2 targets so the AOE from the two attacks can overlap. The increased range is also very useful as there are not many casters that can reach Sniper range.+ S2: When the rings of fire from both Purgatory and the ally overlap the damage over time can be quite high. Good for clearing out a big waves of squishy enemies.- S2: When the rings of fire don't overlap the damage is not very high. This skill also requires Purgatory to be up close to the enemy to take full advantage. | Has Alter, Event Welfare, Has Module | Activity Acquisition Obtainable from [Who Is Real] Event Store | CN:2021-02-05Global:2021-07-30 | Deals AOE Arts damage (Attack Range increased) | ||||||||||||||||||||||||||||
Tuye MedicST / Medic |
| Restores the HP of allies | Aqua LoopImmediately heal a target and grant them a shield that lasts for 5 seconds (Can absorb damage equal to 200% of Tuye's ATK)SP Cost: 12Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Cardiac StimulantATK +60%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration SP Cost: 50Initial SP: 20SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | Water StorageIf Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 155% ATK (+5%) | + A medic with powerful bursts of healing or shielding+ Talent: After not healing for 4s, increases the healing amount of the next heal+ S1: A decent shield that can be useful to help squishier operators survive some burst damage like spider explosions.+ S2: This can heal for ridiculously high amounts, well over 2k in the right conditions. Its perfect for keeping allies alive when they aren't in danger of getting killed before they trigger the skills HP condition A good pairing with Surtr to give her extra time in S3 form.- S1: can only be used on operators that aren't at max HP so it often can't be used to preempt big damage on allies that aren't directly in the line of fire. | Event Welfare | Activity Acquisition From the Contingency Contract Season 04: Operation Lead Seal Event | CN:2021-01-19Global:2021-07-13 | [None Available] | ||||||||||||||||||||||||||||
Iris CasterCharge / Mystic Caster |
| Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 | Fairytale GuardianAttack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage* This Skill modifies the Attack Interval by 0.2SP Cost: 15Initial SP: 5SP Charge TypePer SecondSkill ActivationManual TriggerDuration5 Sec Dreamland's CradleImmediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 300% ATK as Arts damageSP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Sealed TreasureStored attacks deal 134% (+4%) damage | + A single target caster that focuses on quick bursts of damage+ Talent: Can store up to 3 attacks that deal bonus damage that is released all at once when an enemy enters her attack range+ Very high ATK for a single target caster+ One of the few operators that can inflict Sleep+ S1:The duration is short but so is the SP cost. While active, this also decreases the amount of time to store up her attacks.+ S2: Great for clearing waves of enemies if you can pile enemies together around the Sleeping targets.- Very slow attack time makes her average DPS rather low | Sleep | Headhunting | CN:2021-01-05Global:2021-07-06 | [None Available] | ||||||||||||||||||||||||||||
Robin SpecialistTrapmaster |
| Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy | Binding 'Clip'Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and Bind the target for 3 second(s)Active Effect: Immediately gets 1 trapSP Cost: 12Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Launching 'Clip'Passive Effect: When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away significantlyActive Effect: Immediately gets 1 trap* The Force Level of the Shift is 2 (Strong)SP Cost: 12Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | 'Clip' SpecialistCan deploy up to 10 (+2) 'Clip' traps (Can store up to 10); The first enemy that steps on a trap will trigger its effect | + uses traps that deal physical damage and either knockback or snare+ Her traps are plentiful, cheap to deploy, recharge fairly fast and take no deploy slots. Great if you like more active combat.+ S2: The traps can have up to large push force, which can be used to knock enemies into pits from anywhere in the map or stall enemies without being in range of retaliation+ S1: Binds enemies, great for stalling strategies since you can place a long path of these and delay big enemies for a long time.= S2: To reach large push strength requires M3- Low base ATK. Even with the high damage multipliers on her skills her traps don't do very high damage on their own | Bind, Shift Ability But Not Pusher/Puller, Event Welfare, Has Summon | Event Reward Free Operator obtained in the [Mansfield Break] event. | CN:2020-12-17Global:2021-06-22 | [None Available] | ||||||||||||||||||||||||||||
Kafka SpecialistFast-Redeploy / Executor |
| Significantly reduced Redeployment Time | Cube of AbsurdismAfter deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 450% ATK as Arts damage to all surrounding ground enemiesSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- Shears of SurrealismAfter deployment, immediately deals 400% ATK as Arts damage to all enemies within the frontal target tile; For the next 15 seconds, continuously attacks ground units in that target tile with Arts damageSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- | MisdirectionWhen skill is active, ATK +18% (+3%), Block becomes 0 and Kafka gains Camouflage | + A very unique Fast-Redeploy unit focused on either sleeping groups of enemies or dealing a burst of Arts damage+ Talent: reduces her block to 0 and gives her camouflage during skill activation, meaning most enemies wont be able to harm her while skills are active.+ S1: Very powerful on deploy Sleep that can stop enemies in their tracks for up to 5s. Useful in high risk CC to give your team a breather to recharge. The Sleep persists even if you immediately retreat her.+ S2: Deals a moderate burst of Arts damage and changes her basic attacks to Arts damage for the duration of the skill. With camouflage, she can safely be placed where other Operators cannot.- Extremely limited attack range that can be hard to utilize for many maps if you want to use her as DPS | Camouflage, Sleep, Physical Attacker With Arts Ability, Has Module | Headhunting | CN:2020-12-17Global:2021-06-22 | ATK +10% when there are no friendly Operators in the surrounding four grids | ||||||||||||||||||||||||||||
Amiya (Guard) GuardArts Fighter |
| Deals Arts damage | Ying Xiao - Fleeting NightATK +80%, 60% Arts Dodge, and attacks turn into double strikesSP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Ying Xiao - ShadowlessImmediately searches for the lowest HP target in front of this unit and attacks 10 times for 220% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +40% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battleSP Cost: 20Initial SP: 0 SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec | Wrathful Cerulean FlameAll allied units on the battlefield gain +7% ATK and DEF, doubled when this unit's skill is active | + Talent buffs ATK and DEF of all allies when deployed. Effect doubles during skill use+ Attacks deal Arts damage normally and True damage with S2+ Great counter to heavy Arts damage enemies as her skills provide a lot of Arts damage mitigation.+ S1: Amiya gains an ATK boost, her attacks hit twice, and she gains 60% Arts Dodge. The Arts Dodge is particularly useful in some CC stages where Arts damage can 1 shot units. Strong dps buffs with good up time.+ S2: Similar to Ch'en's S3 in that it causes Amiya to deal 10 hits. However, it also boosts her ATK and RES for up to 3 enemy kills and deals True damage for a moderate duration afterwards. Great effects, especially if you can manage to get 3 kills with it.- S2 can only be used one time per fight so you have to make it count- Fairly squishy against non-Arts damage enemies | Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Event Welfare, Has Alter, Free From Story | Activity AcquisitionMust complete JT8-2 (Episode 8) with an E2 Amiya Caster in the Squad. | CN:2020-11-01Global:2021-04-30 | [None Available] | ||||||||||||||||||||||||||||
Whisperain MedicWide-Range / Therapist |
| Has a large healing range, but the healing amount on farther targets is reduced to 70%heal_scale = 0.8 | Oriented DiagnosisThe next heal is increased to 130% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted Status Resistance for 5 secondsSP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Pain SuppressionAttack Interval reduced. The healing effect of this unit's Talent increases to 200%, and each target healed by this unit is granted Status Resistance for 4 second(s)Unlimited duration* This Skill modifies the Attack Interval by -0.2SP Cost: 55Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | Tower of LifeAllied units with Status Resistance within this unit's Attack Range will restore HP per second equal to 7% (+1%) of Whisperain's ATK (Unaffected by this unit's Trait) | + Talent: Grants HP regen to targets in her Attack Range that have the Status Resistance buff (can heal Enmity and summons)+ Great when paired with operators that have Status Resistance built into their kits since they will activate her Talent.+ S1: Heals two targets with increased healing and grants Status Resistance. it's good if you can't wait for S2 to activate.+ S2: A good source of Status Resistance as she can grant it on every heal. Infinite duration with good consistent healing.- S2: takes quite a long time to charge, and until activation she is not a very strong healer.- Typical archetypal drawbacks of lower base healing output than ST Medics and relatively high DP Cost | Status Resistance Buff, HP Regen | Headhunting | CN:2020-11-01Global:2021-04-30 | [None Available] | ||||||||||||||||||||||||||||
Aosta SniperBoomstick / Spreadshooter |
| Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 | Swift Strike γATK +45%; ASPD +45SP Cost: 35Initial SP: 15SP Charge TypePer Second Skill ActivationManual TriggerDuration35 Sec Shadow NailsAttack Interval increases, ATK +70% and every attack Bind the targets for 1.5 seconds. The damage multiplier of this unit's Talent is doubled* This Skill modifies the Attack Interval by 0.5SP Cost: 50Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Sharp NailsAttacks inflict Bleed to unblocked enemies, dealing 20% (+2%) ATK as Arts damage (unaffected by trait) every second for 3 seconds | + Archetype: Boomstick Sniper that deals AoE mixed Physical and Arts damage to all enemies in Attack Range+ Talent: Attacks on unblocked enemies apply a DoT effect dealing a percent of ATK as Arts damage per second for 3s+ S2: Attacks can Bind enemies for up to 1.5s, which when combined with other crowd control can stall enemies quite well.+ The "Aosta" meme- Hard to use even within his own niche due to his small attack range and need for enemies to be unblocked- S2: Poor skill up time- Very high DP cost | Physical Attacker With Arts Ability, Bind | Headhunting | CN:2020-10-15Global:2021-04-08 | [None Available] | ||||||||||||||||||||||||||||
Whislash GuardSupport / Instructor |
| Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 | Motivational SkillsTalent effect increases to 3 and Melee Operators with less than 3 Block gain half the effectSP Cost: 30Initial SP: 0 SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Whip SwordTalent effect increases to 2, ATK +60%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack rangeSP Cost: 60Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | RebukeWhen deployed, all Melee allies with 3 or more Block gain +8 (+2) ASPD and +14% (+2%) DEF | + Trait: Can attack non-aerial enemies at a distance+ Talent: buffs the ASPD and DEF of Operators with Block Count of 3 or more+ A unique Support Guard that specializes in buffing Defenders and AOE guards+ Good with Nian who can increase Operator Block Count.+ S2: Able to temporarily act like a ranged AOE Guard and increases Talent effect+ Can be placed safely behind multiple melee operators and still reach enemies+ S1: Boosts her talent and allows it to affect Operators with less than 3 Block Count at reduced effect.- Very weak base ATK for a Guard- Weak ATK modifiers on skills mean she will have trouble killing enemies with medium or higher DEF- Because of the Talent limitations, she can have trouble pulling her weight outside of teams heavy in AOE Guards and damage-oriented Defenders | Ally ASPD Buff, Ally DEF Buff, Event Welfare, Has Module | Activity AcquisitionFrom the Maria Nearl event. | CN:2020-10-15Global:2021-04-08 | Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130% | ||||||||||||||||||||||||||||
April SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Precise ShootingIncreases the ATK of next attack to 230%SP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Flexible CamouflageAfter deployment, ATK +100% and gain CamouflageSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration26 Sec | Experienced HunterRedeployment Time -20 seconds, DP Cost -1 | + A unique Sniper with on-deploy stealth and a faster Redeploy Time+ S2: Strong damage boost with a fairly long stealth duration+ Great for assassinating tricky enemy casters and snipers on difficult maps- High base DP cost makes redeploying her over and over very expensive- Her damage isn't quite high enough to deal the most dangerous drones and caster enemies on her own. | Camouflage | Headhunting | CN:2020-09-24Global:2021-03-25 | [None Available] | ||||||||||||||||||||||||||||
Mint CasterModal / Phalanx Caster |
| Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damageDEF bonus is +200%; RES bonus is +20 (flat)def = 2magic_resistance = 20 | Wind WhispersRange expands; Attacks deal 160% ATK as Arts damageSP Cost: 20Initial SP: 8SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Swirling VortexEvery attack drags the target to Mint moderately, dealing 130% ATK as Arts damage. Deal 300% ATK as Arts damage when the skill ends* The Force Level of the Shift is 1 (Medium)SP Cost: 25Initial SP: 15SP Charge TypePer SecondSkill Activation Manual TriggerDuration20 Sec | GeologistWhen this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies | + Archetype: Does not attack normally. Only attacks when Skills are active, dealing AoE Arts damage to all enemies in range. Massively increased DEF (+200%) & RES (+20) when not attacking (Skill is not active)+ Great crowd control against groups of low weight enemies as she can keep them snared for the full duration of her skill+ A counter to enemies that deal heavy ranged physical damage and that you can't cover with a Defender- Her skills have a very limited range surrounding her, making it difficult to find good placement for some maps- It takes significant investment(M3) to reach medium pull strength where she unlocks a lot of her power | Ally DEF Buff, Shift Ability But Not Pusher/Puller, Event Welfare | Activity AcquisitionFrom the Rewinding Breeze event. | CN:2020-09-24Global:2021-03-25 | [None Available] | ||||||||||||||||||||||||||||
Touch MedicST / Medic |
| Restores the HP of allies | Apocalyptic SceneRange +2, heals 2 target(s); The ATK of all Medics +30%SP Cost: 30Initial SP: 10 SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | PromotionTargets healed by this unit gain +3 SP | Integrated Strategies | Integrated Strategies Mode Can only be obtained in Integrated Strategies mode. | CN:2020-08-25Global:2021-02-25 | [None Available] | |||||||||||||||||||||||||||||
Pith CasterAoE / Splash Caster |
| Deals AOE Arts damage | 'All For Me'ASPD +70, the ATK of all Casters +40%SP Cost: 40Initial SP: 20SP Charge Type Per SecondSkill ActivationManual TriggerDuration30 Sec | 'All That I See'Attacks ignore 20 RES | Integrated Strategies | Integrated Strategies Mode Can only be obtained in Integrated Strategies mode. | CN:2020-08-25Global:2021-02-25 | [None Available] | |||||||||||||||||||||||||||||
Stormeye SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Spiral ArmAttacks 2 targets simultaneously for 2 times eachSP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill Activation Manual TriggerDuration30 Sec | WindfallHas a 25% chance to increase ATK to 200% | Integrated Strategies | Integrated Strategies Mode Can only be obtained in Integrated Strategies mode. | CN:2020-08-25Global:2021-02-25 | [None Available] | |||||||||||||||||||||||||||||
Sharp GuardDuelist / Dreadnought |
| Blocks 1 enemy | Drawing SwordDEF reduces to 0, Max HP +50%, each Attack's ATK increases to 300%SP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Invisible BladeATK +15%; Obtains 30% Physical Dodge | Integrated Strategies | Integrated Strategies Mode Can only be obtained in Integrated Strategies mode. | CN:2020-08-25Global:2021-02-25 | [None Available] | |||||||||||||||||||||||||||||
Flint GuardBrawler / Fighter |
| Blocks 1 enemy | RelentlessIncreases the ATK of the next attack to 230%, pushes the target towards the attack direction slightly and Slow the target for 1 second* The Force Level of the Shift is 0 (Weak)SP Cost: 4Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Display of MightCannot block enemies, ATK +55%, ASPD +55. Each attack Slow the target for 0.3 secondsSP Cost: 35Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | FeatherweightDeals 45% (+5%) more damage to enemies that are not blocked by this unit | + Talent: Increases damage dealt to enemies she is not blocking+ Very cheap to deploy+ S2: sets her Block Count to 0 so she can DPS more safely on the front line. Good single target DPS with a short slow.+ S1: Can push enemies with small force- ineffective against high DEF enemies- Poor skill uptime | Slow, Shift Ability But Not Pusher/Puller, Slow - Sluggish | Headhunting | CN:2020-08-25Global:2021-02-25 | [None Available] | ||||||||||||||||||||||||||||
Tomimi CasterST / Core Caster |
| Deals Arts damage | Tribal TechniquesASPD +90SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Gavial's Protection PlanEach attack has a 100% chance to randomly trigger one of the following effects: Stun the target for 1.6 second(s), that attack deals 220% damage, or that attack deals AoE damage* This Skill modifies the Attack Interval by 0SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Arts of the WildRange reduces, attacks now deal Physical damage (only to ground enemies), ATK +120% (+20%) when this skill is activated | + Great skill up-time and high damage multipliers on her S2 and Talent+ S2: Potential to constantly stun slow attacking enemies and reset their attacks= A niche ST Caster that deals heavy physical close-range damage with her Skills- The reduced range on Skill use is extremely limiting- S2 effect is RNG based and can cause problems if you are relying on her for DPS or Stuns | Stun, Event Welfare, Has Operator Record | Activity AcquisitionFrom the Gavial The Great Chief Returns event. | CN:2020-08-25Global:2021-02-25 | [None Available] | ||||||||||||||||||||||||||||
Andreana SniperLong-Range / Deadeye |
| Prioritizes attacking the enemy with lowest DEF within range first | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Interdictive Sniping TacticsATK +240%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -40% for 6 secondsSP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration 30 Sec | Abyssal IntuitionWhen this unit is in the squad, all [Abyssal Hunters] Operators gain +14 (+2) ASPD | + Trait: Prioritize attacking lowest DEF enemy+ A very specialized sniper with a large attack range that focuses on weakening enemies for other operators to finish off+ S2: Extremely high raw ATK, more than enough to break through almost any DEF and still deal a significant amount of damage. Decent when paired with Provence as she can weaken enemies into the HP range for Provence's skills to activate. The Slow lasts long enough to keep an enemy continuously slowed.+ Great skill up time- S2: The inability to attack targets under 50% HP is a huge hindrance as she usually can't kill enemies on her own- Archetype: High DP cost and slow ASPD | Ally ASPD Buff, Slow, Slow - Move Speed, Has In-Squad Effect, Has Module | Headhunting | CN:2020-08-11Global:2021-01-20 | The further away the enemy, the higher the damage dealt (up to an increase of 15%) | ||||||||||||||||||||||||||||
Chiave VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Charge γInstantly gains 12 Deployment Points.SP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Blazing Wire StripperImmediately gains 13 DP; Deals 350% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -20% for 8 secondsSP Cost: 45Initial SP: 35SP Charge Type Per SecondSkill ActivationManual TriggerDuration- | Technical ExpertiseWhen deployed, all 1-star Operators have -75% Redeployment Time; For every 1-star Operator currently deployed, this unit gains +13% (+2%) ATK and DEF | + Talent: When deployed, all 1* operators' Redeployment Time -75%. Additionally, for every 1* deployed, self ATK and DEF increased.+ S2: Decent AOE burst that lowers enemy RES and can be used shortly after deployment+ Some decent synergy with the new 1* Operator Thermal-EX so he can do more on-deploy AOE damage and [Fragile] debuting.- 1* Operators are extremely situational, even with Chiave's Talent they are hard to justify bringing to more difficult maps.- S2 has a fairly long CD after its initial use and it is awkward to save the skill for difficult enemies as its tied to his ability to generate DP for the team | Physical Attacker With Arts Ability, Enemy RES Debuff | Headhunting | CN:2020-07-28Global:2020-11-26 | [None Available] | ||||||||||||||||||||||||||||
Beeswax CasterModal / Phalanx Caster |
| Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damageDEF bonus is +200%; RES bonus is +20 (flat)def = 2magic_resistance = 20 | Growing SandstormRange expands, ATK +60%SP Cost: 18Initial SP: 8SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Guardian ObeliskSummons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 300% ATK as Arts damage to nearby enemies and Stun them for 3 seconds* Detailed information on Skill 2 Obelisk can be seen here.SP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Shambhala's SanctuaryWhen this unit's skill is not active, restores 4% Max HP per second | + Archetype: Does not attack normally. Only attacks when Skills are active, dealing AoE Artsl damage to all enemies in range. Massively increased DEF (+200%) & RES (+20) when not attacking (Skill is not active)+ Extremely high DEF while a skill is not active allows her to shrug off most ranged physical damage+ S2: The Obelisk that she summons has 5000 HP and over 500 DEF at E2, so it can soak a large amount of damage, blocks 3 enemies and doesn't use a deploy slot.+ S2: provides some crowd control when her obelisk is summoned, as it stuns nearby enemies- Doesn't attack when Skills aren't active, so she is on the low side for consistent DPS and has a very small attack range | Stun, Self-Heal, Has Summon | Headhunting | CN:2020-07-28Global:2020-11-26 | [None Available] | ||||||||||||||||||||||||||||
Scene SupporterSummoner |
| Deals Arts damageCan use Summons in battles | Protective CamouflageIncreases the ATK of all Buggy Cams by +60% and grants them CamouflageUnlimited durationSP Cost: 60Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Panoramic OverloadImmediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +130%, DEF +130%, and RES +20After the skill ends, all Buggy Cams are Stun for 5 secondsSP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Camera SquadCan summon 5 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles | + Talent: Can summon mobile camera drones. Enemies within the nearby 8 tiles lose stealth+ Drones have very low DP cost to summon and a 1 tile attack range, making them more viable as dps units compared to other summons like Meeboos or Tentacles.+ S1: Allows drones to enter Stealth, which can be very useful in assassinating ranged enemies+ S2: Gives Drones very high raw stats to duel most low-mid power enemies with ease. Also replenishes 1 drone with each use, so destroyed drones can be replenished, a feature not available to every Summoner.+ Stealth detection is rare and her drones allow you to get stealth detection anywhere there's an open melee tile.= Stealth detection is not needed for the vast majority of maps.- Her drones require Deploy slots and DP that could be used for other Operators | Remove Stealth, Event Welfare, Has Summon, Camouflage, Has Module | Activity AcquisitionFrom the Contingency Contract Season #2 -[ Operation Blade] event. | CN:2020-07-28Global:2021-02-04 | The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated) | ||||||||||||||||||||||||||||
Ayerscarpe GuardRanged / Lord |
| Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 | Shrapnel BurstThe next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slow them for 1 second(s)SP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Activate Phase BladesRange expands, and damage type changes to Arts damage; Each attack deals an additional 170% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)SP Cost: 50Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Seek AidThis unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD | + Trait: Can perform ranged attacks at 80% power+ Talent: Buffs ASPD of Ayerscarpe and allies in the 8 tiles adjacent to him+ S1: Damages multiple targets and inflicts Slow.+ S2: Attack range increases and damage becomes Arts. Also, bonus Arts damage is inflicted to enemies being blocked by nearby allies every time Ayerscarpe attacks.+ Ayerscarpe is a rare melee Slow source- Getting the bonus damage from S2 requires specific positioning, enemy timing, and a high-block strategy; not viable on all maps, and not common in current meta- Has trouble competing with fellow 5* Ranged Guard Lappland, who also deals Arts damage, has stronger ATK modifiers, and causes Silence instead of Slow | Ally ASPD Buff, Slow, Physical Attacker With Arts Ability, Slow - Sluggish | Headhunting | CN:2020-07-09Global:2020-10-28 | [None Available] | ||||||||||||||||||||||||||||
Folinic MedicST / Medic |
| Restores the HP of allies | Max-Dosage InfusionRange +2 tiles; ATK +80% SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec Compound Drug ShellAttacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemiesSP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Drug Inhibition TechniqueGains Status Resistance and -50% (+10%) damage taken from environmental effects | + Talent: Gain Status Resistance effect and take less damage from environmental hazards, making Folinic more viable in maps with with them+ S1: Increased range and ATK, short initial cooldown+ S2: Allows Folinic to damage enemies, while also increasing her healing potential+ Free Operator with Max Potential obtainable through the event shop= Allows “Medic Only” runs of some stages, quite fun- S1 May require players to choose between utilizing the range extension or the healing boost if they are required at different times- S2 Has low DPS compared to units dedicated to dealing damage- S2 Prioritizes enemies which can result in insufficient healing to Operators who need it | Status Resistance Buff, Event Welfare | Activity AcquisitionFrom the Twilight of Wolumonde event. | CN:2020-07-09Global:2020-10-28 | [None Available] | ||||||||||||||||||||||||||||
Leonhardt CasterAoE / Splash Caster |
| Deals AOE Arts damage | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Deconstruct and DetonateRange expands, immediately deals 230% Arts damage to all enemies within range and reduces their RES by -15% for 6 secondsCan store up to 3 chargesSP Cost: 10Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration - | Lethal FragmentationThis unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times) | + Archetype: Attacks Splash to nearby enemies+ Talent: For every enemy within attack range, gain ATK (stacks up to a limit)+ S2: Reducing RES is very useful in some tough fights, and not many units can do it. Good debuff duration. Can hit enemies outside the range of normal AOE casters= His strength is keeping RES debuff up on multiple targets- Other cheaper-to-deploy Operators can provide higher RES reduction. | Enemy RES Debuff, Has Module | Headhunting | CN:2020-06-18Global:2020-09-29 | Deals AOE Arts damage (Attack Range increased) | ||||||||||||||||||||||||||||
Absinthe CasterST / Core Caster |
| Deals Arts damage | Enforcement ModeATK +90%, and attacks now prioritize enemies with the lowest percentage of remaining HPUnlimited durationSP Cost: 70Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- UltimatumEach attack turns into bursts of 4 attacks that each deal 90% damage, but no longer attack enemies above 50% HPSP Cost: 50Initial SP: 28SP Charge TypePer SecondSkill Activation Manual TriggerDuration30 Sec | EnforcerIncreases damage dealt to enemies below 40% HP by 30% (+6%) | + Talent: Increased damage when attacking enemies with less than 40% HP.+ Great Arts damage potential under the right conditions with multi hit attacks+ S1: Infinite duration buff with a decent modifier and unique target prioritization that synergizes with her Talent.+ S2: high burst potential.= Her niche is finishing off enemies that are already weakened- S2 and Talent: Their conditions can be very limiting, especially for S2.- She needs a team to be built around her to lower enemy HP in order to take advantage of her high damage potential | Event Welfare | Event RewardFrom the Children of Ursus Event. | CN:2020-06-18Global:2020-09-29 | [None Available] | ||||||||||||||||||||||||||||
Tsukinogi SupporterBuffer / Abjurer |
| Deals Arts damage | Without a TraceGrants 35% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemiesSP Cost: 50Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Forest's EmbraceStops attacking; HP Ratio required to activate this unit's Talent is increased to 60%, and the Shelter effect is increased to 2.3 times. Heals all allies within Attack Range for 12% of this unit's ATK every secondSP Cost: 48Initial SP: 23 SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | BlessingApply 20% (+2%) Shelter effect to allies within range with less than 40% HP | + Talent: When allies within attack range have less than 40% HP, apply Sanctuary effect which reduces Physical and Arts damage taken (only the strongest effect applies)+ A Defense-focused Supporter that focuses on reducing incoming damage+ S1: Provides a good amount of Arts and Physical Dodge for nearby allies, and is one of the few abilities in the game that removes Invisibility (stealth)+ S2: Able to provide some healing while improving her protective abilities- Her Talent conditions can be hard to work around in normal play- Poor skill uptimes- Typically not as effective at mitigating damage as "DEF % up" or RES % up" buffing Operators | Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Remove Stealth, Ally Arts Dodge, Ally Physical Dodge, Ally Heal Not Medic, Shelter, HP Regen | Headhunting | CN:2020-06-02Global:2020-11-11 | [None Available] | ||||||||||||||||||||||||||||
Asbestos DefenderArts Protector |
| Normal attacks deal Arts damage while the skill is active | Resilient ModeDodges the next instance of Arts damage, and reduces Arts damage taken by -30% during the skill durationSP Cost: 20Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Thermal Power ModeAttack Interval increases, ATK +90%, DEF +60%, Attack Range expands significantly, and normal attacks now deal AoE damage* This Skill modifies the Attack Interval by 0.4SP Cost: 50Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration50 Sec | Moist SkinRES +10, restores 3 SP when hit by an enemy's normal Arts attack | + Trait: Attacks deal Arts damage when a Skill is active+ Talent: Increased RES. When attacked by an Arts normal attack, recover SP to self+ A good counter to Arts damage enemies as she has some of the highest base RES and best mitigation Skills for a Defender in the game. When paired with Nightingale can hit the RES cap of 95% Arts damage reduction.+ Great skill uptime, especially when fighting Arts damage enemies+ S2: A solid source of Arts damage with a huge AoE range- Many of her benefits are negated when not facing Arts damage- While her DEF is not bad, a full DEF focused Defender will be more survivable for most maps | Physical Attacker With Arts Ability, Self SP Generation | Headhunting | CN:2020-06-02Global:2020-11-11 | [None Available] | ||||||||||||||||||||||||||||
Elysium VanguardFlagbearer / Standard Bearer |
| Cannot block enemies during the skill duration | Support γStops attacking and recovers 18 DP over the skill durationSP Cost: 26Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration8 Sec MonitorStops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.Locked enemies have -60% Movement Speed, -35% DEF, and lose InvisibleSP Cost: 30Initial SP: 16SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Sniper SupportWhen deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active | + Talent: Lowers Sniper deployment cost and increases their ASPD+ Great for team compositions that use multiple Sniper operators+ Good when combined with Myrtle to really speed up deployment+ S2: Slows enemies significantly, reduces their DEF and removes stealth. A great counter to Wraith enemy types- Can be expensive to deploy first compared to myrtle without increased potential. | Ally ASPD Buff, Slow, Enemy DEF Debuff, Remove Stealth,Ally DP Cost Reduction, Slow - Move Speed | Headhunting | CN:2020-05-01Global:2020-12-30 | [None Available] | ||||||||||||||||||||||||||||
Shamare SupporterDebuffer / Hexer |
| Deals Arts damage | MaledictionATK +60%, increases the damage amplification effect of this unit's Talent to 1.8 timesUnlimited durationSP Cost: 70Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto Trigger Duration- Cursed DollObtains 1 Curse Doll (can store up to 1)Reduces the ATK and DEF of enemies around the Curse Doll by -50%, lasts for a maximum of 15 seconds* Detailed information on Curse Doll can be seen here.SP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | Omen of DefeatApply 33% (+3%) Fragile effect to enemies within range with less than 40% HP | + Talent: When enemies within attack range have less than 40% HP, apply Fragile effect (damage taken increases)+ S2: AOE Def and ATK break skill with great uptime, good against stronger enemies. She can place the doll on any open grid on the map+ Her Talent that provides the Fragile effect is a great damage boost so long as she can survive.+ High RES and HP is good for tanking caster enemies.- S2: Her DPS is very low | Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy DEF Debuff, Enemy ATK Debuff, Fragile, Has Summon | Headhunting | CN:2020-04-21Global:2020-12-10 | [None Available] | ||||||||||||||||||||||||||||
Sideroca GuardArts Fighter |
| Deals Arts damage | Regeneration γRestores HP by 70% of Max HPSP Cost: 20Initial SP: 12SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Restorative SurgeAttack Range decreases, ATK +110%, restores 8% Max HP each secondSP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Mercenary's TenacityAfter defeating 5 (-2) enemies, Sideroca gains +15 ASPD and Status Resistance | + Archetype: Attacks do Arts damage+ After killing enough enemies, ASPD increases and gains Status Resistance effect+ A tanky Arts Guard with very high HP recovery and regen+ Higher than average max HP for an Arts Guard+ S2: Decent skill uptime with a high ATK boost= Archetype: Block-1= Better at dueling high Arts damage enemies because of her high RES and HP regen- Typically enemies that do high Arts damage also have high RES, which lowers her DPS- There are usually better options for her role (such as Enmity Guards) to 1v1 powerful enemies | Status Resistance Buff, Self-Heal, Event Welfare, Has Operator Record | Activity AcquisitionFrom the Darknights' Memoir event. | CN:2020-04-21Global:2020-12-10 | [None Available] | ||||||||||||||||||||||||||||
Sesa SniperAoE / Artilleryman |
| Deals AOE Physical damage | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Delayed Concussive PartsAttacks turn into delayed detonation grenades that deal 240% Physical damage, and decrease the ASPD of enemies hit by -20 for 3 secondsSP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Vulnerability DeconstructionWhen deployed, all blocked enemies take +16% (+2%) Physical damage | + Archetype: AOE Splash attacks, long attack range+ Talent: When deployed, blocked enemies receive increased Physical Damage from ALL Operators+ Extremely high potential damage when buffed+ Good duration Skills with decent SP costs= Good synergy with teams that block large groups of enemies- Unlike other AoE Snipers, he has no abilities that increase the area size of this splash attacks.- S2: Can be difficult to achieve its full potential, as it can miss fast moving enemies or get wasted on an enemy that dies before it can explode | Enemy Physical Damage Taken Up, Enemy ASPD Debuff, Has Module | Headhunting | CN:2020-03-17Global:2020-09-10 | Deals AOE Physical damage. ATK increased to 110% against blocked enemies. | ||||||||||||||||||||||||||||
Bibeak GuardDualstrike / Swordmaster |
| Normal attacks deal damage twice | Plumage PinsThe next attack deals 180% damage, and deals 180% Arts damage to an additional target within range.SP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Blade SwapDeals 200% ATK as Arts damage to up to 6 targets within range, and Stun them for 1.8 second(s)Can store up to 3 chargesSP Cost: 7Initial SP: 5SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration- | Soul DrinkerASPD +6 after defeating an enemy (stacks up to 6 (+1) times) | + Trait: Regular attacks deal damage twice+ Talent: Increase ASPD every killing blow, up to cap.+ S2: Great crowd-control: low SP cost and ability to store charges allows her to rapidly launch AOE stuns+ Mixed damage types with Physical damage on basic attacks and Arts on skills.+ Fast ASPD and low SP cost skills= While often compared to Ch'en, Bibeak's strength is more in AOE crowd-control than damage- S2: Fairly weak nuking power for an AOE burst skill- Typical Archetypal drawbacks of low base ATK and relatively high DP costs | Physical Attacker With Arts Ability, Stun, Event Welfare, Has Module | Event RewardFrom the Contingency Contract Season 0: Operation Barrenland Event. | CN:2020-03-17Global:2020-09-10 | Skill damage increased by 10% | ||||||||||||||||||||||||||||
Leizi CasterChain Caster |
| Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow. Maximum jump targets increases to 4 at E2 Promotion.[email protected]_target = 3[email protected] = 0.5 E2: [email protected]_target = 4[email protected] = 0.5 | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec ThunderclapATK +150%, and attacks no longer deal reduced damage on subsequent targetsSP Cost: 80Initial SP: 50SP Charge Type Per SecondSkill ActivationManual TriggerDuration35 Sec | Unobstructed FlowIncreases ATK by 23% (+3%) when attacking unblocked enemies | + Trait: Arts damage that bounces to multiple enemies and slows them. Damage is reduced with each bounce+ Talent: Increases damage against unblocked enemies+ S2: ATK increases, damage no longer reduced for bounces. Great DPS if bounces can be utilized+ A good slowing and damage option for no-block strategies and teamed up with other slowing and crowd-control Operators= She is a middle ground between an AoE and ST Caster. She is only better than an AoE Caster when enemies are too far apart for the AoE splash, and is only better than an ST Caster when multiple enemies are close enough for the bounce.= Attack Interval is faster than an AoE Caster but slower than an ST Caster- High DP cost- Low base ATK- Bounce range is only 1 grid and cannot bounce to previously hit targets | Slow, Slow - Sluggish, Has Module | Headhunting | CN:2020-02-25Global:2020-08-26 | Attacks deal Arts Damage and inflict Slow for 0.8s. Attacks can chain to up to 4 enemies. Damage reduced by 10% per jump | ||||||||||||||||||||||||||||
Hung DefenderHealing / Guardian |
| Can heal allies by using the skill | Treatment CountermeasureThe next attack instead heals an allied unit within range equal to 170% of ATKSP Cost: 4Initial SP: 4SP Charge TypeGetting HitSkill ActivationAuto TriggerDuration- Medical Mode CountermeasureATK and DEF+80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.* This Skill modifies the Attack Interval by 1.3SP Cost: 20Initial SP: 18SP Charge TypeGetting HitSkill ActivationManual TriggerDuration30 Sec | GatekeeperDEF +8%(+2%), if the tile behind this unit is an elevated tile, the unit on the elevated tile receives +85% healing(+10%) healing | + Trait: Skills heal allies. Healing Defenders can cover multiple roles, especially useful for CC and some Challenge Modes.+ Talent 1 and 2: Increase DEF, typically a weakness for Healing Defenders+ Talent 2: Increases healing received+ S2: a Skill that increases DEF, something most Healing Defenders lack. Healed allies gain 1 SP= SP charges when “getting hit” which means they will charge faster when blocking many fast hitting enemies, but slower when blocking slower hitting enemies, and not at all when not being hit.- Since he needs to be getting hit to charge his Skills, he cannot heal if he’s not blocking, limiting his options for use as a healer- Generally, worse healer than same-rarity-or-higher Healing Defenders, and worse damage mitigation than same-rarity-or-higher Normal Defenders | Ally SP Generation, Ally Heal Not Medic | Headhunting | CN:2020-01-16Global:2020-07-29 | [None Available] | ||||||||||||||||||||||||||||
Snowsant SpecialistPuller / Hookmaster |
| Can Shift enemies by using skillsCan be deployed on Ranged Tiles | Barbed ClawhookThe next attack drags the target towards this unit significantly, dealing 170% ATK as Physical damage and Slow it for 1.6 seconds* The Force Level of the Shift is 2 (Strong)SP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Telescoping Electric NetLaunches a net forward, dragging all enemies caught within it towards this unit significantly, dealing 200% ATK as Arts damage and Slow them for 3.5 seconds* The Force Level of the Shift is 2 (Strong)SP Cost: 17Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Bug CatcherWhen dragging an 'Infected Creature,' the strength of the shift increases by 1 degree, and silences the target for 8 (+4) seconds | + Trait: Can pull enemies using Skills, and can be deployed on Ranged or Melee grids+ Talent: Silences [Infected Lifeforms] (like exploding spiders!) and at E2, increases her Pull strength against them.+ S1 and S2: Applies Slow to targets+ Free event Operator is easy to max Potential= S2: True AoE that pulls ALL enemies (Cliffheart can pull maximum 3, and Rope 2), but enemies must be close together, making it difficult to catch multiple enemies- At maximum development, Cliffheart skills have lower SP cost- Pull Specialists are not commonly needed, and her usefulness decreases dramatically outside of her niche | Silence, Slow, Physical Attacker With Arts Ability, Slow - Sluggish, Event Welfare | Event RewardFrom the Ancient Forge (Half-Year Anniversary) Event. | CN:2020-01-09Global:2020-07-29 | [None Available] | ||||||||||||||||||||||||||||
GreyThroat SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Flying FeathersThe next attack shoots 2 times, each shot dealing 140% ATK as physical damageCan store up to 3 chargesSP Cost: 4 Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- CounterflowATK +40%, attacks 3 times consecutivelySP Cost: 30Initial SP: 15SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration20 Sec | TailwindASPD +6, 15% chance to increase ATK to 150% when attacking | + Trait: Prioritize attacking air units+ Talent: Attack speed +6. At E2: When attacking, 15% chance to crit for high 150% damage+ S1: Strong front-loaded burst damage especially when charged+ S2: Very high active DPS= Higher ATK modifiers and crit allow her to damage high DEF enemies when Exusiai can't, but Exusiai will still out-dps her against mid and lower DEF enemies= DPS can vary wildly because of her crit Talent, which gives a significant damage boost but at a very low chance- S2: SP Cost with charge [on-attack] is high compared to duration, giving it low up-time. | Headhunting | CN:2019-12-24Global:2020-06-30 | [None Available] | |||||||||||||||||||||||||||||
Broca GuardAoE / Centurion |
| Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] | GalvanizeATK +80%, normal attacks deal Arts damageSP Cost: 50Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec High-Voltage CurrentAttack Interval increases, Attack Range increases, ATK +190%, normal attacks deal Arts damage and Slow the targets for 1 secondsThis unit is Stun for 5 seconds after the skill duration* This Skill modifies the Attack Interval by multiplying it by 1.65SP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Drill StrengtheningIncreases ATK and DEF by 14% (+2%) when blocking 2 or more enemies | + Trait: Attack multiple enemies equal to Block count+ Talent: When blocking 2 or more enemies, ATK and DEF increase+ S2: Deals extremely large amounts of multi-target Arts damage for a Melee unit and the manual activation allows it to be saved until needed. The extended range can provide some crowd control and allow for protection.- Very easily killed when blocking compared to Blaze and Specter due to his lack of strong defensive abilities- S2: Needs to be timed since the self-stun causes hm to stop blocking. | Physical Attacker With Arts Ability, Slow, Slow - Sluggish, Has Operator Record | Headhunting | CN:2019-12-10Global:2020-07-15 | [None Available] | ||||||||||||||||||||||||||||
Reed VanguardDP-On-Kill / Charger |
| Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 | Swift Strike γATK +45%; ASPD +45SP Cost: 35Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Soul SparkATK +80%, each attack deals an additional 35% ATK as Arts damage, and restores +1 DP when defeating an enemy.SP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Blighted BloodRES +20 | + Trait: Obtain 1 DP after this unit defeats an enemy. Refunds the original DP Cost when retreated+ Talent: High innate RES, making her one of the highest RES melee DPS units+ S2: Provides both Physical and Arts damage, though the Arts damage portion is not very high= Vigna has higher max ATK values because of Skills, and higher potential DPS because of crit Talent, but Reed has higher consistent DPS.= S2: When paired with Zima S2, has the potential to reach 3 DP gained per kill.- Typical Archetypal drawbacks of easy leakage with block-1 and needed killing blows to generate DP. | Physical Attacker With Arts Ability, Has Module | Headhunting | CN:2019-12-10Global:2020-07-15 | When attacking an enemy with health below 40%, increase Attack to 115% | ||||||||||||||||||||||||||||
Bison DefenderNormal / Protector |
| Blocks 3 enemies | DEF Up γDEF +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec Intensified DefenseStops attacking; DEF +120%, increases the DEF of allies in the adjacent 4 tiles by +30%, and increases the likelihood of being targeted by enemy attacksSP Cost: 50Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | Interlocked ShieldDEF +70 (+20); If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect. | + Talent: Increases own DEF and the DEF of any Guard or Vanguard deployed in the grid behind him+ Extremely durable Defender that rivals the DEF of Cuora+ Great when paired with frontline Guards like Astesia to give them a DEF boost (face him away for the buff)+ One of the few Operators with a "Taunt" Skill= Considered a sidegrade to Cuora= The usefulness of "Taunt" is very niche- High Deployment Cost- Talent and S2 buffs have restrictive deployment requirements.- Much more expensive to develop than Cuora who is just as durable, if not more. | Ally DEF Buff, Taunt, Event Welfare | Event RewardFrom the Code of Brawl Event. | CN:2019-11-19Global:2020-05-27 | [None Available] | ||||||||||||||||||||||||||||
Waai Fu SpecialistFast-Redeploy / Executor |
| Significantly reduced Redeployment Time | One-inch PunchAfter deployment, ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 secondsSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration10 Sec Seven-styles KickAfter deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 secondsSP Cost: 0Initial SP: 0SP Charge Type PassiveSkill ActivationPassiveDuration- | Red Browed Wing ChunWhen attacking, has a 20% chance to increase ATK to 160% (+10%) and slightly knock the target back* The Force Level of the Shift is -1 (Very Weak) | + Trait: Greatly reduced redeployment time+ Talent: Each attack has a chance to increase ATK and knock the target back with very small force+ Passive knockback chance+ S1: Good at assassinating squishy targets or weakening stronger targets 1v1+ S2: Long duration AoE silence and moderate AOE dmg, great for mobs of those exploding spiders- Her Archetype competition, Projekt Red, has a stun that is more useful in a wider variety of situations | Enemy ATK Debuff, Silence, Shift Ability But Not Pusher/Puller, Has Module | Recruitment & Headhunting | CN:2019-11-19Global:2020-05-27 | Refund 80% of operator deploy cost on retreat | ||||||||||||||||||||||||||||
Ceylon MedicWide-Range / Therapist |
| Has a large healing range, but the healing amount on farther targets is reduced to 70%heal_scale = 0.8 | Concentrated HydrotherapyIncreases next healing's amount to 200% of ATK. The amount will not be reduced by trait effectsCan charge for 3 timesSP Cost: 8Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Water BlessingATK +60%, each attack heals 1 additional target. While the skill is active, all allies within range gain Status ResistanceSP Cost: 80Initial SP: 40SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | Lake WalkerATK +6% (+1%), when there is water terrain on the battlefield, the effect becomes ATK +24% (+6%) | + Trait: Larger Healing Range, ATK reduced to 70% when healing distant targets+ Talent: Increased ATK, with much larger increase when the stage has water grids+ A decent source of the rare [Resist] effect, which becomes a little more useful in Chapter 6+ S2: Decent duration if leveled- Outside of the Summer Event, water grids are non-existent.- [Resist] effect has a pretty niche use, so it is difficult to justify heavy investment- High DP Cost and Low ATK compared to typical ST Medics | Status Resistance Buff, Event Welfare | Event RewardFrom the Heart of Surging Flame Event. | CN:2019-08-27Global:2020-04-29 | [None Available] | ||||||||||||||||||||||||||||
Flamebringer GuardDuelist / Dreadnought |
| Blocks 1 enemy | Blood PactThe next attack's power is increased to 220%, and restores HP by 8%SP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Blade DemonATK +70%, ASPD +45Unlimited durationSP Cost: 40Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- | Bloody SlaughterIncreases Max HP by 50 (+10%) after defeating an enemy, stacking up to 30 times. | + Talent: Stacks increasing HP for every enemy he kills+ Huge HP and ATK stats+ S1: decent damage and self-sustain+ S2: Significant DPS boost once it activates= Duelist Guard: Block-1- Trait: Single Target, block 1, and requiring the killing blow make this slow to charge.- S2: long charge time means it won't have time to make a significant difference on many maps- Very low DEF- Players with Melantha already developed may be better served waiting to acquire a more widely applicable front-line DPS | Self-Heal, Event Welfare | Event RewardFrom the Operational Intelligence Event. | CN:2019-10-15Global:2020-03-25 | When defeated, does not retreat, instead recovers HP but Max HP -60%, gain +30 ASPD (Only triggers once per deployment) | ||||||||||||||||||||||||||||
Breeze MedicAoE / Multi-target Medic |
| Restores the HP of 3 allies simultaneously | Cluster TherapyATK +140%,targets healed -1SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Widespread TherapyATK +250%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)SP Cost: 80Initial SP: 60SP Charge TypePer SecondSkill ActivationManual TriggerDuration45 Sec | Medic Squad ProtectionWhen this unit's skill is active, all Medic and Supporter Operators gain Status Resistance | + Trait: normal heals hit up to 3 friendly units at once+ Talent: When Skill is active, grant [Resistance] effect to all Medics and (at E2) Supporters (reduce duration of stun, chill, freeze by 50%)+ Very high potential healing output with both S1 and S2= S2: splash healing provides unique range and AoE Healing output potential= S1: reduces the number targets, but increases the power.= Purchasable with Shop Vouchers, but fairly expensive in terms of Sanity. Not currently available in gacha or recruitment.- Other AoE Medics provide better utility (SP generation, passive healing, RES) making them generally more appealing. | Status Resistance Buff, Has Operator Record, Has Module | Voucher Exchange | CN:2019-11-01Global:2020-05-20 | Attack Range expands | ||||||||||||||||||||||||||||
Executor SniperBoomstick / Spreadshooter |
| Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 | Muzzle's ElegyATK +70%, attacks apply this unit's Trait effect to all enemies within range.SP Cost: 45Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Final JourneyNormal attacks strike twice, and the attack intervalis significantly shortened* This Skill modifies the Attack Interval by -0.9SP Cost: 70Initial SP: 35SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Final Modification Attacks ignore 175 (+15) DEF | + Talent: Attacks ignore set amount of DEF+ Trait: True AoE physical damage to all enemies in range. Different from other AoE Snipers that do splash.+ Trait: Deal 150% dmg to enemies in nearest row.+ Niche, but not as reliant on buffers or gimmicks thanks to S1, which allows him to hit for 2k+ DMG per attack unbuffed+ Especially with buffs S2 hits like a truck because of his great ATK multipliers+ Very durable with high DEF and HP for a sniper- Very high DP Cost- Short range and Slow attack speed | DEF Ignore | Recruitment & Headhunting | CN:2019-10-15Global:2020-03-25 | [None Available] | ||||||||||||||||||||||||||||
Astesia GuardArts Fighter |
| Deals Arts damage | Astral ProtectionATK+50%, DEF+80%SP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Astral SwordATK +80%, DEF +80%, Blocked enemies +1, Attacks multiple targets equal to block number, and hits any targets within attack rangeSP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Celestial GlobeFor every 20 seconds Astesia stays on the battlefield, ASPD +5, stacking up to 5 times | + Attacks deal Arts Damage+ Every 20 seconds after deployment, Attack speed +5, stacks up to 5 times+ High DEF and Arts damage makes her perfect for placing on the front lines+ Strong counter to Tanks as she takes relatively little damage from them while s2 is active and hits them very hard+ Low CD skill that gives great stat buffs, extra block and multi-target damage+ Has innate RES= Arts Guard Archetype: Block-1, higher DP Cost, lower base ATK and ATK Skill Modifier- Relatively low HP for a frontliner | Increase Own Block | Recruitment & Headhunting | CN:2019-09-10Global:2020-04-15 | [None Available] | ||||||||||||||||||||||||||||
Glaucus SupporterSlower / Decel Binder |
| Deals Arts damage and Slow the target for a short timesluggish = 0.8 | Binary ReloadATK +50%,each attack hitsextra targetSP Cost: 35Initial SP: 20 SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Counter EMPReleases a shockwave in an area around this unit. All hit enemies receive 400% ATK as Arts damage and are Bind for 6 seconds. If the target is a [Drone], it will receive double damage (does not stack with Talent) and be StunSP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Countermeasure DeviceAttacks [Drone] units first, and ATK +55% (+5%) when attacking [Drone] units | + Trait: Attacks do Arts damage and slow enemies+ Talent: Prioritizes drones, Increased ATK when attacking drones+ A Supporter + Sniper hybrid Operator that is perfect for eliminating high-DEF drones+ S2: Incredibly strong AoE Arts burst damage that binds enemies (stuns drones) for a long duration+ Great when paired up with Schwarz, Ifrit, or other limited-range attackers, as she can bind enemies in their attack ranges= Supporter offers different attack range than an anti-air Sniper- Has a tougher time against high RES drones- Slower attack speed and ATK than equal rarity Anti-Air Snipers- Low damage against non-drone enemies | Slow, Bind, Stun, Drone Priority Not Sniper, Slow - Sluggish | Recruitment & Headhunting | CN:2019-08-27Global:2020-04-29 | [None Available] | ||||||||||||||||||||||||||||
Swire GuardSupport / Instructor |
| Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 | Command and DispatchThe effect range of Talent expands significantly and the Talent is 2 times as effectiveSP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Cooperative CombatATK +80%; The Talent is 3 times as effectiveSP Cost: 45Initial SP: 20SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration30 Sec | Melee Combat GuidanceATK of Melee allies in the 8 surrounding tiles +12% (+2%) when Swire is deployed | + Trait: Can attack non-aerial enemies at a distance+ Talent: Melee Operators in the surrounding 8 tiles gain an ATK buff+ High DEF+ S2: good DPS with S2 active- S2: Very high SP Cost with on-attack charge means low up-time- Talent: Only buffs melee and is difficult to utilize on some maps due to limited melee tiles- Without significant investment her Skills have a very short duration | Ally ATK Buff, Has Module, Has Operator Record | Recruitment & Headhunting | CN:2019-07-09Global:2020-02-26 | Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130% | ||||||||||||||||||||||||||||
Grani VanguardDP-On-Kill / Charger |
| Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 | DEF Up γDEF +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec Press the Attack!Range shortens; ATK & DEF +80%; Block +1; Attacks multiple targets equal to block number, and hits any targets within attack rangeSP Cost: 70Initial SP: 50SP Charge TypePer SecondSkill ActivationManual Trigger Duration30 Sec | Mounted PoliceAll [Vanguard] Operators obtain 25% (+5%) Physical Dodge when Grani is deployed | + Trait: Gain +1 DP on kill+ Trait: Full DP refund on retreat+ When deployed all Vanguard operators gain 20% physical evasion+ Extremely easy to max Potential, lowering her DP cost+ Considered a defensive alternative to Vigna+ Multi attack on s2 is unique for a Vanguard- Defensive focus does not synergize well with her Dp-On-Kill mechanic.- Can leak easily when her S2 is down because of 1-block base and weak killing power. | Ally Physical Dodge, Increase Own Block, Event Welfare, Has Module | Event RewardFrom the Grani and the Knights' Treasure event. | CN:2019-05-30Global:2020-02-05 | Gain 2 DP per kill, and refund all DP cost when retreating | ||||||||||||||||||||||||||||
Nightmare CasterST / Core Caster |
| Deals Arts damage | Drain SoulEach attack restores the HP of at most 2 allies by 100% of Nightmare's ATKSP Cost: 80Initial SP: 50SP Charge TypePer SecondSkill ActivationManual TriggerDuration60 Sec Night PhantomApplies the Nightmare effect to up to 5 enemies within range:Decreases the Movement Speed of affected enemies by -60% for 10 seconds, and makes them suffer True damage proportional to the distance they move during this effect* 1200 damage per grid movedSP Cost: 20 Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | Dual PersonalityObtains 45% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 18% (+3%) ATK when equipped with skill 2 | + Talent: When equipped with Skill 1, gains Physical and Arts Dodge, when equipped with Skill 2, gains ATK+ Can be very effective in a Slow stacking team+ A very unique Caster that acts as an attacking pseudo-Medic with S1, or a higher damage Slower Supporter with S2- Requires high Skill levels to become dependable, which is hard to justify for such a niche Operator- S2 is auto-activation, which is extremely limiting for a skill where timing its use is so important (especially considering its charge time). It also has anti-synergy since slowing the enemies movement reduces the True damage dealt.- S1: The Dodge is interesting, but there are much better options for ranged/caster tanks. Also, pure healing becomes less important in challenging content, so her hybrid nature will rarely be a better choice than a strong utility medic. | Ally Heal Not Medic, Has True Damage Ability, Slow, Slow - Move Speed | Recruitment & Headhunting | CN:2019-05-30Global:2020-02-05 | [None Available] | ||||||||||||||||||||||||||||
Savage GuardAoE / Centurion |
| Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] | Power Strike βIncreases the ATK of next attack to 230%SP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Precise BlastDeals 400% of ATK Physical damage to at most 5 enemies within three tiles aheadSP Cost: 17Initial SP: 0 SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration- | ValleyATK and DEF +10% when there are more than two ranged tiles in the four surrounding tiles* There is a mistake in current in-game description. Valley's buffs are activated by2 or moreadjacent ranged grids | + Trait: Attacks multiple enemies equal to block count+ Talent: Increases ATK and DEF when adjacent to 2 or more raised grids+ Decent multi-target killing with either S1 or S2= Very average Stats- S1: has a 4 Star power grade- S2: has a long cool-down for an on-attack Skill- Doesn't stand-out at either DPSing or blocking. | Event Welfare, Has Operator Record | Anniversary Reward | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
FEater SpecialistPusher / Push Stroker |
| Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]Can be deployed on Ranged Tiles | Raging Iron FistThe next attack pushes enemies towards the attack direction significantly and their Movement Speed -30% for 5seconds* The Force Level of the Shift is 2 (Strong)SP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Destructive FistRushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies greatly, dealing 250% of ATK Physical damage and the targets' Movement Speed -30% for 5 seconds* The Force Level of the Shift is 3 (Very Strong)SP Cost: 15Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Kung FuObtains 43% (+3%) Physical Dodge | + Talent: Passive Physical Dodge+ Trait: Attacks multiple enemies equal to block count+ Trait: Can be placed on melee or ranged grids+ Skills do what Shaw does and more+ Can reach huge push force that can move even large enemies+ Great when paired with Angelina- Much less viable when there are no holes or hazards on the map | Slow, Slow - Move Speed, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Manticore SpecialistAmbusher |
| Deals Damage to all targets within range50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemiesprob = 0.5 | Scorpion VenomThe Movement Speed of targets hit -50% for 5 secondsSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- Toxic OverloadAttack wind-up and Attack Interval increases. ATK +90% and hit targets are Stun for 1 seconds* This Skill modifies the Attack Interval by 1.7SP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | Hidden Killer - MediumStays Invisible normally. The first attack made gains +54% (+4%) ATK and removes Invisible. Regains Invisible state after not attacking for 5 seconds | + Trait: Attacks all enemies in range, less likely to be targeted, 50% Arts and Physical dodge+ Talent: Goes Invisible after some time of not attacking. Cannot be targeted or damaged while Invisible, even splash damage. Loses Invisibility and gains ATK buff on first hit.+ S1: Great Slow. one of the few with 100% uptime. Stacks with many other common slowing options.= Dodge chance can make her a decent option for tanking ranged attacks if she is supported, but it is RNG dependent so not completely reliable= 0 Block means she cannot take melee damage, but it limits her use if a blocking body is needed- Very slow attack speed limits her DPS potential and the crowd control effectiveness of S2 | Slow, Stun,Invisible, Slow - Move Speed, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Sora SupporterAura / Bard |
| Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspire[email protected]_to_hp_recovery_ratio = 0.1 | Hymn of RespiteAttack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 100%SP Cost: 60Initial SP: 45SP Charge Type Per SecondSkill ActivationManual TriggerDuration7 Sec Hymn of BattleAll other ally units within Attack Range gain Inspire equal to 100% of this unit's ATKSP Cost: 45Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | EncoreHas a 50% chance to immediately restore Skill Point by 50% of Max Skill Points when the skill ends | + Trait: Heals allies in range for 10% of her ATK per second+ Talent: 50% chance to restore SP after a Skill ends+ Great AoE ATK buffer, especially for Operators with low base ATK or high multiplicative ATK modifiers+ Very low Deployment Cost.- Can't attack, so completely relies on teammates to affect the field- Her Range limits her deploy options on some maps | Ally Heal Not Medic, Sleep, Ally ATK Buff, HP Regen, Has Operator Record | Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Istina SupporterSlower / Decel Binder |
| Deals Arts damage and Slow the target for a short timesluggish = 0.8 | ConcentrationVery Significant Attack Interval reduction* This Skill modifies the Attack Interval by -1.1SP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Literature StormATK +75%; Range expands; Attacks 2 extra targetsSP Cost: 50Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | ExplorerDEF -35%; ASPD +21 (+3) | + Trait: Attacks slow enemies+ Much cheaper to deploy than an AoE Caster+ Larger range than most AoE casters, hitting all around and not just straight ahead+ S2: Good AoE and Duration- DPS is much lower than your average AoE Caster- Overshadowed by Angelina who does significantly more damage- Very low DEF means she will die quickly if targeted/damaged | Slow, Slow - Sluggish, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Pramanix SupporterDebuffer / Hexer |
| Deals Arts damage | EcholocationSimultaneously attacks 2 targets; ASPD of all enemies in range -60* This Skill modifies the ASPD by -60SP Cost: 40Initial SP: 25SP Charge Type Per SecondSkill ActivationManual TriggerDuration20 Sec Natural DeterrentFor all enemies within range, DEF -60% and RES -30%SP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | WeakeningApply 33% (+3%) Fragile effect to enemies within range with less than 40% HPThe Bell Tolls TwiceAttacks 2 enemies simultaneously | + Talent: Boosts damage against enemies under 40% HP+ Talent 2 and S1: Attacks 2 targets at once+ S2: Huge DEF and RES debuff+ Cheap to deploy+ High HP and RES means she can frontline vs enemy casters- Low ATK- S2 debuffs aren't effective against low DEF or RES targets. | Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy ASPD Debuff, Enemy DEF Debuff, Enemy RES Debuff, Fragile | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Cliffheart SpecialistPuller / Hookmaster |
| Can Shift enemies by using skillsCan be deployed on Ranged Tiles | Chain HookDrags the target to Cliffheart significantly in the next attack, dealing 180% of ATK Arts damage to it* The Force Level of the Shift is 2 (Strong) SP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Binding ChainsImmediately drags up to 3 targets in a large frontal area towards this unit significantly, dealing 200% True damage and Stun them for 3 seconds* The Force Level of the Shift is 2 (Strong)SP Cost: 15Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Karlan HunterATK and DEF +14% (+2%) when Cliffheart is not blocking any enemies | + Trait: Can be deployed on Melee or Ranged grids+ Talent: When not blocking, +ATK and +DEF+ S2: incredibly strong when leveled up, especially in annihilation mode+ S1: lower cool-down makes it a better version of Rope's Skill+ Half utility and half DPS with strong damage and short cool-down stuns- Pull Specialists are very situational when there are no pits and her viability plummets without them- Less deployment opportunities for Pull Operators than Push Operators | Physical Attacker With Arts Ability, Stun, Has True Damage Ability | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Firewatch SniperLong-Range / Deadeye |
| Prioritizes attacking the enemy with lowest DEF within range first | CamouflageATK +70% and gain InvisibleSP Cost: 20Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration50 Sec Tactical TransceiverRandomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemiesSP Cost: 50Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | AssassinATK increases to 145% (+5%) when attacking ranged enemies | + Extra large attack range+ Trait: Prioritize attacking lowest DEF unit+ Talent: ATK boost vs ranged enemies+ S1: Rare Sniper defensive Skill: Invisible = not targetable and doesn't take damage, perfect for vulnerable deployment to take out ranged threats while protecting her from them. Has great up-time.+ S2: Great group and high HP enemy killing burst potential- Typical Archetype drawbacks of High DP Cost and slow Attack Speed- S2 has a long cooldown and specific targets cannot be chosen, making it less predictable, though planning can mitigate this in some cases.- Can be annoying if attacking priority causes her to target a lower DEF non-ranged unit, but this is rare.- Strong for specific uses, but they are not common, and she's not as great for general use | Invisible, Has Operator Record, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | If the attacked enemy remains alive, gain 1 additional SP | ||||||||||||||||||||||||||||
Provence SniperClose Range / Heavyshooter |
| High accuracy point-blank shot | Wolf's EyeATK +25% every time the HP of the target falls by 20%SP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- Prey SeekerATK +220%, but Normal Attack will not target enemies with over 80% HPSP Cost: 30Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec | Hunter's ArrowHas a 20% chance to increase the ATK of the current attack to 190% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile | + With ATK modifiers from Skills and crit Talent she can output crazy damage under the right conditions+ Excellent physical damage option against beefier opponents- The conditions on her skills can be limiting- Limited ability to deal with flying units- High DP Cost- Short Range and slightly slower Attack Speed | Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Vulcan DefenderEnmity / Juggernaut |
| Cannot be healed by allies | Guardian ModeBlock +1; DEF +120%; Restores HP by 5% of Max HP per second in additionSP Cost: 50Initial SP: 40SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Combat ModeBlock -1; Attack Interval slightly increases; ATK +150%; Restores HP by 10% of Max HP when attacking and attacks multiple targets equal to block number, hitting any targets within attack range* This Skill modifies the Attack Interval by 0.4SP Cost: 50Initial SP: 40SP Charge TypePer Second Skill ActivationManual TriggerDuration30 Sec | Self-DefenseRestores HP by 5% (+1%) of Max HP per second and obtains 30% (+5%) Physical Melee Dodge when the skill is activated | + Very very high damage potential+ Very high HP+ Skills: A strong defensive (S1) and offensive option (S2) that scale well with development and Regen HP+ Talent: Passive HP Regen and Physical Dodge while Skills are active= Extremely rare, recruitment only Operator- Can't be healed directly, though passive regen works (e.g. Perfumer's Talent)- Very high Deployment Cost- Relatively low DEF for a Defender, which can cause problems in tough content. | Self-Heal, Increase Own Block | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Croissant DefenderNormal / Protector |
| Blocks 3 enemies | Auto DefenseDEF +70%; Talent effect set to 200% of current valueAutomatically activatedSP Cost: 20Initial SP: 12SP Charge TypePer SecondSkill ActivationAuto TriggerDuration30 Sec Magnetic HammerBumps nearby enemies away greatly, Stun them for 4 seconds and dealing 480% ATK as Physical damage to them* The Force Level of the Shift is 3 (Very Strong)SP Cost: 17Initial SP: 0 SP Charge TypeGetting HitSkill ActivationManual TriggerDuration- | Miracle FieldHas a 23% (+3%) chance to resist Physical and Arts damage. The allies in the four surrounding tiles obtain half of the effect | + Talent: Physical and Arts Resist with half applied to adjacent allies+ Very durable DEF and HP with a strong DEF S1 option+ Extremely useful S2 that can replace the need for Specialists on some maps- S2 knocks enemies away from Croissant in all directions so enemies can be thrown in unintended directions if they aren't grouped together in front of her.- S1 is automatic so it is not guaranteed to be active when you need it most, though it does have good up-time. | Ally Arts Dodge, Ally Physical Dodge, Stun, Shift Ability But Not Pusher/Puller | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Liskarm DefenderNormal / Protector |
| Blocks 3 enemies | Charged DefenseBlocks the next source of damage; DEF +100% for 8 secondsAutomatically activatedSP Cost: 18Initial SP: 0SP Charge TypeGetting HitSkill ActivationAuto TriggerDuration- Counter ArcAttack Interval increases, ATK +200%, attacks deal Arts damage to at most 4 enemies and have 25% chance to Stun the hit targets for 1 secondsLiskarm is Stun for 5 seconds after the skill duration* This Skill modifies the Attack Interval by multiplying it by 1.7SP Cost: 34Initial SP: 0SP Charge TypeGetting HitSkill ActivationManual TriggerDuration20 Sec | Tactical DefenseRestores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attackedThunder ResistanceRES +13 (+3) | + DPS Defender+ Performs ranged attacks that can hit aerial enemies+ E2 Talent: Passive Arts Resistance+ Talent: When attacked, grants +1 SP to self and random adjacent ally+ S2: Strong Arts damage and stun+ S1: Good DEF Skill- S2: Self-stun can troll you- S1: Automatic activation means it is not completely reliable- Not as durable as the other 5 and 6* DEF Defenders | Ally SP Generation, Physical Attacker With Arts Ability, Stun, Has Operator Record, Shield | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Projekt Red SpecialistFast-Redeploy / Executor |
| Significantly reduced Redeployment Time | Execution ModeAfter deployment, ATK +80%, and gain 50% Physical and Arts DodgeSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration10 Sec WolfpackAfter deployment, immediately deals 250% ATK as Physical damage to all nearby enemies and Stun them for 3 secondsSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- | ChillDeals at least 33% (+3%) of ATK damage every attack | + Greatly decreased re-deploy time+ Talent: Increased minimum damage, giving her decent damage against high DEF enemies+ S1: Great for assassinating lone squishy enemies+ S2: Great at disrupting enemy flow and special abilities- Very squishy vs Arts damage if not leveled- Compared to Gravel, is much more expensive to re-deploy multiple times if you don't have at least Potential 4 | Stun, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | ATK +10% when there are no friendly Operators in the surrounding four grids | ||||||||||||||||||||||||||||
Nearl DefenderHealing / Guardian |
| Can heal allies by using the skill | First AidRestores the HP of a nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attackCan store 3 charge(s)SP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- First Aid ModeATK +80%; Stops attacking and focuses on healing surrounding allies* This Skill modifies the Attack Interval by multiplying it by 2.3SP Cost: 40Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | Healing BoostIncreases the healing effect received by all allies in battlefield by 12% (+2%) when deployed | + Trait: Can heal allies with her Skills+ Talent: Boosts healing taken by herself, and at E2 all allies+ Similar to Gummy but with stronger healing Skills, but less HP- Saria is a pure upgrade- Low HP and no DEF boost Skill means she can get 1-shot by some endgame Challenge bosses | Ally Heal Not Medic, Has Alter | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Warfarin MedicST / Medic |
| Restores the HP of allies | Emergency TriageThe next heal restores an additional 25% of its target's Max HPOnly available when the target's HP is lower than 50%; Can store 4 charge(s)SP Cost: 4Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Unstable PlasmaWarfarin and a random ally within range obtain the following status:ATK +90% and loses 3% of Max HP every second, lasting for 15 secondsSP Cost: 60Initial SP: 50SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Blood Sample RecycleRestores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed | + Talent: When an enemy dies within attack range, recover SP to self and one random ally within attack range. SP recharging characters are rare and very useful+ S1: Great burst healing+ S2: One of two big ATK buffers in the game, enables OP characters to become even more OP- Requires careful placement to maximize Talent and S2 | Ally SP Generation, Ally ATK Buff, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Silence MedicST / Medic |
| Restores the HP of allies | Healing Up γATK +90%SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual Trigger Duration30 Sec Medical DroneObtains a Medical DroneCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds* Detailed information on Medic Drones can be seen here.SP Cost: 18Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | Booster InjectionAll [Medic] Operators' ASPD +14 (+2) when Silence is deployed | + Talent: Small Atk speed boost to all Medic Operators while she is deployed+ S2: Healing drones have the unique ability to provide AoE healing anywhere on the map with an open tile, don't count toward the deploy limit, and have a short cooldown- Drones cost DP to place and have a short duration. | Ally ASPD Buff, Has Summon | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Mayer SupporterSummoner |
| Deals Arts damageCan use Summons in battles | Bionic DeviceAll Robotters gain 35% Physical and Arts DodgeAllies on Robotters' four adjacent tiles also gain the same buffSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill Activation PassiveDuration- Detonate and RecycleDetonates all Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stun all hits targets for 2 second(s)The exploded Robotters will be recycledSP Cost: 30Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | RobotterCan summon 5 Robotters; ASPD of enemies against Robotters -25 | + Trait and Talent: Can summon Robotters (Meeboos) that lower enemy attack speed when attacked+ Robotters are very cheap to deploy.+ S1: Makes Robotters quite tanky. Nice dodge buff for adjacent allies at higher Skill levels that stacks with other dodge buffs.+ S2: Can dish out a ton of damage if you use multiple Robotters- Robotters count toward the deploy limit- Requires significant resources to get to the point where she is useful endgame | Enemy ASPD Debuff, Ally Arts Dodge, Ally Physical Dodge, Stun, Has Summon, Has Operator Record, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated) | ||||||||||||||||||||||||||||
Skyfire CasterAoE / Splash Caster |
| Deals AOE Arts damage | ATK Up γATK +100%SP Cost: 30 Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Fire of HeavenAttack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 240% ATK as Arts damage to enemies in a large area and Stun all hit targets for 1 seconds* This Skill modifies the Attack Interval by multiplying it by 1.7SP Cost: 25Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | Arts SniperIncreases the Arts damage taken by all blocked enemies by 18% (+3%) when deployed | + Trait: Attacks Splash to nearby enemies+ Talent: Increases Arts damage taken by blocked enemies+ S2: Stun offers AoE Crowd Control+ Good up-time on Skills- S2: trades damage for the stun (does less DPS than S1)- Gitano S2 provides greater DPS potential in some situations. | Enemy Arts Damage Taken Up, Stun, Has Module | Headhunting | CN:2019-04-30Global:2020-01-16 | Deals AOE Arts damage (Reduced deploy cost) | ||||||||||||||||||||||||||||
Amiya CasterST / Core Caster |
| Deals Arts damage | Tactical Chant γASPD +90SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Spirit BurstFires 8 times with 60% ATK when attacking and attacks random targets within Attack RangeAutomatically activated; Amiya is Stun for 10 seconds after the skill durationSP Cost: 100Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration25 Sec ChimeraATK +230%, Max HP +100%, Range expands, damage type changes to True; After the skill ends, Amiya will automatically be retreatedSP Cost: 120Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | ???Restores 3 (+1) extra Skill Points when attacking an enemy and 10 (+2) extra Skill Points when killing an enemy | + E2 Talent: Gain SP when you attack an enemy and when you kill an enemy+ S1: has very consistent uptime and good DPS if you E2 Amiya+ S2: damage is very strong when paired with ATK buffs+ S3: very strong boss killing Skill+ Free Operator with Potential guaranteed through story- S2 is unreliable with its auto activation and will be very slow to charge without E2- S3 will forcibly retreat Amiya, making it only usable once on most maps | Has True Damage Ability, Self SP Generation, Has Alter, Free From Story | Main Story | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Meteorite SniperAoE / Artilleryman |
| Deals AOE Physical damage | BuckshotAttack AoE expands for the next attack, dealing 215% of ATK Physical damageSP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto Trigger Duration- High-Explosive ShellImmediately launches a firebomb, dealing 300% of ATK Physical damage to all hit targets within range and their DEF -330 for 10 secondsSP Cost: 20Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Blast Attachment RefitHas a 30% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills | + AOE splash attack, Long range+ chance to crit for increased DMG+ Great for clearing out mobs of enemies+ With buffs can even clear out mobs of high DEF enemies - High DP cost- Slow Attack Speed | Enemy DEF Debuff, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | Deals AOE Physical damage. Ignore 100 DEF. | ||||||||||||||||||||||||||||
Platinum SniperAnti-Air / Marksman |
| Attacks aerial enemies first | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec Pegasian SightASPD reduces slightly, but ATK +100%; Range expandsInfinite duration* This Skill modifies the ASPD by -20SP Cost: 50Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | All-Out AttackThe longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 190% (+10%) ) | + Trait: Prioritize attacking air units+ Once her S2 is activated she does great damage versus everything but the highest DEF enemies+ Increased range with S2 allows her to attack targets other standard Snipers can't+ Talent: Large ATK buff as time between attacks increases (up to 2.5s) - Long activation time on S2, during which she is significantly weaker than other Snipers | Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Blue Poison SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Twinshot - AutoThe next attack hits 1 additional target for 200% of ATK Physical damageSP Cost: 2Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto Trigger Duration- Venom SprayATK +50%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.SP Cost: 40Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | NeurotoxinPoisons the targets when attacking, dealing 85 (+10) Arts damage to them per second, lasting 3 seconds | + Trait: Prioritizes attacking air units+ Excellent DPS when you max out her S1+ Talent: Passive Arts damage can provide chip damage against enemies with high DEF+ Great option for killing groups with S2= Skill Mastery makes a significant difference- Very squishy and needs to be placed in protected positions on certain maps | Physical Attacker With Arts Ability | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Specter GuardAoE / Centurion |
| Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] | ATK Up γATK +100%SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration 30 Sec Bone FractureDuring the skill duration, Specter's HP will not drop below 1; ATK +160%Specter is Stun for 10 seconds after skill durationSP Cost: 40Initial SP: 35SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Stamina UpMax HP +12% (+2%); Restores HP by 2.5% (+0.5%) of Max HP per second | + Trait: Attack multiple enemies equal to block count+ Talents: Increase Max HP +10% and recover HP every second+ Extremely high damage potential+ S2: Great Survivability with period of "unable to be killed"- S2: applies self-stun after Duration, where she cannot attack or block- High DP Cost | Self-Heal, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Lappland GuardRanged / Lord |
| Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 | SundialATK +70%; 40% chance to resist Physical damageInfinite durationSP Cost: 30Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Wolf SpiritATK +120%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removedAutomatically activatedSP Cost: 17Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration20 Sec | Spiritual DestructionDisables the target's special ability when attacking, lasting 6 (+1) seconds | + Talent: Attacks disable the target's special abilities. very useful against exploding enemies and stun attacks.+ Trait: Can perform ranged attacks at 80% power+ S2: A very strong source of melee Arts Damage+ S1: Can become fairly tanky- S2 can be very unreliable since it has a fairly long cooldown and auto activates | Silence, Physical Attacker With Arts Ability | Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Indra GuardBrawler / Fighter |
| Blocks 1 enemy | ArmorcrusherThe ATK of the next hit +140% and ignores 60% of the target's DEFSP Cost: 4Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration - Sundered SoulATK +120%; Damage dealt turns into Arts damage; Restores HP by 25% of damage dealt when attackingSP Cost: 50Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Quick FistsHas a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful | + Talent: Passive Physical Dodge. Increased ATK for first attack after a successful Dodge.+ Very low DP Cost+ S1 and S2: Great against high DEF enemies+ S2: Good sub tank option with Dodge and the HP restore= Extremely rare, recruitment only Operator= Block-1 Brawler Guard Archetype- S2 has a long cooldown | Physical Attacker With Arts Ability, DEF Ignore, Self-Heal, Has Operator Record | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Franka GuardDuelist / Dreadnought |
| Blocks 1 enemy | Swift Strike γATK +45%; ASPD +45SP Cost: 35Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Vorpal EdgeDEF reduces to 0; ATK +100%; The chance of Talent ignoring the target's DEF is increased to 2.5 timesSP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Thermite BladeHas a 20% chance to ignore the target's Defense when attacking | + Talent: Chance to ignore DEF on attack+ Good option vs the very heavy armored enemies with 2k+ DEF+ S2: makes her DEF ignore very consistent= Duelist Guard: Block-1- The big tanks tend to have high physical damage, making your Medics work overtime to keep her alive (especially during S2)- Most of the time it will be easier to use Arts damage against high-DEF | DEF Ignore | Headhunting | CN:2019-04-30Global:2020-01-16 | When attacking blocked enemies, ATK increased to 115% | ||||||||||||||||||||||||||||
Texas VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Charge γInstantly gains 12 Deployment Points.SP Cost: 35Initial SP: 20 SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Sword RainImmediately gains 12 DP; Deals 170% ATK as Arts damage twice to all nearby enemies and Stun them for 3 secondsSP Cost: 40Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Tactical DeliveryGains 2 extra DP when Texas is in the squad | + Very good damage output+ Good source of early DP makes her great for maps with fast start requirements+ AOE Arts damage and crowd control with her S2 is very useful+ Talent Increases your DP by 2 at the start of battle- Dies fairly easily vs stronger enemies | Physical Attacker With Arts Ability, Stun, Has In-Squad Effect, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Zima VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Charge γInstantly gains 12 Deployment Points.SP Cost: 35Initial SP: 20 SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Ursus's RoarGradually gains 12 DP over the skill durationAll Vanguard Operators' ATK and DEF +60%; Gains 1 extra DP when killing an enemySP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration10 Sec | SpearheaderAll [Vanguard] Operators' DP Cost -1 when Zima is in the squad | + Buffs other Vanguards with S2 to increase ATK and DEF and give them +1 DP on kill+ Tanky Vanguard. Can double as a light tank+ E2 Talent: reduces the DP cost of all Vanguards on the team by 1- While her S2 buff is strong, it has a short duration with a long CD- Not very fast at killing mobs when buff is down | Ally DEF Buff, Ally ATK Buff, Ally DP Cost Reduction, Has In-Squad Effect | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Ptilopsis MedicAoE / Multi-target Medic |
| Restores the HP of 3 allies simultaneously | Healing Up γATK +90%SP Cost: 30Initial SP: 20 SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec EnkephalinRange expands; reduces Attack Interval greatly* This Skill modifies the Attack Interval by -2.1SP Cost: 100Initial SP: 85SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | Skill AuraWhen deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied) | + Talent: When deployed, increases SP gain for Skills with SP/s Charge Type.+ Trait: Heal up to 3 friendly units at once+ S2: provides potent rapid healing (with extended range)+ The default AOE Medic choice when not fighting caster enemies- S2: has a long cooldown. | Ally SP Generation, Has Module, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | Attack Range expands | ||||||||||||||||||||||||||||
Pudding CasterChain Caster |
| Attacks deal Arts damage and jump between multiple enemies. Each jump deals less damage and inflicts a brief Slow[email protected]_target = 3[email protected] = 0.5 E2: [email protected]_target = 4[email protected] = 0.5 | Tactical Chant βASPD +75SP Cost: 35Initial SP: 10 SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Diffusing CurrentATK +110%. Attacks can bounce between the same enemies multiple times, bouncing up to 4 timesSP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Electromagnetic WaveATK +10% | Has Module | Voucher Exchange | CN:2021-11-01 | Attacks deal Arts Damage and inflict Slow for 0.5s. Attacks can chain to up to 4 enemies. Damage no longer reduced per jump | |||||||||||||||||||||||||||||
Roberta SupporterArtificer |
| Blocks 2 enemies; Can usein battles | Siracusan-Style MakeupATK+50%, DEF+50%SP Cost: 25Initial SP: 15SP Charge TypePer Second Skill ActivationManual TriggerDuration35 Sec Full Auto ModelerStops attacking; Block +1, DEF +80%; When the skill ends, obtain 1 ModelerSP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Modeler DebuggingCarries 3 Modelers (max 3 deployed at once). Modelers grant DEF +33% (+3%) and 2 Shield to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack) | + The first Artificer Supporter, a mix of defense and support+ Able to summon Stylers on melee tiles that grant Operators a small DEF buff and 2 shields that can block one attack each. The stylers can be replished by S2 and last a moderate amount of time.+ S2: grants a decent DEF boost and an increase in block count with moderate up time.- S1: doesn't replenish Stylers.- S2: Gaining more stylers takes quite a long time. Stylers only grant shields to melee units which significantly limits their use.- Her defensive stats are quite subpar compared to other defensive-oriented operators. | Ally DEF Buff, Has Summon, Increase Own Block, Shield | Headhunting | CN:2021-09-17Global:2022-03-17 | [None Available] | ||||||||||||||||||||||||||||
Indigo CasterCharge / Mystic Caster |
| Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 | Lighthouse GuardianAttack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage* This Skill modifies the Attack Interval by -0.8SP Cost: 15 Initial SP: 5SP Charge TypePer SecondSkill ActivationManual TriggerDuration4 Sec Labyrinth of LightAttack Interval reduces and the activation rate of this unit's Talent increases to 3 times. Bind enemies within Attack Range receive Arts damage equal to 20% of Indigo's ATK every 0.5 seconds* This Skill modifies the Attack Interval by 0.6SP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Gentle Binding GazeWhen attacking, has a 20% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies | + Usual archetype strengths: Unusual attack range for a Caster, extremely high base ATK, “charges up” when not attacking to unleash a stronger hit later+ Talent gives Indigo’s attacks a low chance to Bind the target+ S1 turns her attack range into a long straight line and causes her to inflict many quick, weaker attacks over the duration; can be used to Bind multiple enemies, last-hit a weak enemy, or to quickly build up charges for a strong enemy+ S2 makes Indigo’s attacks faster and more likely to Bind, and it also causes Bound enemies in range to take Arts damage over time; great for Binding multiple enemies quickly and increasing Indigo’s damage output noticeably for the duration, especially against bound targets since she won't directly attack them= Doesn’t attack Bound enemies; sometimes this is good (i.e., it allows her to more easily Bind multiple enemies or build charges) and sometimes it’s bad (i.e., she stops attacking an enemy she could kill, or a ranged enemy that keeps attacking her)= S1’s altered attack range can allow Indigo to hit enemies that other Casters wouldn’t, but it can also take important enemies out of her range- S1 has a VERY short duration- Usual archetype weaknesses: VERY slow ASPD- S2 has poor uptime- The low chance RNG nature of her Bind means that it cannot be relied upon, even with the increased ASPD of her Skills (especially with S1 because of the low duration)- E2 is required to get any kind of reliability on her Binds, which makes her less competitive at E1 where 4 Stars often compare favorably with higher rarity Operators. | Bind | Headhunting | CN:2021-06-01Global:2021-12-09 | [None Available] | ||||||||||||||||||||||||||||
Beanstalk VanguardSummoner / Tactician |
| This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 | Sentinel CommandImmediately generates 8 DP, and refreshes all Reinforcements (Restores all Reinforcements to max HP if they are already deployed)SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration- 'Everyone Together!'Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +70%SP Cost: 40Initial SP: 20 SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Professional BreederCan summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs will automatically respawn 15s after being defeated | + The first of this Vanguard Archetype that mixes the vanguard class with a sniper and summoner+ Her summon is surprisingly durable, with stats similar to a 4* defensive vanguard of the same level. Additionally, they cost nothing to deploy, take up no deploy spots and refresh quickly if defeated.+ S1: will fully heal your summon or revive it it has died.+ S2: increases the summon's DEF and creates up to 4 additional summons around her tactical point for the duration of the skill. Great for stalling mobs of weak enemies while you chip away at them.= As a ranged vanguard she can only be placed on ranged tiles giving her unique positioning among the vanguard options- With no DPS boosting skills her damage can be mediocre, especially on enemies that are not being blocked by her crabs. | Has Summon | Headhunting | CN:2021-01-05Global:2021-07-06 | [None Available] | ||||||||||||||||||||||||||||
Pinecone SniperBoomstick / Spreadshooter |
| Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 | RMA SpikesImmediately launches an attack that deals 200% damage, ignoring 250 of the target's DEFCan store 3 chargesSP Cost: 9Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Electrical OverchargeATK +60%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) SP Cost: 30Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration20 Sec | Portable Energy SourceImproves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment | + Pinecone is a dps-oriented Boomstick Sniper with increased SP Recovery+ S1: Good burst DPS skill. Good DEF ignore, but the SP cost per charge and damage multiplier are mediocre. The skill can be used to reset her attacks.+ S2: Good DPS once it is fully charged up.+ Talent: enables her to quickly charge her Skills after deployment.- Talent: SP recovery bonus only lasts for a minute after deploying.- S2: With her high DP cost its going to be difficult to place her early enough to full charge her skill on most maps. This issue is further compounded by the reduced range. | Self SP Generation, DEF Ignore | Headhunting | CN:2020-12-17Global:2021-06-22 | [None Available] | ||||||||||||||||||||||||||||
Bubble DefenderNormal / Protector |
| Blocks 3 enemies | DEF Up βDEF +80%SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec 'Beaten Up'Stops attacking; DEF +120% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 50% DEF as physical damage to the targetSP Cost: 45Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Spiked ShieldEnemies that attack Bubble have their ATK reduced by 8% for 5 seconds | + Talent: lowers attacker's ATK stat for 5s+ A very tanky defender similar to Cuora and Bison+ S2: Her niche is that she becomes a high priority enemy target and reflects damage back to attackers as physical damage based on 50% of her DEF stat.= Compared to others in the same role she has higher Max HP but lower DEF- Because the reflected damage is physical it is reduced by enemy DEF- Poor skill up time | Enemy ATK Debuff, Taunt | Headhunting | CN:2020-10-15Global:2021-04-08 | [None Available] | ||||||||||||||||||||||||||||
Arene GuardRanged / Lord |
| Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 | Just KiddingCannot block enemies. Attacks strike twice and deal 150% ATK as physical damage eachSP Cost: 25Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec Deadly PrankRange expands and ranged attacks no longer deal reduced damage. Attacks deal 160% ATK as Arts damage and target an additional enemySP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Structural DecompositionPrioritize attacking drones; ATK +43% (+3%) when attacking drones | + Ranged guard that excels in killing drones.+ Talent: Attacks prioritize drones and deal bonus damage to them.+ Niche ability to temporarily reduce his block to 0 so he can safely position in some enemy paths that other ranged guards can't.- Against non-drone enemies his damage is lackluster and he deals far less damage than similar Ranged Guards.- Many alternative Operators can fill this role in most situations. | Drone Priority Not Sniper | Headhunting | CN:2020-09-24Global:2021-03-25 | [None Available] | ||||||||||||||||||||||||||||
Aciddrop SniperClose Range / Heavyshooter |
| High accuracy point-blank shot | Fancy ShotASPD +70SP Cost: 35Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec Trigger TimeATK +40%, attacks 2 times consecutivelySP Cost: 50Initial SP: 35SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Slideshot StyleEach attack deals at least 25% of this unit's ATK damage (increases to 40% of ATK when the enemy is in the two frontal tiles) | + Talent: Attacks will do increased minimum damage if the enemy is 2 tiles ahead of self, as opposed to the normal 5% minimum. This allows her to provide physical DPS against extremely high DEF enemies.= Close-Range Sniper Archetype- Her Talent is only useful against very high DEF enemies as she has naturally high ATK and goes over the minimum versus most opponents- Very poor skill uptime | Headhunting | CN:2020-08-25Global:2021-02-25 | [None Available] | |||||||||||||||||||||||||||||
Jaye SpecialistDP-Drain / Merchant |
| Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3cost = -3 | Shell SplitterATK +70%, attacks Silence the target for 2 second(s)Unlimited durationSP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Sashimi PlatterATK +60%, each attack heals a nearby friendly unit's HP equal to 50% of the damage dealtUnlimited durationSP Cost: 8Initial SP: 0 SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | Anatomy MasterIncreases ATK to 150% (+5%) when attacking [Infected Creatures] | + Trait: Decreased Redeployment time+ Talent: Increases ATK when attacking infected lifeforms+ Very useful in the integrated strategies mode due to the ability to solo early rounds.+ S2: Deals significant damage and rapidly heals himself and nearby allies when attacking low to medium DEF enemies. Great for certain bosses and high damage enemies who have low DEF as he can out-sustain their damage+ S1: A great counter to exploding spiders as he will deal a large amount damage to them and silence on every hit- Very difficult to use on maps with decreased DP regen- His healing is based on damage done, so when facing high DEF enemies his healing amount drops significantly.- Trait: No DP refund on retreat, uses 3 DP every 3 seconds while deployed, and will forcibly retreat when DP is not sufficient to keep him deployed | Silence, Ally Heal Not Medic, Has Operator Record | Headhunting | CN:2020-08-11Global:2021-01-20 | Redeployment time reduced, when retreated does not refund Deployment Cost, cost 2 DP every 3 seconds when staying on field | ||||||||||||||||||||||||||||
Click CasterDrone / Mech-Accord |
| Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2delta_atk_scale = 0.15max_atk_scale = 1.1max_stack_cnt = 6 | ATK Up βATK +80%SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Synchronized AttackAttack Range expands, ATK +70%. Releases Drone to attack enemies, and grants self and Drone a 27% chance to Stun enemies for 1 secondsThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the OperatorSP Cost: 45Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | CoordinatedClick and her Drones gain +12 ASPD | + Trait: Controls a Drone Unit that also attacks enemies; Drone Unit’s damage ramps up as it attacks the same target and resets when attacking a new target. This makes her damage better than her stats might seem to indicate.+ Talent: Increases ASPD for Click and Drone Unit+ S2: Increases ATK and attack range, and gives Click and Drone Unit a chance to Stun. Also, Drone “locks on” to the enemy and follows it out of Click’s range, until the enemy dies or the duration ends. Good damage and crowd control, and great for focusing a tough enemy that moves out of range+ Good addition to a crowd-control/stall team- Low base ATK that requires the Drone ATK ramp-up to be competitive | Stun | Headhunting | CN:2020-07-09Global:2020-10-28 | [None Available] | ||||||||||||||||||||||||||||
Podenco SupporterSlower / Decel Binder |
| Deals Arts damage and Slow the target for a short timesluggish = 0.8 | AromatherapyATK +60%, now heals allied units instead of attackingSP Cost: 25Initial SP: 10SP Charge TypePer SecondSkill Activation Manual TriggerDuration25 Sec Spread SporesThrows a vial that, upon shattering, releases a cloud of spores for 6 secondsAll enemies within the spore cloud are Slow and silenced, and receive 80% Arts damage every secondSP Cost: 23Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | GardenerWhen deployed, all Supporter Operators gain +11% (+2%)ATK | + Trait: Attacks slow enemies+ Talent: When deployed, all Supporter Operators gain ATK+ S1: Changes her into a strong healer+ S2: AOE Silence and damage-over-time with a decent duration, as long as enemies can be kept in the AOE- Medics and Healing Defenders typically provide more reliable healing, and situations that ban both of those classes is very rare.- S2: Keeping enemies inside the small AOE can be difficult. | Slow, Ally Heal Not Medic, Silence, Slow - Sluggish, Ally ATK Buff | Headhunting | CN:2020-06-18Global:2020-09-29 | [None Available] | ||||||||||||||||||||||||||||
Jackie GuardBrawler / Fighter |
| Blocks 1 enemy | Grit Those Teeth!Increases the ATK of next attack to 250%SP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Pay Close Attention!Stops attacking and gains 70% Physical dodge; After a successful dodge, counterattacks the enemy for 160% ATK as Physical damage (Counterattack frequency cannot be faster than 50% of the attack interval)* This Skill modifies the Attack Interval by 0.5SP Cost: 30Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration18 Sec | Extreme Evasion33% (+3%) Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | + A 4* Brawler Guard with a heavy focus on Physical evasion+ Talent: Passive Physical Dodge. Increases ASPD after successful evasion.+ S2: Stops Jackie from attacking but gain a large amount of physical dodge and counters on successful dodges for bonus damage. Strong against fast attacking low DEF enemies= While she can function as a dodge tank against some stronger foes, she will need additional firepower support to kill them.- Due to her low base ATK and low damage modifiers she will have a hard time killing medium and higher DEF enemies- S2: She won't be able to utilize her attack speed versus most enemies since she can only counter attack at the speed of enemy attacks. | Headhunting | CN:2020-11-01Global:2021-04-30 | [None Available] | |||||||||||||||||||||||||||||
Cutter GuardDualstrike / Swordmaster |
| Normal attacks deal damage twice | RedshiftImmediately attacks random enemies within range 4 times with throwing knives, each knife dealing 340% of ATK as physical damage.SP Cost: 11Initial SP: 5SP Charge TypeAttacking Enemy Skill ActivationManual TriggerDuration- Crimson CrescentDeals 450% Physical damage to up to 6 nearby enemiesDamage is doubled against aerial enemiesSP Cost: 12Initial SP: 5SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration- | Photoetched MarksNormal attacks have a 23% (+3%) chance to restore 1 additional SP | + Archetype: Regular attacks deal damage twice+ Talent: Normal attacks have a chance to recover 1 additional SP+ S2: Very high AOE damage on drones+ Good SP cost on Skills for a burst damage Guard- Specializes in clearing groups of flying enemies with Skills, but needs to attack ground units to charge the Skills.- Low DEF and no damage mitigation can be a problem since she needs to be on the front line to attack to charge her Skills | Self SP Generation, Has Module | Headhunting | CN:2020-04-21Global:2020-12-10 | Ignore up to 70 Defense when attacking | ||||||||||||||||||||||||||||
Conviction GuardDuelist / Dreadnought |
| Blocks 1 enemy | JudgmentIncreases the ATK of the next attack to 200%(Has a 5% chance to instead become 800%)Can store 3 chargesSP Cost: 4Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration-GenesisImmediately deals 350% ATK as Arts damage to all nearby enemies and disables their special abilities for 5 secondsHas a 50% chance to fail, instead Stun all allied units within range for 5 secondsSP Cost: 12Initial SP: 5SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Safe LandingDP Cost -4, Redeployment Time -15 seconds. This unit is Stun for 10 seconds upon deployment. | + Very cheap to Deploy with decent stats and high attack modifiers= S1: Very high damage burst, but at an extremely low proc rate. Damage is mediocre without lucky procs.= Talent: Reduced Deployment Cost and Re-deployment time, but Self-stun for 10 seconds on deployment.= Duelist Guard Archetype= More for memes/fun Operator than practical in combat, as they are too RNG reliant to be useful- S2: 50% chance to stun every nearby ally for a long duration. It is very troll. | Physical Attacker With Arts Ability, Silence, Event Welfare | Code RedemptionCode Redemption for April Fools'. | CN:2020-04-01Global:2021-04-01 | When attacking blocked enemies, ATK increased to 115% | ||||||||||||||||||||||||||||
Utage GuardEnmity / Musha |
| Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy{Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2).value = 30 E1: value = 50 E2: value = 70 | Space OutStops attacking, Block becomes 0, DEF +200%, and restores 10% Max HP every second.SP Cost: 15Initial SP: 10SP Charge Type Per SecondSkill ActivationManual TriggerDuration8 Sec Descending Strike - Earth SplitterAfter deployment, immediately loses 50% current HP. For 16 seconds after deployment, ATK +110% and attacks deal Arts damageSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- | Serious ModeIncreases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP) | + Trait: Gains HP with every attack+ Talent: increase ASPD based on % of HP lost+ Powerful 4* Enmity Guard and one of the best 1v1 operators in the game, able to do Arts DPS rivaling a 6*+ S2: one of the strongest on-deploy skills in the game= She doesn't passively heal when not blocking enemies, unlike hellagur, so damage she takes sticks around longer= S2: By losing 50% HP on deploy she can potentially get overwhelmed immediately if placed on top of a hard hitting enemy.- S2: Compared to other Operators with on-deploy Skills, she has a long re-deploy time and a high DP Cost- Trait: Can't be healed directly (passive regeneration abilities work) | Physical Attacker With Arts Ability, Self-Heal | Headhunting | CN:2020-03-17Global:2020-09-10 | [None Available] | ||||||||||||||||||||||||||||
Purestream MedicWide-Range / Therapist |
| Has a large healing range, but the healing amount on farther targets is reduced to 70%heal_scale = 0.8 | Healing WavesImmediately restores the HP of all allies within range by 350% of ATK. SP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- LifespringAttack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 50% of ATK.* This Skill modifies the Attack Interval by 0.12SP Cost: 60Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Rapid RestorationTargets healed by this unit gain Status Resistance for 4 seconds | + Talent: Heals grant the target Status Resistance+ S1: Strong manually triggered burst heal+ Great source of Status Resistance for allies, as it is not tied to a Skill or have other restriction= S2: has a very high healing amount during its duration, but the RNG can make it unreliable if many Operators are in range= Archetype: Larger Healing Area, but healing reduced to 70% when healing distant targets- Her Status Resistance buff has a rather short duration, so it can drop off easily, especially at lower promotion levels.- Currently impossible to raise her Potential because she cannot be summoned normally.- Typical archetypal drawbacks of lower base healing output than ST Medics and relatively high DP Cost | Status Resistance Buff | Limited Time PackagePurchasable in Limited-Time Pack during the Coexistence Event. | CN:2020-03-02Global:2021-05-19 | [None Available] | ||||||||||||||||||||||||||||
Ambriel SniperLong-Range / Deadeye |
| Prioritizes attacking the enemy with lowest DEF within range first | Snaring ShellAttack Range +1 tile, and attacks Slow the target for 1.2 secondsSP Cost: 25Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration36 Sec Radar SweepATK +100%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.* This Skill modifies the Attack Interval by 0.9SP Cost: 25Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | Precise StrikeHas a 28% (+3%) chance to Stun target for 2 seconds when attacking an enemy outside this unit's normal Attack Range | + Trait: Prioritizes lowest DEF enemy first+ E2 Talent: Chance to stun the target for 2s when attacking targets outside of her default attack range (default range is extended by Skills)+ High base ATK+ S2: A high ATK modifier and the unique ability to attack enemies at any spot on the map.+ S1: long range slows= Best used to take out low DEF threats or chipping at some boss enemies before they reach the front-line- Very slow Attack Speed prevents her from having high DPS despite high ATK- S2: Attack speed becomes even slower against enemies outside of default range | Stun, Slow, Slow - Sluggish, Has Module | Headhunting | CN:2019-12-24Global:2020-06-30 | The further away the enemy, the higher the damage dealt (up to an increase of 15%) | ||||||||||||||||||||||||||||
May SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Paralyzing ShellIncreases the ATK of the next attack to 200%, and Slow the target for 2.5 secondsSP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- Binding ShockAttack Interval increases a bit, ATK +120%, attacks Slow the target for 1 seconds and have 30% chance to Stun them for 1.2 seconds* This Skill modifies the Attack Interval by multiplying it by 1.5SP Cost: 20Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Victorian AgentATK +8% (+1%), ASPD +8 (+1) | + Trait: Prioritizes aerial enemies+ Talent: increases own ATK and attack speed+ Skills provide strong Slows, and S2 an RNG Stun- Very low DEF | Slow, Stun, Slow - Sluggish | Recruitment & Headhunting | CN:2019-11-19Global:2020-05-27 | [None Available] | ||||||||||||||||||||||||||||
Ethan SpecialistAmbusher |
| Deals Damage to all targets within range50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemiesprob = 0.5 | Fancy ManeuversHitting the target with normal attack deals extra 100 Arts damage for 4 secondsSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- Suspended CrossATK +70%, increasing the chance to trigger Talent to 3 timesSP Cost: 25Initial SP: 0 SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | EntwinedWhen attacking, has a 25% chance to Bind the target for 3 seconds* Bind effect: enemy cannot move but can still attack | + Trait: Attack all enemies in range, less likely to be targeted, 50% Arts and Physical Dodge+ Talent: Attacks have a 25% chance to Freeze the enemy (cannot move but can still attack)+ Great crowd control with a high chance to Freeze enemies during S2 activation+ Great for CC event as he can stall enemies for long periods of time= A slightly worse version of Manticore= Purchasable with Shop Vouchers at a reasonable price in terms of Sanity- His Bind chance is very unreliable and RNG dependent outside of high Skill Level S2 activation. | Bind, Physical Attacker With Arts Ability, Has Operator Record | Voucher Exchange | CN:2019-11-01Global:2020-05-20 | [None Available] | ||||||||||||||||||||||||||||
Dur-nar DefenderArts Protector |
| Normal attacks deal Arts damage while the skill is active | ATK Up βATK +80%SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Shielded CounterattackATK +80%, Attacks multiple targets equal to block number, and hits any targets within attack rangeSP Cost: 25Initial SP: 12 SP Charge TypeGetting HitSkill ActivationManual TriggerDuration30 Sec | Sword and ShieldATK +7%, DEF +7% | + Trait: When Skills are active, attacks do Arts damage+ 15 base RES+ A DPS Defender (rare) with high base ATK+ Very easy to obtain and max potential from purchase with Friend Credits- For a Defender, has extremely low DEF, high Deployment Cost, and long Attack Interval- No team utility other than DPS | Physical Attacker With Arts Ability, Has Operator Record | Credit Store | CN:2019-10-01Global:2020-05-20 | [None Available] | ||||||||||||||||||||||||||||
Vermeil SniperAnti-Air / Marksman |
| Attacks aerial enemies first | ATK Up βATK +80%SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Double ShotATK +45%,each attack hits 1 additional target.SP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Hunter's WisdomImproves own Skill Point recovery rate by +0.3/second* Increase SP Recovery Speed by 0.3 SP per second | + Trait: Prioritizes attacking air units+ Talent: increases self SP recovery+ Great up-time on her S2+ In multi-target situations, beats the DPS of the other ST Snipers of equal or lower rarity by a lot+ Good for clearing out weaker groups- Struggles against medium+ DEF enemies- Lower than average HP | Self SP Generation | Recruitment & Headhunting | CN:2019-10-15Global:2020-03-25 | [None Available] | ||||||||||||||||||||||||||||
Myrtle VanguardFlagbearer / Standard Bearer |
| Cannot block enemies during the skill duration | Support βStops attacking and recovers 14 DP over the skill durationSP Cost: 22Initial SP: 13SP Charge TypePer SecondSkill ActivationManual TriggerDuration8 Sec Healing WingsStops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 50% of Myrtle's ATK every secondSP Cost: 24Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration16 Sec | GlisteningAll [Vanguard] Operators recover 28 (+3) HP per second while Myrtle is deployed | + When deployed, Vanguard operators recover 25 HP/sec+ One of the best DP generators in the game+ Her Archetype is almost necessary to challenge the more difficult -75% cost recovery maps+ Strong healing both passive and with s2= Reduce block count to 0 when using skills- Doesn't attack when using Skills.- Not great at holding back enemies. | Ally Heal Not Medic | Recruitment & Headhunting | CN:2019-09-10Global:2020-04-15 | [None Available] | ||||||||||||||||||||||||||||
Sussurro MedicST / Medic |
| Restores the HP of allies | Healing Up βATK +70%SP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Deep HealingATK +100%, ASPD +100Can be used up to twice in one battleSP Cost: 15Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Minimally Invasive SurgeryIncreases healing effects by 23% (+3%) on all Operators with DP Cost no more than 10 when Sussurro is in the squad | + Talent: Increased healing received for Operators with 10 or less DP cost+ S2: Extremely powerful ST healing- S2: can only be used twice, a disadvantage for longer stages- Squishier than her equal rarity counterparts. | Has In-Squad Effect, Has Operator Record | Recruitment & Headhunting | CN:2019-08-27Global:2020-04-29 | [None Available] | ||||||||||||||||||||||||||||
Greyy CasterAoE / Splash Caster |
| Deals AOE Arts damage | Tactical Chant βASPD +75 SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Electrostatic DischargeASPD +80. The duration of the Talent's Slow increases to 2 timesSP Cost: 60Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Electrostatic Field Slow the target for 0.6 seconds when attacking | + Talent: Attacks slow enemies+ Trait: Attacks splash to nearby enemies+ A mix of AoE caster and Slower, with decent damage and a consistent Slow- He has the Range of an AoE Caster, which is pretty short, so you aren't likely to Slow much before enemies get past him- At E1 his slow is weaker than a Slower Supporter, but it is hard to justify promoting him to E2 since his damage is so low.- Slower Supporter alternatives provide AoE or multi-target Slow and Arts damage at a much cheaper deploy cost. | Slow, Slow - Sluggish, Has Module | Recruitment & Headhunting | CN:2019-07-09Global:2020-02-26 | Deals AOE Arts damage (DP cost decreased) | ||||||||||||||||||||||||||||
Beehunter GuardBrawler / Fighter |
| Blocks 1 enemy | Flexibility 60% chance to dodge Physical attacksSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- Soaring FistsSignificant Attack Interval reduction* This Skill modifies the Attack Interval by multiplying it by 0.40SP Cost: 20Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration10 Sec | Boxer's ConcentrationEach consecutive attack on the same target increases ATK by 6% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets. | + Talent: Multiple attacks on the same target increase ATK+ Very cheap to deploy Guard that can pack a big punch+ Extremely powerful when paired with ATK buffers, can melt bosses in seconds+ Fast attack speed, Oraoraoraoraa!= Brawler Guard Archetype: Block-1- Without significant investment she will do low damage due to her low base ATK, especially against enemies with DEF- To take maximum advantage of her potential damage needs a lot of support | Recruitment & Headhunting | CN:2019-05-30Global:2020-02-05 | [None Available] | |||||||||||||||||||||||||||||
Shaw SpecialistPusher / Push Stroker |
| Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]Can be deployed on Ranged Tiles | Steam PumpPushes the target towards the attack direction greatly in the next attack, dealing 150% of ATK Physical damage* The Force Level of the Shift is 2 (Strong)SP Cost: 5Initial SP: 0 SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- High-Pressure Water CannonImmediately pushes all enemies in the two frontal tiles towards the attack direction significantly, dealing 300% of ATK Physical damage to them* The Force Level of the Shift is 2 (Strong)SP Cost: 17Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Fireproof SuitRES +15 | + Trait: Attacks multiple enemies equal to block number+ Trait: Can be deployed on Ranged or Melee grids+ E2 Talent: Passive RES+ Can reach Strong push force on S1 making her effective in pushing anything but large enemies+ Fairly durable when leveled+ A good counterpart to FEater and a superior tank against Arts damage- Can't reach Very Strong force level, so has a lower maximum pushing weight than FEater | Free From Story, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Earthspirit SupporterSlower / Decel Binder |
| Deals Arts damage and Slow the target for a short timesluggish = 0.8 | ATK Up βATK +80%SP Cost: 35Initial SP: 10SP Charge Type Per SecondSkill ActivationManual TriggerDuration25 Sec Quicksand ConversionStops attacking; Enemies within range are Slow every 1.4 secondsSP Cost: 40Initial SP: 15SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Geological SurveyExtends Slow duration moderately* Extends Slow duration by 0.13 | + Trait: Attacks slow enemies+ S2: AoE slow effect to all enemies in her Range for a good duration- S1: +ATK% is suboptimal because she has low ATK to begin with- S2: She doesn't attack- low base stats | Slow, Slow - Sluggish, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Deepcolor SupporterSummoner |
| Deals Arts damageCan use Summons in battles | Shadow TentacleAll Tentacles' ATK and DEF +60%; Restores 70 HP per secondSP Cost: 30Initial SP: 0SP Charge TypePer Second Skill ActivationManual TriggerDuration30 Sec Visual TrapRange expands; Allies within range obtain 50% Physical DodgeSP Cost: 80Initial SP: 60SP Charge TypePer SecondSkill ActivationManual TriggerDuration55 Sec | Tentacle SummonerCan summon 4 Tentacles to help in combat | + Talent: Can summon 4 tentacles that scale with Operator level to assist in battle+ S1: Tentacles can become very durable at high Operator Levels+ S2: Huge 50% Dodge buff with long duration, and stacks multiplicatively with other Dodge buffs- Very squishy, especially before max Trust- Tentacles count toward the Deploy Limit, which could be used for other Operators- Cannot retreat and redeploy her Summons, unlike higher rarity Summoners. | Ally Physical Dodge, Has Summon, Has Module | Headhunting | CN:2019-04-30Global:2020-01-16 | Can hold +3 additional summoned units and summoned unit deployment costs are reduced | ||||||||||||||||||||||||||||
Gummy DefenderHealing / Guardian |
| Can heal allies by using the skill | ProvisionsRestores the HP of a nearby ally by 160% of Gummy's ATK in the next attackCan store 3 charge(s)SP Cost: 4Initial SP: 0 SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- CookingStarts cooking and stops attacking for 10 seconds; DEF +80%Focuses on healing nearby allies after finishing cooking; ATK +80%* This Skill modifies the Attack Interval by multiplying it by 2.3SP Cost: 30Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Frying Pan SpecialistWhen attacking, has a 18% (+3%) chance to deal 200% damage and Stun the target for 1 second | + Higher HP than her 5* equivalent Nearl. Can help her to survive some 1-shot type abilities+ Relatively cheap and easy to raise and max potential. Comes with .99 starter pack.+ Basic Attack has a chance to stun+ S2: Has a +DEF component, rare for Healing Defenders- Low Base DEF- S2: Phased Skill that must be timed correctly | Ally Heal Not Medic, Stun, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Cuora DefenderNormal / Protector |
| Blocks 3 enemies | DEF Up βDEF +80%SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration35 Sec Shell DefenseStops attacking; Block +1; DEF +130%; Restores HP by 3% of Max HP per secondSP Cost: 40Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Defense SpecialistDEF +12% | + Extremely durable 4* with the highest DEF potential in the game+ Viable through all content+ 4 Block while skill is active- Very low ATK and dps- S2: Doesn't attack during the duration | Self-Heal, Increase Own Block | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Matterhorn DefenderNormal / Protector |
| Blocks 3 enemies | Stamina EnhancementMax HP +70%; Restores HP by 40 per secondSP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill Activation Manual TriggerDuration30 Sec Cold ResistanceMax HP +50%; DEF +30%; RES +100%SP Cost: 32Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Snowfield GuardRES +15 | + Talent: Passive Arts Resistance+ Huge HP and Arts Resist make him a great Arts Damage tank+ He's a middle ground between the Healing and DEF Defenders- Too niche to warrant heavy investment- Lacks strong physical damage mitigation, so DEF Defenders are more durable- Healing Defenders can usually handle Arts damage while providing more utility | Self-Heal | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Perfumer MedicAoE / Multi-target Medic |
| Restores the HP of 3 allies simultaneously | Healing Up βATK +70%SP Cost: 30Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration 25 Sec Fine BlendingASPD -50; ATK +250%* This Skill modifies the ASPD by -50SP Cost: 60Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | LavenderRestores the HP of all allies by 5.5% (+0.5%) of Perfumer's ATK per second | + Trait: Heal up to 3 friendly units at once+ Talent: When deployed, gives passive HP regen to all deployed Operators (amount based on percentage of ATK)+ A strong 4* Operator that is viable even in end-game+ S2 can heal an enormous amount of HP and increases regen considerably+ Passive regen is a good counter to the poison mist condition on some stages and can heal characters that normally can't be healed directly+ High HP and decent DEF for a Medic- The Attack Interval increase of S2 could be a problem vs enemies with fast attack speed. | Global Heal, Has Operator Record,HP Regen, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | Restores the HP of 4 allied units simultaneously | ||||||||||||||||||||||||||||
Gavial MedicST / Medic |
| Restores the HP of allies | Vitality RestorationBuffs the target ally in the next healing, restoring HP by 35% of Gavial's ATK (by 70% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 5 secondsCan store 3 charge(s)SP Cost: 8Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Vitality Restoration - Wide RangeBuffs all allies within range immediately, restoring HP by 30% of Gavial's ATK (by 80% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 10 secondsSP Cost: 60Initial SP: 50SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Battlefield MedicAfter deployed, all [Medic] Operators' ATK +12% (+2%) and DEF +120 (+20), lasting 17 (+2) seconds | + Talent: Buffs other medics ATK(small) and DEF(huge) after deploy for 17s+ Skills have healing-over-time effects that can be decent if leveled.+ S2 is a mini AoE heal+ Can be purchased from the friend credit store+ A decent replacement for Hibiscus or Ansel- Her healing-over-time only becomes good when the target has less than 50% HP and the Skill is at a high level, otherwise it is pretty weak- Her Skill cooldowns, especially on S2, are not good | Ally ATK Buff, Ally DEF Buff | Credit Store | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Myrrh MedicST / Medic |
| Restores the HP of allies | Dual HealingThe next heal is increased to 125% of ATK and can target 1 extra allyCan store 3 charge(s)SP Cost: 8Initial SP: 0SP Charge Type Per SecondSkill ActivationAuto TriggerDuration- Medic FieldATK +65%; Can heal 1 extra allySP Cost: 50Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | First Aid KitImmediately restores the HP of all allies by 160% (+10%) of Myrrh's ATK after deployment | + Talent: Heals all Operators on deploy+ S1 and S2: Can heal an additional target+ A decent mix of single target and multi-target healing- Long skill cooldowns | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | |||||||||||||||||||||||||||||
Rope SpecialistPuller / Hookmaster |
| Can Shift enemies by using skillsCan be deployed on Ranged Tiles | Hook ShotThe next attack deals 190% of ATK Physical damage to its target and drags it towards this unit significantly* The Force Level of the Shift is 2 (Strong)SP Cost: 5Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Double HookThe next attack deals 225% of ATK Physical damage to up to 2 target and drags them towards this unit significantly* The Force Level of the Shift is 2 (Strong)SP Cost: 15Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Auditory TrainingObtains 34% (+4%) Physical Dodge | + Trait: Can be deployed on Melee or Ranged grids+ Talent: Physical Dodge gives her good physical damage mitigation+ S2: Can reach long distances+ Satisfies the core needs of a Pull Specialist= Tanking as a Pull Specialist isn't practical most of the time- Generally all-around weaker utility than Cliffheart- Harder to find spaces for Pullers than Pushers | Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Gravel SpecialistFast-Redeploy / Executor |
| Significantly reduced Redeployment Time | Shadow AssaultDEF +400% after Gravel is deployed; her DEF continually decreases over 12 secondsSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration - Rat SwarmWhen deployed, generates a shield with 250% of Max HP; The shield strength decays over 10 secondsSP Cost: 0Initial SP: 0SP Charge TypePassiveSkill ActivationPassiveDuration- | Fast DeploymentDP Cost -1; All units that cost 10 or less DP gain +8% (+2%) DEF | + Trait: Significantly reduced redeployment time+ Reduce self deployment Cost by 1+ Easy to max potential for even lower DP cost+ The go-to human sacrifice when you need to delay enemies or soak big attacks or enemy specials- Extremely low ATK means she can't do much other than take hits- Skill effects quickly wear off and then she can't do much | Ally DEF Buff, Has Operator Record, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | Refund 80% of operator deploy cost on retreat | ||||||||||||||||||||||||||||
Mousse GuardArts Fighter |
| Deals Arts damage | ScratchATK +75% for the next hit; The target's ATK -40% for 5 secondsSP Cost: 4Initial SP: 0SP Charge TypeAttacking EnemySkill Activation Auto TriggerDuration- FuryATK and DEF +75%SP Cost: 80Initial SP: 45SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | ComboHas a 23% (+3%) chance to attack twice in a row when attacking | + Trait: Attacks do Arts damage+ Talent: 20% chance to attack twice+ A good source of melee Arts damage if you don't have the higher-rarity options+ S2 makes her fairly strong for a long duration= Arts Guard Archetype: block-1- Arts Guard Archetype: high DP Cost, low ATK and ATK modifiers on Skills- much weaker than the higher rarity melee Arts damage Operators | Enemy ATK Debuff | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Estelle GuardAoE / Centurion |
| Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] | ATK Up βATK +80%SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Sacrificial StrikeATK +150%; Cannot be healed by alliesSP Cost: 20Initial SP: 10SP Charge TypeGetting HitSkill ActivationManual TriggerDuration15 Sec | Self-HealingRestores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles | + Trait: Attacks multiple enemies equal to block count+ Talent: When an enemy dies within 8 grids of herself, recover HP+ Decent self sustain vs large quantity of weak mobs= Recruit only, but the Tags are fairly common- Low DEF combined with S2's "unable to be healed" makes her a risky choice that must be well handled | Self-Heal | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Frostleaf GuardRanged / Lord |
| Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 | Frost TomahawkDeals 150% of ATK Physical damage in the next attack and the Movement Speed of targets -50% for 3 secondsSP Cost: 3Initial SP: 0SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- Ice TomahawkASPD +50; Each attack reduces the Movement Speed of the target by -50%, with a 40% chance to Bind it for 2 secondsSP Cost: 50Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Covered StrikeRange expands, but Attack Interval increases slightly*This Talent modifies the Attack Interval by 0.15 | +E2 Talent: Increased attack range at the cost of increased attack interval+ Decently durable+ Slow and freeze can be very useful against enemies with extremely high ATK+ Offers melee grid deployment option different from Slower Supporters.- When compared to a Slower Supporter, her slow has limited up-time (only active during Skills), smaller range, and has no multi-target. The Freeze is unreliable with relatively low proc chance.- Lower DPS than 3 Star Midnight at equal levels. | Slow, Bind, Slow - Move Speed | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Matoimaru GuardDuelist / Dreadnought |
| Blocks 1 enemy | Regeneration βRestores HP by 50% of Max HPSP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- Demonic PowerDEF reduces to 0; ATK +150%SP Cost: 25Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Demonic PhysiqueDEF -20%; Max HP +23% (+3%) | + High base ATK, and with great ATK buff from S2 she can reach over 2k ATK when maxed+ Her HP is monstrous, and combined with S1 she is very durable+ Can scale to endgame= Duelist type Block-1- Weaker than Melantha at the same levels- The farther you get into the game, the less you will need a dedicated guard to fight enemy Casters- Many higher rarity Guard options. | Self-Heal | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | When defeated, does not retreat, instead recovers HP but Max HP -60%, gain +30 ASPD (Only triggers once per deployment) | ||||||||||||||||||||||||||||
Dobermann GuardSupport / Instructor |
| Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 | Power Strike βIncreases the ATK of next attack to 230%SP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto Trigger Duration- SpurATK +80%; The Talent becomes 3 times as effectiveSP Cost: 70Initial SP: 40SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Starter InstructorAll three-star Operators' ATK +11% (+1%) | + Talent: Boosts ATK of all 3* Operators+ Low deploy cost- Her buffs on their own aren't strong, and having them apply only to 3* makes her use very limited- Weak skills- below average ATK | Ally ATK Buff, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | Can also be deployed on Ranged tiles | ||||||||||||||||||||||||||||
Vigna VanguardDP-On-Kill / Charger |
| Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 | ATK Up βATK +80%SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration 25 Sec Hammer-OnAttack Interval increases a bit; ATK +200%* This Skill modifies the Attack Interval by 0.5SP Cost: 25Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | Fierce StabbingWhen attacking, has a 10% chance to increase the current damage of that attack by 110% (+10%). The chance increases to 30% when Vigna's skill is active. | + Trait: Gain +1 DP cost on kills+ Trait: Full DP cost refund on retreat+ Excellent ATK, easily the highest single target Vanguard DMG with S2 buff+ Respectable DEF+ Can be considered A direct upgrade to Plume- 1-Block Vanguards can easily let enemies by when they come in waves | Has Operator Record, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | When attacking an enemy with health below 40%, increase Attack to 115% | ||||||||||||||||||||||||||||
Scavenger VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Charge βInstantly gains 9 Deployment Points.SP Cost: 30Initial SP: 13SP Charge TypePer SecondSkill ActivationAuto Trigger Duration- Command - AttackImmediately gains 11 Deployment PointsATK +70%SP Cost: 30Initial SP: 18SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Lone WolfATK and DEF +13% (+2%) when there are no allies in the four adjacent tiles | + Can be considered a direct upgrade to Vanilla+ Can reach high enough ATK to clear beginner mobs easily= Offensive oriented= Talent requires proper placement- Very squishy and will take a lot of levels to keep her from dying in later difficulties- A good choice for early-mid game but hard to justify the resources to bring her to late-game | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | |||||||||||||||||||||||||||||
Courier VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Charge βInstantly gains 9 Deployment Points.SP Cost: 30Initial SP: 13SP Charge TypePer SecondSkill ActivationAuto TriggerDuration-Command - DefenseImmediately gains 3 Deployment PointsGradually obtains 8 DP during the skill duration; DEF +80%SP Cost: 30Initial SP: 17SP Charge TypePer SecondSkill ActivationManual TriggerDuration15 Sec | Karlan PatrolDEF +19% (+3%) when two or more enemies are blocked | + Defense-oriented, can double as a light tank with S2+ Easy to acquire through the friend credit store+ Can be considered a direct upgrade to Fang- Has trouble clearing mobs on his own without some serious levels- A good choice for early-mid game but hard to justify the resources to bring him to late-game | Credit Store | CN:2019-04-30Global:2020-01-16 | [None Available] | |||||||||||||||||||||||||||||
Shirayuki SniperAoE / Artilleryman |
| Deals AOE Physical damage | ShurikenRange +2 tilesSP Cost: 15Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Fatal ShurikenThrows giant spinning shurikens, the target's Movement Speed reduces by 35% for a short time and dealing 80% of ATK Arts damage to the target per secondSP Cost: 25Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Heavy ShurikenAttack Interval increases slightly, but ATK +20%*This Talent modifies the Attack Interval by 0.2 | + Trait: AOE attack with large range+ S1: Extended Range provides unique and exceptional reach+ S2: Inflicts Arts DMG which is great for killing high-DEF enemies+ S2: Slow offers additional utility- Doesn't prioritize flying units, so often cannot be relied on to eliminate them- Very high deployment cost- Slow Attack Speed | Slow, Physical Attacker With Arts Ability, Slow - Move Speed, Has Operator Record, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | Deals AOE Physical damage. Ignore 100 DEF. | ||||||||||||||||||||||||||||
Meteor SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Armor BreakerThe next attack deals 180% of ATK physical damage and the target's DEF -35% for 5 secondsSP Cost: 4Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration-Armor Breaker - SpreadThe next attack deals 200% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -40% for 5 secondsSP Cost: 15Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationManual TriggerDuration- | Anti-Air SpecialistATK +40% (+5%) when attacking aerial targets | + Trait: Prioritize attacking air units+ Talent: Very strong buff vs flying targets+ DEF Down debuff can increase team DPS- Hard to justify the resources of promoting to Elite 2- 3 Star Kroos does more damage at equal levels (before E2) | Enemy DEF Debuff, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Jessica SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Power Strike βIncreases the ATK of next attack to 230%SP Cost: 3Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- SmokescreenATK +80%; 75% chance to dodge Physical and Arts attacksSP Cost: 40Initial SP: 20SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Fast CartridgeASPD +12 | + Prioritizes attacking air units+ Good attack boosts make her viable in later chapters+ Rare Sniper defensive Skill+ Has a lot of skins- Hard to justify the resources of promoting her to E2- 3 Star Kroos does more damage at equal levels (before E2) | Free From Story | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Gitano CasterAoE / Splash Caster |
| Deals AOE Arts damage | Tactical Chant βASPD +75SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec DestinyATK +100%; Range expands; Attacks all targets within range simultaneouslyGitano stops attacking for 10 seconds after using this skillSP Cost: 85Initial SP: 50 SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | DivinationObtains one of the following buffs permanently when deployed: ATK +15% (+2%), ASPD +15 (+2), Max HP +22% (+2%) | + Trait: Attacks splash to nearby enemies+ Talent: On deployment, randomly gain either ATK, ASPD or HP+ S2: a decent ATK boost for a moderate duration. Hits all enemies in range simultaneously. Extended range allows her to hit targets others can't.- S2: Can troll yourself with self-stun. Long cooldown. | Has Operator Record, Has Module | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | Deals AOE Arts damage. (Attack range increased) | ||||||||||||||||||||||||||||
Haze CasterST / Core Caster |
| Deals Arts damage | ATK Up βATK +80%SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec Crimson EyesMax HP -75%; ATK +60%; ASPD +60SP Cost: 25Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Black MistAttacks reduce the target's RES by 23% (+3%) for 1 second | + Talent: Attacks lower enemy RES+ S2: short cool-down and decent duration gives her nice consistent damage- S2: 75% decreased HP means she is very likely to get 1-shot if anything hits her- You can have similar DPS in Amiya but without the HP penalty | Enemy RES Debuff, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Reserve Operator - Caster CasterST / Core Caster |
| Deals Arts damage | Integrated Strategies | Integrated Strategies Mode Can only be obtained in Integrated Strategies mode. | CN:2020-08-25Global:2021-02-25 | [None Available] | |||||||||||||||||||||||||||||||
Reserve Operator - Logistics MedicST / Medic |
| Restores the HP of allies | Integrated Strategies | Integrated Strategies Mode Can only be obtained in Integrated Strategies mode. | CN:2020-08-25Global:2021-02-25 | [None Available] | |||||||||||||||||||||||||||||||
Reserve Operator - Sniper SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Integrated Strategies | Integrated Strategies Mode Can only be obtained in Integrated Strategies mode. | CN:2020-08-25Global:2021-02-25 | [None Available] | |||||||||||||||||||||||||||||||
Reserve Operator - Melee VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Integrated Strategies | Integrated Strategies Mode Can only be obtained in Integrated Strategies mode. | CN:2020-08-25Global:2021-02-25 | [None Available] | |||||||||||||||||||||||||||||||
Spot DefenderHealing / Guardian |
| Can heal allies by using the skill | Secondary Healing ModeATK +45%; Stops attacking and focuses on healing surrounding allies* This Skill modifies the Attack Interval by 1.3SP Cost: 40Initial SP: 25SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Smoke InstallationHeals an ally and then provides 25% (+5%) Physical Dodge for 3 seconds | + Trait: Can heal allies using his Skill+ Talent: After healing an ally, grants them Physical Dodge for 3s+ If you are only looking for an early game Healing Defender to swap out for a high-rarity one later, then Spot is cheap and doesn't require much investment- Gummy is easy to acquire, and has stronger Skills and more HP at similar levels.- Low HP for a Defender | Ally Heal Not Medic, Ally Physical Dodge | Recruitment & Headhunting | CN:2019-07-09Global:2020-02-22 | [None Available] | ||||||||||||||||||||||||||||
Popukar GuardAoE / Centurion |
| Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] | ATK Up αATK +50%SP Cost: 40Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | HP UpMax HP +8% (+2%); ATK +8% (+2%) | + Trait: Attack multiple enemies equal to block count+ At equal levels she has better ATK than Savage and Estelle+ She has good enough raw stats to clear out early game enemies- Limited to 2 block- She cannot be promoted to E2, and AoE Guards gain a huge boost on promotion to E2 because they gain an extra block, increasing their potential damage by 50%. They also gain a higher percentage of their total ATK at E2 levels than other Guards. | Has Operator Record | Recruitment & Headhunting | CN:2019-07-09Global:2020-02-26 | [None Available] | ||||||||||||||||||||||||||||
Midnight GuardRanged / Lord |
| Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 | Enchant Weapon αATK +35%; Damage dealt by Normal Attacks turn into Arts damageSP Cost: 70Initial SP: 30SP Charge TypePer SecondSkill ActivationManual TriggerDuration40 Sec | Targeting - PrimaryWhen attacking, has a 20% chance to increase the current damage of that attack to 160% (+10%) | + Trait: Can perform ranged attacks at 80% power+ Talent: Passive crit chance+ A Ranged Guard with Arts damage is rare and if you don't get lucky with Lappland, he can do similar things but weaker- Low ATK boost on his Skill means he may not be able to completely bring down big enemy tanks. | Physical Attacker With Arts Ability, Has Operator Record | Recruitment & Headhunting | CN:2019-05-30Global:2020-02-05 | [None Available] | ||||||||||||||||||||||||||||
Catapult SniperAoE / Artilleryman |
| Deals AOE Physical damage | Blast Range Up αIncreases AOE of Normal Attacks to 200%SP Cost: 45Initial SP: 0SP Charge Type Per SecondSkill ActivationManual TriggerDuration30 Sec | LightweightDP Cost -1 | + AOE splash attack, Long Range+ A cheaper alternative to ShiraYuki+ A good unit to bring into Annihilation 2 to clear out mobs+ Skill increases splash of her attack to the size of Meteorite's S1 for a decent duration- The cheaper costs comes with much lower ATK- No ATK modifiers or special utility makes all other AoE Snipers generally more useful- Slow Attack Speed | Has Operator Record | Recruitment & Headhunting | CN:2019-05-23Global:2020-01-22 | [None Available] | ||||||||||||||||||||||||||||
Orchid SupporterSlower / Decel Binder |
| Deals Arts damage and Slow the target for a short timesluggish = 0.8 | Swift Strike αATK +25%; ASPD +25SP Cost: 45Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Casting Speed UpASPD +9 | + Trait: Attacks slow enemies+ A decent Operator for early missions but not usually worth using resources to promote+ Cheap to develop and deploy and easy to max potential- Weak Skill- Other Supporters provide much more utility | Slow, Slow - Sluggish, Free From Story | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Steward CasterST / Core Caster |
| Deals Arts damage | Power Strike αIncreases the ATK of next attack to 190%SP Cost: 4Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- | Armor BreakATK +6%; Attacks enemies with the highest DEF first | + Talent: Prioritize attacking enemies with the highest Defense+ Decent single target Caster who will always go for high DEF first+ Good when overwhelmed by mobs hiding a tank, or when you want to take down a high-DEF drone, since he will target them first+ Good Skill- Everyone gets Amiya, who is a better general-purpose single target Caster. | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | |||||||||||||||||||||||||||||
Ansel MedicST / Medic |
| Restores the HP of allies | Healing Range UpRange +2 tiles; ATK +40%SP Cost: 35Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | Additional Healing18% (+3%) chance to heal 1 extra ally | + S1 gives him a unique extended range that can be useful on some maps+ Talent: Chance to heal an additional ally with each heal- The Talent proc rate is very low and unreliable | Free From Story | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Hibiscus MedicST / Medic |
| Restores the HP of allies | Healing Up αATK +50%SP Cost: 30Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Healing UpATK +8% | + Easy to obtain and maximize Potential+ Cheap to develop and deploy- Doesn't do anything unique | Free From Story | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Lava CasterAoE / Splash Caster |
| Deals AOE Arts damage | Tactical Chant αASPD +50SP Cost: 40Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Quick Skill UsageImmediately obtains 35 (+5) Skill Points after deployment | + Trait: Attacks splash to nearby enemies+ Talent: Immediately gain SP on deploy - allows quick Skill use+ Good stats for a 3*+ Wont hold you back on most content if you didn't pull any of the 4*+ AOE casters- Not worth using more resources than is required to pass content, as all the higher rarity AOE casters are direct upgrades | Has Alter, Has Operator Record, Free From Story | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Adnachiel SniperAnti-Air / Marksman |
| Attacks aerial enemies first | ATK Up αATK +50%SP Cost: 40Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | Shortcoming BreakthroughASPD +8; Attacks ranged enemies first | + Talent: Prioritizes attacking ranged enemies.- S1: relatively weak and poor up-time.- Kroos is superior in most situations | Free From Story | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Kroos SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Double Tap - AutoThe next attack shoots 2 in a row, dealing 140% of ATK in physical damage with each shot.SP Cost: 4Initial SP: 0SP Charge TypeAttacking EnemySkill ActivationAuto TriggerDuration- | Targeting - PrimaryWhen attacking, has a 20% chance to increase the current damage of that attack to 160% (+10%) | + Trait: Prioritize attacking aerial enemies+ Talent: Each hit has a chance to crit for additional damage that makes her randomly hit really hard+ Great for early Challenge Modes since you need cheaper units and she deals more damage than the 4* Snipers at equal levels- Says "Ko Ko Da Yo" every 15 seconds | Has Operator Record, Free From Story, Has Alter | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Beagle DefenderNormal / Protector |
| Blocks 3 enemies | DEF Up αDEF +50%SP Cost: 40Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration30 Sec | DEF UpDEF +10% | + The default early-game Defender if you don't get someone better+ Decent stats with passive DEF and DEF increasing Skill+ Easily to max Potential, and cheap to develop and deploy- Fairly long Skill cooldown | Free From Story | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Cardigan DefenderNormal / Protector |
| Blocks 3 enemies | Regeneration αRestores HP by 40% of Max HPSP Cost: 20Initial SP: 10SP Charge TypePer SecondSkill ActivationManual TriggerDuration- | Max HP UpMax HP +12% | + Good HP, especially if you max Trust and Potential+ Useful on some early-game Challenge Modes with her self-sustain- A DEF-focused Defender is almost always preferable to an HP Defender except vs Casters, and against them Healing Defenders are usually best.- Harder to max potential because she is not available in recruitment. | Self-Heal, Has Operator Record | Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Melantha GuardDuelist / Dreadnought |
| Blocks 1 enemy | ATK Up αATK +50%SP Cost: 40Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration20 Sec | ATK UpATK +8% | + Mel serves as a nice Caster assassin for early chapters of the game.+ High ATK and HP for her level+ S1: Decent ATK boost Skill+ Cheap to develop and deploy, and easy to max Potential= 1-Block Duelist Archetype- very replaceable- S1: has a long cool-down | Has Operator Record, Free From Story | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Plume VanguardDP-On-Kill / Charger |
| Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 | Swift Strike αATK +25%; ASPD +25SP Cost: 45Initial SP: 0SP Charge TypePer SecondSkill ActivationManual TriggerDuration25 Sec | ATK UpATK +8% | + Trait: Gain +1 DP on kills+ Trait: Full DP refund on retreat+ Great ATK stat for early game+ cheap DP Cost- 1-Block Vanguards can easily let enemies by when they come in waves- A very weak Skill with a long cooldown | Free From Story, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Vanilla VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Command - ReinforcementGain 6 Deployment Points; ATK +35%SP Cost: 20Initial SP: 6SP Charge TypePer SecondSkill ActivationManual TriggerDuration10 Sec | ATK UpATK +8% | + A decent early game Vanguard with flexible Skill that can kill mobs fairly quickly+ Fairly cheap DP Cost- Low DEF means she can die very easily- Lowest DP-Recovery rate | Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
Fang VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Charge αInstantly gains 6 Deployment Points.SP Cost: 25Initial SP: 6SP Charge TypePer SecondSkill ActivationAuto TriggerDuration- | LightweightDP Cost -1 | + Reduce own DP cost by 1+ Great early game Vanguard that can take a few hits and not die+ can max Potential easily to get another -2 DP cost- Has a hard time killing anything but the lowest armored enemies | Free From Story, Has Operator Record | Recruitment & Headhunting | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||
12F CasterAoE / Splash Caster |
| Deals AOE Arts damage | Dodge Rate Up50% Physical Dodge | + Trait: Attacks splash to nearby enemies+ Talent: 50% physical Dodge+ A very cheap to develop and deploy AoE Caster (AoE Casters are a relatively expensive to deploy Archetype)- Much weaker than his easy-to-get 3 Star counterpart Lava | Has Operator Record, Free From Story | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | |||||||||||||||||||||||||||||
Durin CasterST / Core Caster |
| Deals Arts damage | Lucky Lass50% Arts Dodge | + Cheap to develop and deploy+ Talent: high innate Arts Dodge- low damage | Free From Story, Has Operator Record | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | |||||||||||||||||||||||||||||
Rangers SniperAnti-Air / Marksman |
| Attacks aerial enemies first | Anti-Air MasterATK +50% when attacking aerial targets | + Talent: Increased damage to flying targets makes his attacks really hurt drones+ Extremeley cheap to develop and deploy- Weak against anything not flying (he is shooting nerf arrows) | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||||
Noir Corne DefenderNormal / Protector |
| Blocks 3 enemies | Improved ArmorMax HP and DEF +12% | + Very cheap to deploy and develop Defender and effective for early game- Getting max potential Beagle is easier as you don't need to fish for Starter tag | Has Operator Record | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | |||||||||||||||||||||||||||||
Yato VanguardSkill-DP / Pioneer |
| Blocks 2 enemies | Fast RedeploymentRedeployment Time -30 seconds | + Fast Re-Deploy speed- no DP recovery!!- Extremely weak attack and defense that doesn't scale.- The Specialist Fast Re-Deploy Operators are much better. | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | ||||||||||||||||||||||||||||||
"Justice Knight" SniperAnti-Air / Marksman |
| Attacks aerial enemies first and ignores the Deployment Limit, but has a long Redeployment Time | Justice Drive·IAfter deployment, grant reduced Taunt level to all ally ranged operators within Attack Range and 25% Fragile effect to aerial enemies for 20 seconds | Fragile, Ally Aggro Down | Recruitment | CN:2021-11-01 | [None Available] | ||||||||||||||||||||||||||||||
THRM-EX SpecialistFast-Redeploy / Executor |
| Does not attack and ignores the Deployment Limit, but has a long Redeployment Time | Delayed Detonation 13 seconds after deployment, inflicts 400% ATK as Physical damage to enemies in the nearby 8 tiles and applies 30% Fragile effect for 8 seconds, then automatically retreats from battle | + Trait: Ignores deploy limit+ Talent: Decent on-deploy AOE damage and applies the [Fragile] debuff that boosts damage taken by enemies+ Cheap to deploy and develop+ Useful in bursting down high HP bosses, and for stages with lowered deploy limits- The long redeployment time will only allow one or two talent uses on most maps.- Doesn't attack normally | Enemy Physical Damage Taken Up, Enemy Arts Damage Taken Up, Fragile, Free From Story, Has Operator Record | Recruitment | CN:2020-05-01Global:2020-12-30 | [None Available] | |||||||||||||||||||||||||||||
Castle-3 GuardDuelist / Dreadnought |
| Blocks 1 enemy and ignores the Deployment Limit, but has a long Redeployment Time | Tactical Configuration 1Increases the ATK and DEF of all [Melee] allies by 20% for 20 seconds after deployment | + Does not count toward the Deploy Limit+ Decent melee buffs on deployment+ Good for suiciding or baiting if you don't have room for another Operator.+ Extremely cheap to develop and deploy- Very ineffective at fighting anything outside the beginning chapters | Ally ATK Buff, Ally DEF Buff, Has Operator Record | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] | |||||||||||||||||||||||||||||
Lancet-2 MedicST / Medic |
| Restores the HP of allies and ignores the Deployment Limit, but has a long Redeployment Time | Support Spray 1Immediately restores the HP of all allies by 500 after deployment | + Ignores Deploy Limit+ Burst heal to all Operators when deployed+ Great for maps with DP limitations or decreased deploy limit+ Great for annihilation maps where Operators are spread out- A strong breeze will kill this operator so she needs extra defensive positioning- Long redeploy time | Has Operator Record, Free From Story | Recruitment | CN:2019-04-30Global:2020-01-16 | [None Available] |
Want to talk about Arknights? Need help completing any Combat Operations? Consider joining our Discord Server!
Arknights: Material Farming Efficiency - Best Stages to FarmArknights: Integrated Strategies 2: New Mode [Deep Investigation]Arknights CN: [Heavyrain] Skin Art and Animations!Arknights: Deadeye Snipers Modules (Firewatch, Ambriel, Andreana, Fartooth)Arknights Rumor Mill: Is CN getting a Rainbow 6 Siege rerun soon?Arknights: Endfield Concept InformationArknights: In-depth Review - RobertaArknights: Should You Pull? Standard Banner: Pallas and Hoshiguma